Why would you make mission variants of strikes considerably harder than the strike itself? When the strike is match-made for 3 players while missions are solo unless we manually look for other players?
I went for the 'mission variant' of the strike "The Corrupted", quit at the elevator level because it's impossible to solo unless you're a long-term veteran.
Hilarious part? Recommended power: 750... suuuuuuuuuuuuuuure...
This choice defies any logic...
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Give Riskrunner a whirl. Power level makes no difference. But yeah, it's a Taken strike, so obviously it's terrible.