I'm just kinda curious on everyones' thoughts here. We've all dumped several shots into a guy's head just to get ours taken off, and we've all been annoyed by it.
We've all seen how flinch makes the reticle go towards crits.
And we all know how low zoom scopes + aim assist + high range amplify this, hence way Revoker and Beloved seem to shoot through flinch like crazy.
I'm just curious what everyone else thinks. I'd personally like to see shooting through flinch to be a demonstration of skill rather than exploiting it's "aim for you" mechanic, so I'd go for Option 4, but that's just me.
Edit: The Option 3 being default paired with Option 4 being the result of mods isn't a bad idea.
Also, I personally believe that de-scoping would render snipers almost useless (especially in PvE) and pretty much only reward hard scoping. Even then it wouldn't work well. There's would be far more going against snipers than for them. Imagine scoping a lane only to have 3 Hard Lights spammed at you immediately because they were just landing too. Camping with any primary would be more effective than hard scoping with a sniper. Aggressive sniping would be impossible.
So while I understand that people are frustrated with being shot through sniper flinch, de-scoping would result in sniper usage being dropped to zero. I can promise you all one thing - nobody wants that.
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Editado por michael: 4/6/2020 8:53:17 AMI think it should manageably push the reticle away from the target. Ideally hitting a snipe through flinch remains possible, but becomes a question of skill and good timing as opposed to luck and the game aiming to the head for you like how it is now more or less. What the person below suggested is also good, severe normally but manageable if you have unflinching mods. Then they could finally have a use.