JavaScript is required to use Bungie.net

Destiny 2

Discuta tudo sobre Destiny 2.
Editado por Wes: 4/6/2020 3:56:32 PM
20
3
Wes
Wes

How should sniper flinch work?

As is. (Flinch pushes reticles towards the head)

13

As is, but less severe.

8

Flinch should be severe and push the reticle away from the target.

88

Flinch should push the reticle away from the target, but at a manageable level.

146

I'm just kinda curious on everyones' thoughts here. We've all dumped several shots into a guy's head just to get ours taken off, and we've all been annoyed by it. We've all seen how flinch makes the reticle go towards crits. And we all know how low zoom scopes + aim assist + high range amplify this, hence way Revoker and Beloved seem to shoot through flinch like crazy. I'm just curious what everyone else thinks. I'd personally like to see shooting through flinch to be a demonstration of skill rather than exploiting it's "aim for you" mechanic, so I'd go for Option 4, but that's just me. Edit: The Option 3 being default paired with Option 4 being the result of mods isn't a bad idea. Also, I personally believe that de-scoping would render snipers almost useless (especially in PvE) and pretty much only reward hard scoping. Even then it wouldn't work well. There's would be far more going against snipers than for them. Imagine scoping a lane only to have 3 Hard Lights spammed at you immediately because they were just landing too. Camping with any primary would be more effective than hard scoping with a sniper. Aggressive sniping would be impossible. So while I understand that people are frustrated with being shot through sniper flinch, de-scoping would result in sniper usage being dropped to zero. I can promise you all one thing - nobody wants that.

Postando no idioma:

 

Comporte-se. Revise o nosso código de conduta antes de enviar a sua postagem. Cancelar Editar Criar esquadrão Publicar

Exibir tópico completo
  • Editado por an Ape with a d2 addiction: 4/6/2020 10:59:51 AM
    Honestly I feel option 4 would be it, but opening shot, targeting mods, firmly planted and maybe even no disctractions still exist. Could not be enough to make it hard enough, given some time for the meta to possibly shift harder towards those perks after base sniping becomes more difficult. Without anything concrete to actually compare to, I'd default to option 3. Snipers should be rewarded for positioning, predicting opponents and catching them off guard at obnoxious angles. They should not be viable proper 1v1 weapons, because with enough practise they have no realistic range limitations. Close or far. In short I feel flinch should be there to signal that when you're being shot, your window to snipe the head has closed. Completely. That's how I feel about it at least. As PC player who's more often than not forced to snipe even in quickplay these days for a comfortable experience, since they're just so oppressive weapons on MnKB because there's so many tools making hitboxes barn doors in this game.

    Postando no idioma:

     

    Comporte-se. Revise o nosso código de conduta antes de enviar a sua postagem. Cancelar Editar Criar esquadrão Publicar

    1 Responder
    Você não tem autorização para ver esse conteúdo.
    ;
    preload icon
    preload icon
    preload icon