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Destiny 2

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Editado por Wes: 4/6/2020 3:56:32 PM
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Wes
Wes

How should sniper flinch work?

As is. (Flinch pushes reticles towards the head)

13

As is, but less severe.

8

Flinch should be severe and push the reticle away from the target.

88

Flinch should push the reticle away from the target, but at a manageable level.

146

I'm just kinda curious on everyones' thoughts here. We've all dumped several shots into a guy's head just to get ours taken off, and we've all been annoyed by it. We've all seen how flinch makes the reticle go towards crits. And we all know how low zoom scopes + aim assist + high range amplify this, hence way Revoker and Beloved seem to shoot through flinch like crazy. I'm just curious what everyone else thinks. I'd personally like to see shooting through flinch to be a demonstration of skill rather than exploiting it's "aim for you" mechanic, so I'd go for Option 4, but that's just me. Edit: The Option 3 being default paired with Option 4 being the result of mods isn't a bad idea. Also, I personally believe that de-scoping would render snipers almost useless (especially in PvE) and pretty much only reward hard scoping. Even then it wouldn't work well. There's would be far more going against snipers than for them. Imagine scoping a lane only to have 3 Hard Lights spammed at you immediately because they were just landing too. Camping with any primary would be more effective than hard scoping with a sniper. Aggressive sniping would be impossible. So while I understand that people are frustrated with being shot through sniper flinch, de-scoping would result in sniper usage being dropped to zero. I can promise you all one thing - nobody wants that.

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  • Editado por DireIguana: 4/6/2020 12:30:25 PM
    On PC, snipers are OBSCENELY unbalanced. Not only is flinch not working correctly on snipers, but people tend to stack things (opening shot, box breathing, targeting adjuster, etc) that increase the head hitbox on the target, which absolutely should NOT be a thing for snipers! Good players should be rewarded with snipers, not bad ones. Range, targeting adjuster, etc. should do nothing for snipers IMO. If you don't place your reticle on the head, you don't get the kill. Period. The only sniper perks that should exist on snipers are things that help with reload speed, handling, in air accuracy, I dunno...But, not things that make peoples' head bigger. That's fine on hand cannons and other weapons, NOT on snipers. Because of how OP snipers are in this game, people play waaay too passively, and camp lanes in almost every game I play. It's honestly not fun, because the only way to counter these weapons on a lot of maps is to use one yourself which is, IMO, turning the game into a sniper campfest. There's some workarounds, like grenade builds and top tree Dawnblade can catch snipers off guard some times, but you shouldn't be forced to play a very specific way just because snipers are so incredibly oppressive in this game due to ease of use (on PC, can't say about console). I think they need a MAJOR change in crucible: flinch needs to do it's part, because if I empty 1 or 2 shots into a sniper, they shouldn't be able to shrug it off and instakill me. I wouldn't even mind having snipers be put into heavy only, not sure if people would like that...I would. At the very least, flinch needs to be heavily tuned to NOT favor the sniper. If you get shot first as a sniper, then you're not accomplishing your job well enough, and shouldn't be rewarded for it. Descope would balance the weapon out, because they'd still be effective in the right hands, you would just need to have quick reactions when you line up your shot, like snipers are SUPPOSED TO BE.

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