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publicado originalmente em: Season Shattered Realm problem
9/27/2021 3:36:42 AM
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So I just re-equiped my warlock fought all the way to the 'end' of Bay of Drowned Wishes. Past the 'champion' bs bosses that look like scorn with antlers in tutus. I get into the cave, but ooh not fast enough, bungle takes away the revives i manage to hold onto. Fight my way in, past the even more trash mobs. Kill what I thought was the final boss.... Nope, have more trash mobs says bungie. Which I didn't have life left to handle having just took out the baby boss with my sword and a sliver of life. Do you understand what you built here bungie? Its not 'harder' it doesn't 'challenge' any one. What you built here is a simple stupid 'AND' gate. Have 3 players, you can do this. If you don't its nearly an automatic no-go. There is nothing 'extra' in the legendary version, just more griefer garbage and enemies that overwhelm you. But even then it not enough to keep us all out so you add bs like limited respawn and then even take that away if we are not fast enough. The more I think about it the simpler it gets. The only truly multiplayer part of Destiny is the part that was multiplayer in Halo, and Marathon before that. The PVP The rest is just artificial nonsense. Thats why Bungie can't play balance for crap. The single player portions of Destiny would be amazing, probably all of them, if they had just called them single player and calibrated them for that. We have been doing Nightfalls just fine with matchmaking. Quit catering only to the people who hop through your lemming maze bungie. The rest of us want the end game loot too. Give us matchmaking for all content. Or at least, give us unlimited respawn if we are solo.
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  • The bay is literally the easiest LS to do.

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  • Editado por Gunship: 9/28/2021 12:33:27 AM
    Actually that had been my first thought too, and was amongst the reasons I tried it a couple times the other day. I (obviously) screwed up a couple times on my last attempt. The biggie being that I got irritated on the last guy and ran in close to off him with my sword then not withdrawing after more trash started spawning. But before that I died once on the way in because I was being a bit impatient. Typically Bungie seems to want people to 'run and gun' in matchmade content. Favoring those who play fast and loose. At least thats my sense. Certainly that was what was required to get a decent Nightfall score. It feels weird to 'slow down' now. For me at least. Esspecially since the changes to the xbox sandbox this season. Turning speed now goes to 20 and our vision goes up to 105 degrees. My head has been focused on that mostly, and overall those changes are great for pvp. It has messed with my sense of range though. But I will adapt. Im gonna retune a couple things on my lock and try again tonight. Maybe drop my Autorifle for a bow for the circle champions. If anyone feels so inclined, take a look at the build Im running and see if you see anything glaringly wrong. Right off the bat I will tell you that I favor a hybrid pvp/pve build with most stat focus going toward mobility and resilience. Im never happy with mobility below tier 8 in pve, and not raiding means I don't have enough shards to have separate setts of pvp and pve gear masterworked. Anyway, thanks in advanced for your thoughts.

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  • Le Monarque, any side arm and a decent rocket launcher with either lasting impression or cluster bomb will do the trick. If they have a tracking module - that's even better.

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  • Thanks :)

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  • No worries. Remember, in Solo and Endgame stuff it's all about range and survival. At least until you know the activity inside out and have memorised all spawn patterns. The larger the margin for error the better.

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