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Destiny

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Editado por Thought: 11/3/2016 5:04:47 PM
32

Perfecting Raid Strategies (Tips Welcome)

We've all been with the LFG Groups, or even friends we play with on a regular basis, but no matter what you do the team just can't get the objective done. As someone who has decent knowledge of the raid and enjoys helping others I'm trying to throw some tips together to ensure everyone stays alive and increases their damage outputs. [b]Vosik Phase 1 (Generators)[/b] Not much to say here, just make sure the people defending the generators are able to kill shanks while staying alive, designate the low light players to run for charges as it doesn't take very much effort. [b]Vosik Phase 2[/b] Arguably the most difficult encounter during Heroic Mode. This encounter is full of things with one purpose, to make you die. It happens, I've died, you've died, your favorite streamer has died, Deej has died, we all do it and there isn't much we can do about it, but there are things that can be put in place to prevent as many deaths as possible. [u]Heroic Mode Only[/u] The safe rooms will be about 75% closed, meaning you must crouch or slide under them ([b]Not Shadestep)[/b] If choosing to slide under the door, don't try to slide early and time it, just run into the door and slide after you have banged your knee on it. [u]Titans [/u] Blessing of Light is an amazing tool for this encounter, just make sure you put the bubble somewhere that allows multiple people to grab the buff and isn't easily shot at by Vosik (as he 1-2 shots the bubble to break it) Also, if there is an abundance of Titans in the group you can run both weapons and blessing and feel unstoppable. [u]Hunters[/u] Grenades.. We all know you are using Nightstalker, so hit those damn doors with every nade you've got! Especially on the right side where enemies to sit back and only come out when someone needs to go grab a bomb. Also, if you have a couple others hunters, arc blade is useful if the bomb drops far up in a dangerous location. Gunslinger with celestial nighthawk is also very good for damage on bosses and clearing captains. [u]Master Rac- I.. I mean Warlocks[/u] As a Warlock Main I notice a lot of things people do wrong. If you are going to use Sunsinger pop that super and spam grenades at the bosses, it gives an extra 45% damage you're missing out on. (Stacks with tether and melting point). I personally run Voidwalker to nuke the captain that spawns on whichever side I am on. My team sometimes doesn't even realize it's dead as they hardly get to see it. Also, the health regeneration on grenade Melee and super kills is amazing. [b]Siege Engine (Death Zamboni)[/b] This encounter can be hell for many teams, especially if played without some form of strategy. [u]Basics[/u] During the first phase where players are shooting at the Engine, have someone use a super to clear ads, tether/blessing bubble/stormtrance/arc blade/hammers work wonders here. If anyone dies before the engine suffers a "hull breach" just wipe, it isn't worth it to try and continue with 5 people this early into the encounter. Once the first wall has been knocked over, designate 3 players to be the first to pick up the parts, the other 3 clear ads and destroy the bombs that slow/kill everything. Also make sure to shoot the turrets off of the Skiffs that drop enemies, they aren't very forgiving. Also, if ads are proving to be a problem you can quickly pick up a part and drop it right away to spawn in the mines and then go kill all the ads. Afterwards go grab the parts and you'll only have to worry about Meksis and the Walker. [i]Heroic Mode Only[/i] Once the parts are about 75% of the way to the Engine, a Fallen Walker Tank will spawn in front of the ramp. Drop the parts and shoot the damn thing, snipers/sleeper/gjallarhorn/etc. Once the parts are aboard the Engine, make sure to bring them to the right locations. [b]The Drive Shaft (Blue) goes in the front right location near the ramp. The Warhead (Yellow) goes in the center on the side facing the ramp. The Engine Block (Green) Goes in the far left location (have a second person follow the Engine carrier to pick it up when dropped).[/b] [u]Titans[/u] Once again, Blessing of Light is amazing for keeping the fire team alive. Weapons is useful if your team isn't able to kill the Walker Tank quickly. Also, Sunbreakers can use their super for dealing with the captains that spawn near the Walker Tank. [u]Hunters[/u] Nightstalker is the very good for this as having Tethers to deal with ads is amazing, especially if paired with a Stormcaller or Sunbreaker. Bladedancers using an invisibility build could be useful for carrying parts, but many enemies have AoE attacks and you will get hit anyways. Using Gunslinger with the Nighthawk Helmet will do mass amount of damage to the tank if played on Heroic Mode. [u]Warlocks[/u] Stormcaller, the ad clearing machine. When Greg the Dreg hears you activate your Stormtrance he and his entire squad bend over and spread they're peg legs because they know they're -blam!-ed. Stormtrance can also kill Meksis (Captain that closes the ramp) [b]Aksis Phase 1[/b] This is a pretty self explanatory encounter, just make sure you're in the right spot at the right time. In between cycles when the shanks spawn, tethers and blessing bubbles ensure everyone stays alive. The best spot I have found for the tethers is above Aksis' head on the back wall, as it will tether the shanks right out of the spawns. [u]Titans[/u] Blessing Bubbles once again work very well for keeping the team alive, especially since there is no boss to damage so WoL isn't needed. (Put the bubble in between two sides to allow more people to get the shield. Striker also works well as it can one shot the Captains. [u]Hunters[/u] Either tether (for shanks) or Celestial Nighthawk (for Captains) work well. [u]Warlocks[/u] All 3 subclasses work well, voidwalker is good for killing the captains right when they spawn, and Stormcaller can clear ads/kill captains. If you choose to use Stormtrance on the captains make sure you either have them flinched or move around as they will shoot at you and if you are lower light will kill you. [b]Aksis Phase 2[/b] I just spent 15 minutes typing things for Phase 2 and phogoth to save it. Fml [i]To those saying there isn't much useful information, this thread is for everyone to come together and give input on what they have found to be the best way to complete each encounter.[/i]

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  • The beginning of the raid is always is the easiest part. Vosik phase 2: Left side is always the easiest, right side isn't that bad, middle is the hardest. If you're on the right or left side help the guys in the middle, throw a grenade at the platform where adds spawn it'll help a lot or use your tether to help. Siege engine : One tether and a bubble with blessing + helm of Saint 14 is enough to hold back the adds coming toward you, use your fuc#king sword ! After you drop to pick up the parts wait until the fallen ship leaves and then kill the captain and pick the parts, if you're not picking a part shoot mines. After the first part drop tether the adds on the platform and again use your fuc#king sword ! Bubble & saint 14 + tether + storm caller will be the best for adds part before boarding the engine watch out for fallen ships, if you're going to kill the b!tch on the ship to open the door use your fuc#king sword !! Driveshaft = big blue thingy, goes in the first hole on the right Warhead= big ice cream cone ( aka dild0 ) goes in the far hole on the right side Engine block = smallest part among the three, looks like a match box goes in the hole on the far left of the engine. Aksis Phase 1: Take your time with the captain and help the guys in the middle with a tether or nova bomb, use your fuc#king sword ! For God's sake know where to throw the Siva bombs especially on the far right and left. Aksis Phase 2: Stay in cover and don't push too aggressively you have more than enough time to take out the captains, help the dudes in the middle, and it shouldn't be a surprise by now but use your fuc#king sword. Only empowered guardians should call out and communicate do not worry about damage in the first and second teleport just make it the last teleport and unload on the boss TL;DR Use your fuc#king sword !

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