All of this is on the heels of The Final Shape having been extremely successful for sales, supposedly almost breaking the record Lightfall set.
I wonder what this means for the future of destiny and the employees who were fired, prayers to those folks.
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#destiny2
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9 RepliesYeah almost beating LF in sales is not good, LF was less than WQ, WQ was less than BL
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Took the time to go through profiles, posts, etc of Bungie peeps. Short list of positions impacted I've found so far -Narrative Lead -Senior Narrative Designer -Narrative Designer -Lead Video Director -Production Engineer Manager -Senior Production Engineer -Player Support Lead -Associate Tester -QA Tester -QA Engineer -CRM Lead -IT Engineer -Audio Engineer (maybe x2, unsure) -Music (not sure exactly what role in department on quick inspection) -VFX Artist -Lead environment artist -Other various artist positions (couldn't find more specifics so far other than former artist impacted this set of layoffs) -Marathon layoff (?) (Huge red flag if so) -International Communications -Raid and dungeon engineer (x2) -Associate Marketing Producer -Merchandise These are not recent hires either by any means. All of the above are 2016-2018 hires with one artist from 2015. Two of these are Vicarious Visions transfers as they were part of core D2 development. Any help cleaning this list up, adding to it, and sharing it around to get a better picture snd scope of damage for everyone would be appreciated.
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4 RepliesSome of those let go are already dropping bombs. Parsons got a huge payout only a few days before the mass layoffs. Apparently he invited some of those laid off, only a few days prior, to check out some new cars he just purchased. Twenty four new cars to be exact, costing close to two and a half million. Boss of the year right there🤣
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This was the plan all along. It didn't matter if they sold millions or not, it was always going to happen. But I'd warn anyone willing to listen now, Sony won't be your saviour.
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The final shape wasn't extremely successful with sales though. It did around what lightfall did. I hope those content creators are happy with themselves that they got the difficulty they wanted at the cost of almost 500 people losing their jobs.
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1 ReplyEdited by TeKnoVKNG23: 7/31/2024 4:48:50 PMTFS did well, but 3-4 weeks after it came out the player numbers dropped like a rock because the core gameplay loop and episodes are still boring AF and the game is tedious to play. Bungie never listens. They always nerf anything that benefits players and don't listen to the community. They make changes that no one asks for that make the game worse. PVP has been god awful for how long now? This was inevitable and bound to happen. You can't keep on milking the players with the same boring nonsense content month after month and think you are going to be successful in the long run. Foolish higher ups and arrogant devs that have ignored feedback for years...not surprising at all.
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23 RepliesWhat it means is that Bungie paid for reviews, and that fooled people into making a bad purchase. Then after discovering how bad the DLC is, people just quit playing.
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1 ReplyI mean take this with a grain of salt TFS sold well only because a good chunk of the playerbase wanted to see the conclusion to a 10 year story and that was it. As we are seeing right now the player drop off numbers are the worse they have ever been meaning people are gone and not sticking around.
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By looks of it, alot of those going are leadership/execs, unfortunately a good few Devs getting caught in this wave too. But 155 plus another 75 working on 3rd project going to Sony should hopefully be a good thing. Unfortunately this has been on the cards since Lightfall. Bungie for years has been mismanaged, just need to look at responses from ex staff like Griffin and hippy, they're pointing blame at PeePee Parsons. Maybe the new Bungie going forward if the rumours about Hermen Hulst taking over for now, are true, we can see them focus on the game and quality.
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15 RepliesInitial sales were indeed strong. Fast fwd to today and 64% of those players that purchased TFS are not playing. Biggest player drop off in the history of the franchise. Many have been waiting for Sony to start having more input into the Destiny franchise as what Bungie’s developed has proven to be unpopular with the player base. This shift to more Sony personnel working on Destiny could potentially be the start of Destiny actually improving as a game and new content being developed that players will replay. Or it could be signalling that Sony is going to eventually assume control of the franchise. Time will tell.
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8 RepliesEdited by belayaa: 7/31/2024 5:27:33 PM[quote]All of this is on the heels of The Final Shape having been extremely successful for sales,[/quote] According to who? [quote]supposedly almost breaking the record Lightfall set. [/quote] You do realize the lightfall trailer duped us all into signing in and that's why player counts went from 317,000 on Steam charts down to 100,000 in less than a month. Amazing visuals to load into 5-6 training missions. They used the same game model for the Final Shape. 5-6 training missions, and face off against the big bad.
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5 Repliesim sorry what lightfall records ? im going to assume you mean lightfall preorders cuz lightfall was a messy pile of flaming -blam!-, they sold via preorders that rode the hype coming from witch queen
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13 RepliesIt has nothing to do with sales. It has to do with costs to develop. The industry is littered with massive layoffs for two years now. Rising costs and corporate greed. I watched a video about this involving other triple A games a few months ago. Blood from a stone and an absurd expectation of profits from the top. A new game could make millions in profits and they dismantle the studio regardless. I can’t imagine a 17% layoff spells the doom for Destiny seeing it’s their only current revenue but it could push marathon further back or eliminate it completely.
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3 RepliesWhere is this information coming from about the extremely successful sales? All we have is Steam to go by for reliable data and it shows the dropoff is even more stark than last year and the initial engagement was never as good as Lightfall's. If Lighftall led to a 45% miss on revenue targets I shudder to think what the Final Shape's earnings miss is to lead to such substantial layoffs and restructuring.
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2 RepliesFYI, Some of “Bungie” original team are working on “Concord”.
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4 RepliesFive years ago, Bungie was crowing how they were free to become a multi game developer and producer. What the hell happened?
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Is the sales as successful as 1 million preorders they bragged back then?
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7 RepliesYou assume it was successful, day 1 & day 2 numbers were well below WQ & LF, I did wonder how it actually did. An analyst said way back in Jan that no matter how well FS did or didn't do, layoffs would follow.
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2 RepliesPredicted that after 2 weeks of final shape. Damn all the corporate talk, they can't keep players because datto wants the hardest content , gjake holds the trials devs hostage, yeah gotta have easy carries for a job so bungie couldn't incorporate fair matchmaking for all. Lol, I Don't care if you all admire skinny social degenerates, I don't.
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6 Repliesmaybe we should ask the destiny youtubers. they’ll know what to do and how to proceed. maybe the game should be made so difficult we all get one shot in patrol. all the players will come flooding back in!
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Thank God.
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It’s the final battle scene from Pirates: At World’s End. “It’s just good business” Walking down the ship at its slowly being blown apart
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can we un nerf everything now?
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They need to figure out what happened by getting the data analysed by Failsafe.
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So between the 375 employees now, combined with the 100 they lost in October, that means Bungie lost nearly 40% of their employees in less than a year.
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Edited by KR2X4B-523P: 7/31/2024 8:16:23 PMSo the Game gets harder across the board not just for the high end game activities becoming less fun and more of a chore. The prismatic exotics are a Giant L as unless you can play for hours on end you cant get the rolls effectively killing prismatic build crafting , arguably the main selling point of TFS Acts are just longer drawn out seasons The current Act is the same boring go here , kill, go back here , now go here and search, now go back there etc (Boring AF) Introduce bugs but don't fix them as they don't affect the devs only the gamers , but anything that is good for the gamers fix within days Make a brilliant 12 man mission but put meaningless rewards on it which means its not worth playing more then once. this should have class items as rewards so its actually played. decimate the security team and let the cheats run wild Try to get more playing Trials only to have a snake matching system that just means win one lose one unless you go in threes. So in all lose a massive part of the player base because you cant ( by cant i meant don't bother to ) give them a fun and enjoyable rewarding game. Its so easy to do we are 10 years into Destiny and they still stick with this outdated RNG and think that everyone will do the harder stuff for no extra rewards. I feel sorry for the ones affected but its no big surprise and only the decision makers are to blame yet they are not the ones that will lose anything.