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6/2/2021 1:28:05 PM
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What are “actual mechanics” to you then. Lot of complaints, no solutions. You should have to get e mechanics right. You don’t complete encounters by doing things wrong. Sounds like you’re just upset that it isn’t easy as crap to complete the raid for you.
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  • Pay me a 5-figure salary, and then I'll give you encounter ideas. Until then, I'll give a broader answer: anything but this tripe. And of course, the classic "you're just bad" argument surfaces. Allow me to let you in on a little [i]industry secret.[/i] It doesn't matter in the end if something is easy or hard; if it's [b]boring,[/b] then it's [b]boring.[/b] I don't go to my science-fantasy gun game to play Simon, and judging by how many people cheese Riven, I'm most certainly not the only one who's bored by that. The highest level content of a mobility-based shooter shouldn't be sitting in a spot reading a symbol. I like to think that wasn't what we signed up for.

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  • So you have no ideas, just say that. That's why we leave raid design to the pros who have been making successful raids for 7 years

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  • Who have reached the point of using the same mechanics over and over, leading to this post's existence. What? Do I smell a little Copium in the air? Or are you just using the bad counter-argument of "if it's so bad, why don't you do it?" I already said why: it's not [b]my[/b] job. It's [b]their[/b] job to make a mechanically engaging, fun raid experience. They've been failing at this because they make unfun encounters that are most certainly easier to make than actual new mechanics.

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  • Editado por Crystilonus2011: 6/3/2021 5:27:19 AM
    [quote]Pay me a 5-figure salary, and then I'll give you encounter ideas. Until then, I'll give a broader answer: anything but this tripe. And of course, the classic "you're just bad" argument surfaces. Allow me to let you in on a little [i]industry secret.[/i] It doesn't matter in the end if something is easy or hard; if it's [b]boring,[/b] then it's [b]boring.[/b] I don't go to my science-fantasy gun game to play Simon, and judging by how many people cheese Riven, I'm most certainly not the only one who's bored by that. The highest level content of a mobility-based shooter shouldn't be sitting in a spot reading a symbol. I like to think that wasn't what we signed up for.[/quote] So you don’t have any better ideas. Good to know. I would also say content is “boring” if I wasn’t good enough to beat it too. Good thing I don’t have this problem.

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