In other games that sunset gear, the character has skills they have built up, or stats that are tied to the player.
In Destiny, the gear [b]is[/b] the stats, so this would be like Borderlands removing skills from the skill tree for a character and [b]maybe[/b] replacing them with similar skills.
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Just forget about the whole new skill trees we are getting 😂
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Destiny does not have "skill trees". Destiny has subclasses with fixed abilities. Real RPGs have skill trees where the choice of skills is up to the player, and so there is essentially an infinite variety of builds.
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It is what it is, what do you want me to say?
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Icy Blade Barrage Icy Fist of Havoc Icy Stormtrance with a teeny bit of Nova Warp Might want to add a few quotation marks around new.
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Zzzzzzzz whatever they did people like you would find some similarly to force your opinion on people.
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Dude people always say the same thing every time new abilities roll around. When hammers, shadowshot, and stormtrance rolled around it was "projectile golden gun, worse golden gun, and worse arc blade" on the forums. D2 vanilla? "Purple Arc blade with a shield, flying hammer of sol, and literal arc blade copy" arc staff as a super plays entirely different than any D1 arc blade due to it's light light heavy focus, and its strikes are AoE compared to single target making hit registration way betger. D2 forsaken? "Big titan hammer is just worse FoH, thundercrash is just copy paste D1 FoH, blade barrage is better nova bomb, spectral blades is just arc blade, nova warp is just worse(better at the time?) Stormtrance, chaos reach is slower nova bomb" Just from reading the stasis supers on paper, I can tell they're going to play differently like all subclass additions before. Ice sickle hunter chains one sickle that freezes while another makes a devour voidwalker nova, so blade barrage ain't even a good comparison lol. Was expecting "two hit nova bomb" on this one. Warlock super looks different anytime I see it lol and I don't have any comparisons for it. The titan ones a melee based with lights that do less AoE than FoH but make literal ice structures around impact.
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Almost. I do agree that the stripped down character skill trees in this game is a BIG problem. One that feeds into people being attached to gear rather than the characters, and feeling that they are progressing their gear and NOT their characters. Bungie's stopping to long grinds and low drop rates to extend play doesn't help either (hard to get people to treat gear as disposable when you make them do things that tend to make if feel precious to them.) But that doesn't disqualify sunsetting. As long as Bungie doesn't REMOVE perks from the loot pool, it's a simple matter to replace that perk in that weapon. Which is a DIFFERENT matter than a **perfectly rolled" weapon. No game owes anyone that. But bungie does need to change how it operates. The game needs more loot. Bungie needs to be more generous with that loot....and Bungie needs to incentivize play WITH loot instead of playing hide-and seek with progression. The reall problem with this game is that we are grinding this game LIKE it is a loot game.....but right now it has NO meaningful loot or power to offer us. Which is why the player base is tired and frustrated....and (imo) its part of why sunsetting is getting such passionate pushback from some players.