- for the hive guardians assume their ghosts run away when they die
also I'm choosing the tormentor and hive guardians
- the options you don't choose don't attack each other, they're just after you
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Tormentor and 7 Hive Guardians. How many times do we need to show that Paracausality trumps everything?
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10000000000000000000000000000000000 overload barrier unstoppable screebs
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If bungie can implement this kind of playstyle options, like levers or buttons to activate your 2 options, I’d be down to try and experiment them all.
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10,000 thralls because that’s probably more thrall than you can fit in the pit section of Crota, the brigs ogres and chieftains will get deleted by that quantity before they can clear them all. 7 hive guardians because they’re deathless and can yeet the brigs if they try flying. Assuming the other two groups largely hold up their end of this hypothetical I can 1v1 the tormentor (at least until it looses immunity) and I can call it a day.
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I am absolutely choosing 10k Thralls and 7 Hive Guardians. Just imagine the Acolytes all using the Blade Barrage at the same time.
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Gimme d1 shrieker… just need about 1-2 for both defence and offence. I’d probably never get touched
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If even one hive guardian is a wizard, that means they can provide healing to all, because they can drop rifts
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1 tormentor and 7 hive guardians.
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10k thrall would be epic... Combine with 10 chieftains for the immune status = 10k immune thrall!! With so many bodies in the way, how could anything get sight of the immune orb thingy... let alone destroy it!!
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Guardian,Archon Of Light
Thank You Cayde, I will never forget!!! - 6/9/2024 4:53:38 PM
10 Chieftens with infinite immune totem spam , and 7 Hive Titans -
Tormentor literally obliterate hive guardians
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7 void Hive Lightbearers if I can choose. That would be oppressive. Then the Brigs.
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Tormentor 1000%… If I have a hard time hitting crits on these things, I’m sure a random heavy shank would too.
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Ik it's not an option but cabal Phalanxs, now ik they nerfed knock back but after that all they gotta do is walk into you and you get pushed back, sometimes very fast and into a wall. So if they just walk into and barely touch my enemies no need to worry.
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10,000 thrall and a tormentor, its going to take forever for anything to get through a mob of 10,000 thrall and by the time anything does the Tormentor will have killed anything already.
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My choice would be 5 Abyssal Knights and 1 Restorative Mind. INFINITE LIVES!!!
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10,000 thrall are just gonna feed hard to any aoe effect, so despite their numbers they are probably gonna have to go off the list. I'd say the tormentors and the scorn chieftans honestly. If it's an even split between the three elements the void chieftans are gonna make it very hard for the rest of the list to do any effective killing, and the only thing I'd really be worried about is the brigs accidentally hitting the totems with their big blasts.
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10,000 thrall? INFINITE TETHER!!!!!!!!!!!!
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Lore-wise, the best choice is 1 Tormentor and 7 Hive Guardians. The thrall could be erased by just two of the Guardians while the Tormentor tears through the ogres and brigs. Anything else that slips through can be handled by the extra 5 Hive Guardians
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Edytowany przez użytkownika NotCreative123: 4/25/2024 6:24:29 PM10000 Thrall is a no-brainer. Even if they deal 0 damage, they constantly tank for you. With that in mind, I'll take whichever option has the best group damage, because they have the best chance of countering the Thralls, and I want to deprive the enemy team of that option. I will personally focus on using high single-target DPS to destroy any other enemies that deal group damage. So, I'll take the Thralls and probably the Ogres or Brigs
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Where is the option of 10000 exploder shanks
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Chieftains and Hive Guardians for the guaranteed clear Thrall and Hive Guardians for a speed run
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I picked thrall because eventually you'll become overwhelmed.
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Edytowany przez użytkownika Seki: 4/25/2024 5:29:23 PMHive guardians and Tormentor. The brigs and possibly the ogres are the only things to be relevant enemies. The thralls will get devastated by Sunshot and Rays of precision.
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How are they defending you if they don't attack the enemies attacking you and if the enemies attacking you aren't focused on the 2 that are supposed to be defending then what's the point?