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Destiny 2

Discussioni su Destiny 2.
Modificato da RussellMania: 10/22/2020 10:08:03 PM
123

Get ready for another year of AR’s dominating Crucible

Nerfing the bodyshot damage of 600 rpm AR’s is pointless when they retain a 0.7s optimal TTK and the removal of 150’s essentially nerfs optimal handcannon TTK to 0.87s with no forgiveness buff. 110’s (now 120’s) are still only going to have a 1.0s optimal TTK and also received no forgiveness buff. I’m sorry, but DMG of all people saying handcannons felt good in playtesting is probably the last thing that inspires confidence in me. Guess we’ll have to wait til Witch Queen for handcannons to (maybe) be competitive again. I’m not even getting into the glaring omissions like Bastion, Arbalest, or ALL ability tuning... “because stasis” lol. Yeah cool, but at some point I’d like to use Nova Bomb which hasn’t been good at any point in D2. You’d think since we typically only get 1 meaningful sandbox update per year, it would be more substantive than this.

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  • It is just sad. This is what I was thinking too. The nerf on 600 rpm auto rifles is good but they shouldn’t have touched the 150 hand cannons. Making these 140’s is the death of hand cannons. I looked at the destiny breakdown spreadsheet you can find online. 600 rpm AR have optimal ttk of 0.7 and on body shots 1.2. 150 rpm HC have optimal ttk of 0.8 and on body shots 1.6. How is it possible that they nerf 150 hand cannons more then 600 rpm AR’s? The Sunshot stays 150 but is not feeling amazing in PvP for me. I would rather have the Thorn stay 150. The 110’s to 120 like you say will also not have the effect that it will compete in PvP. Ttk is too slow and reloading takes half a day. Nobody wants to use them. So it will probably be like you say AR meta again... Which in my opinion is the most easy, forgiving and annoying meta of all meta’s.

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