The pulse grenade does way too much damage for its grenade style. The pulse grenade can kill a resilience:4 hunter (that's me) in two pulses, maybe three at max health. It appears to take around 2-4 seconds for me to die from that grenade at full health, and this time feels way too short to notice the damage, and then evade the whole area of the grenade, especially when I am in the middle of a gunfight most of the time. It feels like the pulse grenade breaks the grenade archetype. the void vortex grenade is a large, round, area of effect grenade, but it does little damage to people inside or those hit directly with it. but then the spike grenade is a concentrated cone, able to do major damage if placed in the right spot. The pulse grenade does both of these things: taking up large space and doing a lot of damage. It feels unfair that certain subclasses get free kills just by throwing their grenade at someone.
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Have we not learned what endless nerfi g has gotten us? D1 this grenade would've been alright, nothing more, nothing less. Why is this? Because the movement wasn't sluggish. That being said, these pulses are still really easy to counter, more out of the way. You have summoned me.