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Destiny 2

Hablemos de Destiny 2.
Editado por Ferus Lux: 10/12/2022 9:02:40 AM
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Ferus Lux
Ferus Lux

"I see what you are...I see fear." antiguos

Champions ruin so many fun builds.

Y'all went all out overhauling the armor and mod system back in shadowkeep and continue pushing out cool exotic armor effects and 3.0 changes for build making (often doing so pretty well) but you have this invasive species called Champions undermining it all, with the mods taking up slots you need for your build. There are times when I have a cool build on, look at an activity that's spammed with champions and sit in Orbit wondering why I even bother. All content can be beaten by just using the most broken weapons that happen to be supported by the seasonal mod meta, high stat armor and finder/scav mods. Since Champion are here to stay, can we have separate slots on Gauntlet armor for champ mods that don't take up energy? Why does being able to effectively fight essential enemy types in harder content have to be a privilege or trade off? I look at the cost for a sniper barrier mod and it just doesn't make sense to me 😮‍💨

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  • Editado por Animal Mother: 10/16/2022 4:04:45 AM
    Champions don’t ruin builds - champion mods ruin builds. All weapons should have intrinsic champion mods. Enough with the micro management.. I, like you, look at certain activities and struggle to think of a build I like. All weapons should have intrinsic champion mods. Like this: Anti barrier- Scout Sniper Sidearm Bow Overload- Smg Auto rifle Hmg Sword Unstoppable- Grenade launcher Pulse Glaive Shotgun How hard is this? I just literally did Bungie’s job for them! Edit: I did leave out fusions and rocket launchers. Fusions can really only work with unstoppable and rockets don’t really work for anything.

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