JavaScript is required to use Bungie.net

Fóruns

publicado originalmente em: More Tokens for Trials Bounties Please.
Editado por an Ape with a d2 addiction: 3/23/2020 12:43:29 PM
5
Was thinking bungo could also incentivize going for longer winstreaks by cumulatively making each win give you more tokens per win. +1 tokens for first win, +2 for the second, +3 for the third and so on. Or some similar form. Could incentivize folks into going for the longer streaks even with token farming, and subsequently remove the top tier players from the 1-3 wins matchmaking that lotta folks are complaining about right now. Of course they'll keep resetting the cards like right now after a couple wins since there's no additional tokens / rewards available further down the card, after having already gone flawless that week. Blaming the players won't do anything. Players play the game. Behavior patterns are more or less a default. Developers dictate how the playerbase behaves with their designs. Separate matchmaking like lotta folks're proposing is not a good solution. Rather guide player behavior with reward incentives.
English

Postando no idioma:

 

Comporte-se. Revise o nosso código de conduta antes de enviar a sua postagem. Cancelar Editar Criar esquadrão Publicar

  • Editado por DiZ: 3/24/2020 9:01:07 AM
    1
    This is probably one of the better solutions I've seen. However, would you be willing to compromise and have it only be limited to the max wins possible on a card instead of hypothetically unlimited winstreaks? I don't think you specified, but that's the vibe I got from your post. And then it'd further reward people for wins after staying at 7 wins on a card, as the matches will on average be much harder than just playing out a normal card again. Going back to your idea, it'd be setup so each subsequent match after starting a fresh, new card rewards one additional token for each win already on a ticket. Then after getting to 7, a win would reward somewhere between 10 - 15 tokens(maybe only with the bonus tokens passage). That may be too generous, but there needs to be some kind of big incentive to stay at that point aside from the Triumph(for the Title) and a different streak to show off.

    Postando no idioma:

     

    Comporte-se. Revise o nosso código de conduta antes de enviar a sua postagem. Cancelar Editar Criar esquadrão Publicar

  • Editado por an Ape with a d2 addiction: 3/24/2020 7:39:09 AM
    Oh yeh, was originally thinking the plus tokens being tied to the amount of wins you have on your card. Winstreak was a bad wording on my part. That'd naturally cap the bonus tokens at the max wins, and the amount of losses on your card wouldn't punish you either. So there would be incentive to play for the maximum wins, but there wouldn't be incentice to immediately reset after 1 loss if you're solely token farming. Honestly havent been thinking about the exact amount of tokens that'd be best. By gut feeling I'd say even a lot of tokens wouldn't be bad with the amount of guns in the loot pool, coupled with the difficulty of getting the exact roll you want. For a short example I played 25 trials games last weekend, spamming bounties. I got 1 astral horizon from the tokens and it was a 0/5 roll, completely useless. The rest were scouts and rocket launchers, useless. Was resetting every 3. win as well, so there were 2 guns missing from the token pool. (To be clear I would be going for maximum wins if there was a reason to.) I don't think abundant loot is bad in a extreme RNG based looter game like the current D2. The only reason godroll farming in this game takes a ridiculous time investment by average is because of bungo's (my opinion) terrible game design to RNG grinding. [i](Chance of not getting a 5/5 godroll should be above 99% currently, if each perk column has 6-7 possibilities, MW as the static amount it is) [/i] Bungo's way too stringent on loot in this game in general, exluding maybe the tower obelisk fractaline bounty farm and original pre-nerf menagerie. Those levels of base loot amount to time investment should be the norm in this game with the RNG we have, not the exception. Bit off tangent, but I think it ties to the subject.

    Postando no idioma:

     

    Comporte-se. Revise o nosso código de conduta antes de enviar a sua postagem. Cancelar Editar Criar esquadrão Publicar

  • Editado por DiZ: 3/24/2020 8:58:49 AM
    1
    Agreed. I also recently mentioned in a completely different post how this game's awful RNG system(aside from the two exceptions you mentioned of course) heavily influences the players to take different avenues(many of which are probably unintended) to minimize it as much as possible when pursuing certain loot. The person I was going back and forth with was wholeheartedly under the belief that so many of the people that reset farmed at three wins(I wasn't one of them btw) this past weekend were cowards afraid of playing better players, no matter how much I tried to explain the situation. If they're afraid of anything, it's not better players; it's giving RNGesus more power. Personal story/experience that semi-relates to this down below: [spoiler]I still remember not ever getting a bare-minimum usable roll on an Eyasluna back in the day, or even the Finnala's Peril(Iron Banner Hand Cannon). I never got a roll with at least Rangefinder + Rifled Barrel until Palindrome came out. Even after playing so much IB to the point where I'd actually played a couple matches after the weekly reset where it was supposed to go away. So because of that, I and probably a whole lot of other players have given up on getting god rolls on anything that can't be actively or realistically pursued in this game. Either that or settle with what I'd call "bare-minimum" rolls. A good example from me is settling for a Dust Rock Blues with all the good range options, yet bad actual perks before Menagerie came out. Mine had Threat Detector and Grave Robber of all things, but it definitely got the job done. And it even made me appreciate the Threat Detector perk on Shotguns, as it's almost like a discount Quickdraw, and gave extra information I may not always realize.[/spoiler]

    Postando no idioma:

     

    Comporte-se. Revise o nosso código de conduta antes de enviar a sua postagem. Cancelar Editar Criar esquadrão Publicar

  • Editado por an Ape with a d2 addiction: 3/24/2020 9:13:20 AM
    Completely agreed. And the best part about it, I honestly don't think bungo's gonna change their approach on the issue from their years-spanning track record. Could be it's not even registering as an issue to them with how menagerie had exacty the sorta designs this game needed for the long haul (ability to partially choose rolls / reduce RNG) and we haven't seen those again since, [i]even with how they recycled the rest of menagerie as a concept. [/i] Oh my days. Even the obelisk fractaline farm was more likely completely intended as a very special one-time event instead of a beginning of a solution to a very real problem. Bungo's perpetual lack of insight would be suprising if I hadn't been witnessing their same recurring theme of near misses and mistake laden successes for years now.

    Postando no idioma:

     

    Comporte-se. Revise o nosso código de conduta antes de enviar a sua postagem. Cancelar Editar Criar esquadrão Publicar

  • Agreed

    Postando no idioma:

     

    Comporte-se. Revise o nosso código de conduta antes de enviar a sua postagem. Cancelar Editar Criar esquadrão Publicar

Você não tem autorização para ver esse conteúdo.
;
preload icon
preload icon
preload icon