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Destiny 2

Hablemos de Destiny 2.
Editado por Ferus Lux: 10/12/2022 9:02:40 AM
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Ferus Lux
Ferus Lux

"I see what you are...I see fear." antiguos

Champions ruin so many fun builds.

Y'all went all out overhauling the armor and mod system back in shadowkeep and continue pushing out cool exotic armor effects and 3.0 changes for build making (often doing so pretty well) but you have this invasive species called Champions undermining it all, with the mods taking up slots you need for your build. There are times when I have a cool build on, look at an activity that's spammed with champions and sit in Orbit wondering why I even bother. All content can be beaten by just using the most broken weapons that happen to be supported by the seasonal mod meta, high stat armor and finder/scav mods. Since Champion are here to stay, can we have separate slots on Gauntlet armor for champ mods that don't take up energy? Why does being able to effectively fight essential enemy types in harder content have to be a privilege or trade off? I look at the cost for a sniper barrier mod and it just doesn't make sense to me 😮‍💨

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  • Editado por Ogma: Destroyer of Worlds: 10/13/2022 6:02:04 PM
    When you couple this with the way some GMs are, it becomes annoying. Looking at the LFG and it’s nothing but people demanding invis Hunter for Lightblade, well Warlock for Exodus, stasis Warlock for Glassway, etc. The current champ mod system just makes the meta even more rigid for endgame stuff that already is rigid for other reasons. Too many things don’t have general challenge. They are challenging for very specific reasons and so they require very specific things to counter it. Wish it was more generalized across the board so people could use what they like want, within reason of course.

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