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Destiny 2

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6/2/2021 1:20:01 PM
7

Stop making Simon Says. Make actual raid mechanics.

I'm getting tired of how much modern Destiny raids depend upon this overdone mechanic for their encounters. So many of them boil down to "getting the correct order," beit glyphs, wall nodes, oracles, etc. I know that people like to say this about a lot of Bungie's design decisions, but I'll just say it how it is: it's lazy. It forces "teamwork" and """communication""" via arbitrary failstates. It's the most shallow reason to need six players other than absurd health bars. For example, people say that the changes to VoG are good, as they require "teamwork and communication." I, personally, think that they're full of shit. It's not "teamwork" to go tell 1 or 2 players "better get this right, or everyone wipes." It's not "communication" when half of the team needs to keep their mouth shut most of the time so the readers can call out. Do you want to know what a raid involving [i]actual[/i] teamwork and communication looks like? It's called King's Fall. Why this annoys me so much is because raids were a big reason why I played the game so much back then. Nowadays, I'd be surprised if I do a raid more than twice in a few months due to how much of a tedious, tiring drag they've become.

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