Because its a feature not a bug.
Having a character that stands like a soldier at attention and doesn't move is considered a MAJOR animation no-no.
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So Halo Infinite idle animation is a big no-no? Or are Spartans just cooler somehow? I would say they look better anyway, smaller shoulder pads look better...
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Taste is subjective. …and that game is still in beta.
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Once upon a time I went to school for IT and front end design (Feels like a lifetime ago). One of the "big no no's" was designing a GUI where the end user stared at it too long, distracting them from the task at hand. You wanted them performing tasks not awestruck at the animations. If you're trying to apply shaders to your character, do they [i]really[/i] need to "feature" movement every 5 seconds? Wouldn't a toggle setting somewhere benefit the player who spends a lot of time shading? How hard is that to code? It's literally a one or a zero, intern level stuff. I'd say it's pretty low on [i]my[/i] list, but it's also pretty easy to add, so, OP has a good point.
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Which is why sometimes you dont' want designers programming things independantly from input from users. The goal of the screen in question isn't to just blandly allow for seeing what shaders look like. Like OP suggested, to turn your Guardian into a paper doll or a Barbie doll. The goal is to give you a sense of what your Guardian will look like to other players in game. So the goal is to create a sense of dynamism, and motion. Years ago there was controversy surrounding one of the characters in Overwatch. The complaint was that still depiction of the character was oversexualized, and Blizzard (suprisingly given what's coming out right now) backed down and re-did the "victory pose". I remember this because the pose in question was analyzed by an animator in a YouTube video who just SAVAGED the work that was being criticized. He walked the viewers through the principles of animation, and how important it was to create a sense of motion even in art work that was nominally "still". But to also direct the viewers eye towards things you want to emphasize or to get them to flow in the direction of of motion. In the end he looked controversial artwork and said, "[i]This is terrible. It basically does nothing but says, 'Hey! Look at my butt.'"[/i] TLDR: If someone simply wants to see what something looks like with a shader and nothing else? Then you can look at the individual armor pieces in that screen.
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