This is part 2 of me sharing some of my ideas for the Light 3.0 subclasses. Thanks for all the support on the last post, it means a lot to me. Now, Hunters you’re up next. Now, compared to Warlocks I have less ideas, although I had a lot of fun coming up with some changes to Golden Gun.
[i]Gunslinger[/i]
-Golden Gun (Marksman)
-Damage buffs can stack with golden
gun (things like weapons of light, font
of might, and High energy fire). It will
only receive 50% of these benefits
-Gunpowder Gamble
-Now grants 2 fragment slots (up from
1)
I wanted to make Golden Gun the highest damage super, and so I thought, it’s a gun, so instead of giving it a flat out buff you have to build into it but you'll be rewarded with a REALLY high damage super.
[i]Arcstrider[/i]
-Arc Staff
-Tempest Strike can now be activated
when arc staff is active (cost about the
same amount of super energy as 2
light attacks)
-Tempest Strike
-Damage buff from Combination Blow
now stacks with Tempest Strike
Arcstriders are in a good place right now, and honestly a lot of fun in PvP, so not a lot of changes happened to it.
[i]Nightstalker[/i]
-Spectral Blades
-Light attacks now weakens targets
(20% debuff)
-Heavy attacks now suppresses targets
(pve only)
-Trappers Ambush
-Making you or nearby allies invisible
grants increased weapon handling,
reload speed and increases mobility
(basically the old heart of the pack
perk)
Overall, Nightstalker is in a good place, but I did felt that Spectral Blade was lacking in pve, so instead of buffing the damage, I felt like some added utility to the super would be better suited. I got the idea for the weakening from a different post, so I left a link at the top to the original post if you wanna check it out. Also bungie if you're seeing this, plz give us heart of the pack back.
And that's all I got right now, Titans are up next (gotta save the best for last). Anyways, share any ideas you have, and rememeber to keep it civil.
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