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Destiny 2

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6/15/2024 8:27:04 AM
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Murphy

Beyond ridiculous how badly everything is overtuned. Show how little devs play

Everything and i mean everything is damn near setup to one shot. Add in the design of never-ending fire from gun turrets, over tuned and bs splash damage and you have just down right frustration and ZERO fun. I am not speaking about higher level content; the damn base level echoes event is one shotting. You have no idea wtf you are doing. Just turn a dial and say "that will be cool" yet without playing the damn game, suffering through the triumphs YOU setup, you have absolutely ZERO idea. This is and has always been the disconnect with this damned company. Devs play testing for 10 minutes saying its cool and never touching the game again. Overload with Joe is the absolute best example. The game director could not even stop a simple overload well before this over tuned trash came out. Overload handcannon??? Are you fing kidding me? The worst champ type in the entire game with the least reliable method to stop and hes already 2 shotting at best. Hydra splash damage? WTF idiot thought a 20m splash damage radius was cool on a never-ending fire enemy? Absolutely bs and clearly shows there is no understanding of this game and its players. Only shining light now is the saga is done and over and now more and more will walk away hopefully leading to all your jobs being lost. Difficult content should be left for difficult selection, not cookie cutter to everything. Lost sector on legend is absolutely undoable. But lets throw in the usual "after your power increases" catch all say all phrase. Well bro I want to play now, not in 4 months and picking base level difficulty should not come with the caveat of "now you will just be 2 shot instead of 1 shot by everything" Absolutely no understanding of fun vs. difficulty vs. replayability.

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  • Sadly, and quite frankly strangely, the devs listens way too much to a bunch of youtubers who have the time and ability to play the game more than others. Who play the game for a living where the "fun" doesnt mean as much after a while. Ofcourse you have to enjoy it, but for the most part they only seem to enjoy it for the first month after a new expansion or DLC, mostly expansion. They invite these people to previews and i bet listen to some feedback about it without considering the opinion from the people who have the time to play for maybe 3 hours at the time. For quite some time there have been a discussion about difficulty and the most elitist players have complained it's too easy bringing up how certain weapons and items make the game too easy for them. A very simple solution is... dont use them then? I found the solution for you, but that wasn't good enough. Day 1 raids should be difficult, im not trying to take away proper achievements from anyone. But damn... the devs absolutely have no idea what the majority of the player base seem to want. Constant balance patches, nerfs and changes when you finally have found something that works for you suddenly doesnt work anymore. After years and years and years of usage of weapons and items bungie decides "too powerful" or equivalent becauuuuuuse.....? Seasons should be named after the weapon they decide will be most powerful. Season of the hand cannon, season of the pulse rifle etc. I dont want have to get a phd in -blam!- geometry to do a raid. It seems the only way the devs at bungie, can make a increase the difficulty is to try and overcomplicate things and to put a timer on it. Yeah.. fun indeed.

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