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Editado por Daemon White: 10/8/2022 11:58:13 PM
13
Leviathan is in an interesting place for DPS. Most weapons tend to start strong and trail off as you keep firing mostly due to reload speeds. Xenophage for example (I ran on Kalli): On it's own, that first 13 shots is 22.8k DPS. After the reload you drop to 17.5k and now you're out of bullets. 26 shots within 15.6 seconds unbuffed. I think it holds 28, I accidentally saved the wrong damage clip and have to redo it. Leviathan's Breath held a steady 15.5k and slightly increased to 16k in that same amount of time and still had arrows leftover. 8 shots within 15.6 seconds, but you still have 7 more since it holds 15. So it could definitely use a buff, BUT, it also holds steady in longer DPS phases or if ammo is scarce. ...I have not yet done DPS testing with linear fusions yet (Just working on heavy exotics atm), so information still being gathered. As for "But what about X boss?" I find that damage tends to remain relative amongst same-class enemies. It might go up or down, but the Damage remains the same relative to each gun. For example: Templar takes 2.271x more damage than Kalli and it's consistent with every gun since Templar is also a Raid Boss enemy.
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  • Was that Leviathan with the catalyst?

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  • Yup. Makes it super consistent over time

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  • Archers tempo, it’s actually really nice on leviathans breath.

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  • I don’t think Kalli should be the boss you test weapons on. I think she has a higher crit shot multiplier. Than most other bosses. The exact same reason you don’t use divinity on kalli or shuro chi.

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  • The issue actually is more that her body is half damage. I tested against Templar as an example, and the multiplier of damage from Kalli to Templar was the exact same regardless of gun: 2.271x even accounting for the halved head damage. Kalli to the Savathun Projection at the start of VOW was 2.627x since that Savathun Projection is in fact a raid boss-class enemy. Kalli and Templar are both raid bosses. Different light level, but at our current powerful cap, it doesn't matter anymore. Results were the same regardless of whether I used Xenophage or Eyes of Tomorrow, it was a constant 2.271x damage difference. So that means that across all raid bosses, the damage remains relative to each other. Kalli is just the easiest to access while providing damage numbers in the wipe screen.

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  • Editado por Graviton Lance: 10/9/2022 3:09:42 PM
    I like to think of Levi’s as the 120 HC of bows. High per shot damage, great for chunking every enemy type. It can perma stun most NF bosses, and like you said (catalyst pending) has great sustain and consistent DPS. It’s reserves are maxed with the Cat to btw. Built in Unstoppable (that stuns on hit) then explodes for max damage vs Unstoppables. Not every weapons needs to be DPS KING, Levi’s has its place as a “high damage, High reserves”Utility Weapon. *Edit: If it weren’t for WishEnder taking my exotic slot 100% of the time now (12k kills gloat lol”) I’d be swapping Levi’s in and out of my rotation quite frequently.

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  • Please, keep testing. Data is everything. 👍

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  • Editado por Daemon White: 10/9/2022 12:05:42 AM
    Some more info that I have so far: The dumbest level of DPS I've seen so far is in Deathbringer. If you can reach maximum damage scaling on it from the orb fall, it stays above 33k dps. But if you shoot the enemy straight-on, it suffers greatly and remains around 11.5k dps. Thousand Voices matches Xenophage for damage, but only because you run out of ammo far earlier with only 7 shots which is dumb because it holds 4 in the clip. Really should be 8. Whisper and Sleeper Sim match each other for DPS at around 20k steady, however Whisper starts slightly lower and increases while Sleeper starts slightly higher and decreases. Grand Overture is very very sad and even with a full rocket barrage dump, only manages 13.6k at best I still need to test the other rockets, and GLs for heavy exotics.

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  • GrandOverture while not great at DPS, is a hybrid MG. Same mechanic as Xeno (no crit/slightly lower damage) but it’s rocket barrage acts as add clear and CC. Would like to see a ease of use buff to it-lower recoil faster projectile speed. But I’m terms of damage. It’s a MG with add clear ability, not to mention its ammo economy is crazy.

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  • The issue with Overture is that Thunderlord beats in in every way. Both are a Heavy Exotic Arc MG, but Thunderlord's Catalyst blows Overture out of the water for Add clear and DPS. (I redid numbers due to miscalculating Xenophage's time to fire as 15.6s when it was 17.7s) Thunderlord rocks around 18k DPS, has add-clearing lightning bolts, has the modified Subsistence so you never have to reload + Feeding Frenzy for when you do, and is hit-scan. Overture can only squeeze out 12k, has no subsistence equivalent, is a slower fire rate with a slower projectile bullet so you need to lead targets, requires fire mode switching to get full usage, and has a slow reload. This gun needs a buff.

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  • Agreed it needs a buff. However; in the 15-18s damage phase, you’ve gotta be going through at least half of thunder lords total ammo even with double reserves. Not complaining what so ever, glad T-Lord is viable for damage even if it takes a lot of your total ammo. Grand Overture definitely has higher Total damage over its ammo then T-Lord does. Maybe 10% increase to damage to all, and the quality of life I suggested. Gonna assume it’ll be part of the 26 weapons being touched next season.

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  • Editado por Daemon White: 10/9/2022 9:47:27 PM
    You're definitely shredding through TLords's ammo. That was a 192 bullet dump (220 base reserves) vs the 20 + Barrage dump from GO in the same amount of time, leaving you with 40 more bullets in reserve. Better for the long-term, but not very good in time-limited damage phases. If GO refilled the magazine from reserves depending on your Micro-Missile stockpile when you swapped firing modes, that would probably be all the buff it needs.

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  • Do you happens to remember the total damage dealt with each weapon in that time frame?

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