Name: Justiciar’s Snare
Impact: 5
Range: 30
Stability: 80
Handling: 50
Reload Speed: 60
RPM: 1000
Magazine: 150
Ammo Type: Special
“They were originally designed for containment, but some of the guards modified their rifles to break up riots too.” — Prison of Elders Guard.
Intrinsic Perk — Magnetic Generator:
Fires a beam that generates a magnetic field on target, pulling other enemies towards the beam.
Legendary Trait — Expulsive Detonator:
Beam charges as it pulls enemies towards one another, releasing the trigger when fully charged creates a concussive explosion, knocking enemies back.
Exotic Catalyst — Dynamic Chain:
Reactivating the beam instantly after the concussive explosion will pull all knocked enemies back into the magnetic field.
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So your idea is literally. "Oh yeah let's break crucible by running an aoe trace (your kinetic) a debuffing trace that makes a crit spot the size of a -blam!-ing vex hydra(divinity) and an add melting trace (prometheus lense) yeah..... no. Cool concept but it just doesnt work in game. That's what most weapon concepts from fans f-up on.