Many of you have your heart in the right place and believe these multi million dollar companies need to add new revenue streams to survive modern game development, but the numbers just don't fit that narrative.
Let's look at some numbers shall we?
Destiny 2's publisher's (Activision) total assets are worth $17.452 billion.
https://www.forbes.com/companies/activision-blizzard/
https://www.google.com/amp/s/www.polygon.com/platform/amp/2017/2/9/14568722/activision-blizzard-2016-earnings-record
Not sure what Destiny 2's developer (Bungie) is worth, but just their website is estimated to be worth 91,000,000.
https://www.worthofweb.com/website-value/bungie.net/
The lowest paid Bungie software designer makes $80,000.
https://www.glassdoor.com/Salary/Bungie-Salaries-E284423.htm
Hell Bobby Kotick (Activision's CEO) is worth $2,000,000,000 by himself. How many engrams you think he's bought?
https://www.google.com/amp/s/www.polygon.com/platform/amp/2013/4/26/4272696/activision-bobby-kotick-highest-paid-ceos-65-million-salary
This company doesn't need Eververse to feed themselves. It's purely greed.
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#destiny2
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Editado por HurtfulTurkey: 12/23/2017 8:43:07 AMI'd like to see Bungie and any other devs out there using lootboxes consider the idea of making a game that is fully funded and profitable after paying $60 for the game. What a crazy idea, right? So, if your budget is X, the expected sales is Y, and X is higher than Y, then lower the budget to make it equal. But they don't care, because this game has been out for months and they've surely made hundreds of thousands of dollars off microtransactions. So they can roll back the eververse, give players access to that content through gameplay, etc., because they made their money already. The endgame of Destiny 2 is literally designed to force you to purchase bright engrams.