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2/14/2018 6:20:03 PM
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Crimson Days 2v2 Feedback

Have you got to play in the 2v2 Crimson Days playlist yet? If so, I want to know what you think? Post your feedback below. Thanks!
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#feedback

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  • Please forward this message to the devs for me: “Fix the stuff that folks are complaining about. Leave things that nobody is complaining about alone. And bring back the blue flames.” It’s a pretty straightforward message that gets the point across in a clear and concise manner. I’m sure they’ll understand exactly what it means.

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  • Didn’t play destiny, hope this is enough feedback for you

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  • Played on both consoles as a solo and in a fire team. I enjoyed it, but like the elimination mode a little better. The best of four was a little strange. Of course, my team was able to steal a win or two with this format. So, that was a plus. There was a little too much camping around the heavy and perhaps random spawns would have changed game dynamics. Once you played on a map, you knew what to expect. That said, all in all, I enjoyed it. I am a Crucible casual that will play IB, but I had fun. (I just need to get the heart emote on Xbox before the reset.)

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  • Thought you might have had me again but you still fail to keep my attention. Just full of glitchy hotel internet players shooting across the map with sub machine guns.

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  • I loved the Playlist, but the Crimson Engrams didn't pop for me.

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    • Crimson was put together nicely . Easy to get crimson engrams there was multiple ways to do it as well. That’s all fine . There’s one glaring problem. Cosmetic items are that only cosmetic . Adding guns and or armor that are unique to these events is what’s needed. That’s the problem son to chase and to collect . Getting an emote is fine and all but we need items that actually impact gameplay . Unique items that change or make it into your loadout. Something unique that changes how you play. Make it unique to the live event and be done with it .

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      • I like the 2 v 2 and hope it is implemented into the game as one of the options in crucible same with mayhem i do think though there should have been an armor set for crimson days and weapons cosmo if you giveme a message id like to share somr of my ideas for destiny

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      • Skip grenades though...... damn things followed me halfway around the burnout and still hit, wtf? Skip grenades and scatter grenades should be able to be shot out of the air as well. Other than that, PLEASE make this permanent. With an adjustment to grenade recharge

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      • I loved this week of doubles. The game mode did what it was supposed to do. Besides the lag switching it was great. For this type of mode i think it should come back more. Loved all the grenades thrown, even the ones at me. I miss being able to kill with a grenade and I was able to do that this week. The rewards were nice and plenty. The only thing I think could of been different is a daily milestone like the dawning had. Some Dailey challenge instead of just the one at the beginning to complete matches. So obviously have that one to start and once that was done have a Dailey challenge for an extra engram. But other then that keep it coming Bungie.

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      • Would love to see who's gonna pre-order ever again.

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        • Editado por Heijoshin: 2/19/2018 4:36:19 PM
          [quote]Have you got to play in the 2v2 Crimson Days playlist yet? If so, I want to know what you think? Post your feedback below. Thanks![/quote] One thing I really enjoyed were the ability recharge rates. If players had even half this rate of recharge in normal quickplay, PvP might actually be fun. Being able to use flashbang grenades tactically and reliably without developing ability scarcity mentality really freed up the stress that comes with PvP. It was actually [b][i][u]FUN[/u][/i][/b]. And I had s great opportunity (as I did with mayhem) to play test grenades I normally wouldn't use. Crimson days 2v2 was also great as a solo player. This mode has drawn me more to PvP because of everything I mentioned. The pace ocf the fights were perfect. And the fact that there was only one central location for heavy ammo helped force engagements. Even though teams camped the location religiously, it made player engagements and matches quicker. Time spent in the match was justified. I also like how the losing team still received a good amount of loot regardless of play. Plus, the match times were rapid. This was icing on the cake. The game mode was meant to be fun & low stress and this was achieved. [b][i]This fundamental philosophy needs to be the standard for all PvP modes except for competitive match modes.[/i][/b] I'd suggest: 1. Enabling player power of choice in what game mode they feel like playing (PvP or PvE wise) rather than being restricted to "playlists". 2. Allow players to participate in 2v2, 4v4 or 6v6 game types at their own discretion. 3. Ability recharge rates in PvP need to be increased overall. 4. Competitive modes need faster pacing. Significantly faster pacing to match crimson days. 5. Emphasis for PvP should be fun factor. Period. 6. [i][u]The only thing that should be randomly generated are the PvP maps[/u][/I] that players are loaded into. 7. [i]Reduce the emphasis of using guns over guardian abilities[/i]. The difference between a guardian and a spec ops soldier is that the guardian is a specs ops soldier that possesses deadly space magic. Players play as guardians. Give the players their space magic. Some of these points are similar to one another but these need to happen. As it stands, without crimson days, [u][b]PvP is unnecessary work that has very very little enjoyment or none at all[/b][/u]. And I won't be PvPing nearly as much once crimson days disappears.

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          2 Respuestas
          • This game got so boring...I actually went out and got a second job.

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          • We honestly really just need more vault space and event kiosks. These events are great, but not being able to store everything I earn is incredibly frustrating.

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          • I like that there are only 2 enemies. It is also nice that there is almost no waiting for matches.

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          • Editado por Lasselanta: 2/19/2018 11:00:54 PM
            Hey :) I've only ever played 10* games of pvp, all in Destiny, and loved doubles. 4v4 can get overwhelming for an amateur (I'm so very, very amateur) but having to stick close to your teammate gives you an instant route through things, having only two opponents making radar scanning much easier and the quicker uptime on abilities makes bad timing for grenades etc less costly (though you still die, of course!). Thank you for making pvp more fun for a total beginner. And for the engrams. They're good too. * 15? 20? Not many. It's intimidating in there.

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          • Please please please keep this game mode around I am having a blast with it. Is it perfect ALMOST... I think ability cooldowns need to be slowed down a SMIDGE, don't over correct too much, its almost there. I love the idea that when your partner dies you get your life back and your abilities are filled... makes for some really fun moments. As of right now, I will gladly say this is the BEST game mode you have ever made and I hope it stays around.

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          • Make this a permanent game mode. I loved it.

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          • It's a scrap event like all the rest. Crap rewards, crap PVP.

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          • Update Destiny 1 HDR 4K Thanks

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          • Editado por NinjaBadgerBurn: 2/19/2018 10:16:06 PM
            Some feedback from a solo player: I’ve really enjoyed Crimson days as an event, even if doubles isn’t really designed to be played as a match made activity I’ve had some success and also been trampled by some really skilled fireteams (even if they do sometimes end up being bad sports with griefing and messages - I ignore it anyway). I did expect it to be a more robust experience in terms of latency as hit detection and player location has still felt off far too regularly. Not enough to put me off mind, I can mostly put up a fight it’s just not fun going into a fist fight with full health and being one punched when my melee also connected and my opponent walks away with only 2/3rds of their shield shed. I feel matchmaking could do with a tweak as the skill gap can be too great at times, but maybe that’s just player numbers and the system doing what it can to find a game as I ran into repeat players on a few occasions. Grenade and class abilities charge a tad too fast and when paired with certain exotic armour combos it can give a distinct advantage, but on the flip side super cool down feels spot on to me. The rewards have felt like they respect our time invested in the game with a steady stream of items at the end of each match (tons of duplicates tho) and it’s nice that we can play whatever activity we want to get to the Crimson event loot. I actually like that a few Exotic items are tied to activities to encourage trying something else (I’ll be raiding tonite for Dieselpunk). What is bizarre is how there are only cosmetic rewards and no weapons or armour unique to the event. Feels like you are starting to understand player engagement but aren’t quite there with meaningful, gameplay enhancing rewards. For me this is an event done right and a step in the right direction.

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          • Wondering how the scoring works. All my kills are not being recorded. Is there something about the scoring I am not understanding?

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          • Crimson Days have always been fun, ever since D1. What needs to stay is the option for 2v2. [b]Crimson Days[/b] [i]should not[/i] be the only way for players to access a Duo match-type. This event (just like any other) should have it's own unique rewards, not re-skins. Crimson Days comes but once a year, and although the Burnout map is cool, it [i]is[/i] a re-skin. It's fine for the nostalgia, but let's give D2 a brand new map, for the Traveler's sake! D2 needs [i]new[/i] content, not refurbished stuff from D1. The concepts from the first game need to be implemented more into [i]this[/i] game, not the actual things held. * * * [b][u]Lack of Content[/u][/b] [i]Solution #1:[/i] Renegotiate Contract! Three years or less is not gonna cut it. Put more time into making your games and the [i]finished[/i] product will be a far greater success. [i]Solution #2:[/i] Know the Genre! An MMORPG without random rolls [i]doesn't work.[/i] Random AND Static rolls level the playfield AND the grind, thus, uniting the casual and hardcore gamers. [b][u]Balance Issues[/u][/b] [i]Solution:[/i] Separate PvE and PvP! The Foundation to any game is [i]balance,[/i] and D2's balance is extremely difficult to maintain due to it's conjoining game types. Separating the two allows balancing for both respective sides, and although still tedious, the balancing will have more success in the long term run of implemented updates.

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          • It’s ability spam simulator. And once again, hunters get the edge with skip grenades and my personal favorite: the smoke signal invisible skipping nightstalkers

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            4 Respuestas
            • Crimson days is a nice addition to the game. I don’t love how power ammo tends to determine matches though. It would be nice for either both teams to get power ammo at the same time or possibly remove it from the gametype. I noticed that we stomped opponents when we got power ammo but when the other team got it, most of the time they stomped us

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              • Please keep this mode! It should join Compettive rotation and really want to see it be something individually selectable

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              • Keep the doubles mode for competitive! Also keep the ability cool down buffs, makes it much more fast paced an fun!

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