The shader system should be converted to the same system that armor and weapon mods currently run on. When you get a shader for first time, it's permanently unlocked and in your inventory, When you want to apply it, you just pay a small amount of glimmer.
I don't think anyone enjoys the laborious task of deleting huge stacks of shaders. This has been a problem since early D2, and I think the new mod system is a good template to fix it.
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Editado por Erijian: 10/29/2019 8:28:47 PMLoading every shader that I've ever obtained is a good way to make both the UI and consoles explode.
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They are not gonna change that because they want to give you the illusion that there a lot of stuff to do in this game. Endlesly dismantling the same boring shaders is such a great activity...lol. This game is just a boring chore with old recycled weapons en recycled dlc content which you allready paid for in the past. The best weapons are not obtainable for 95% of the players and with raids which are only do-able if you are in clan or play with people who exactly know what to do.
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This is by far the least important thing this game needs, at this time.
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They should've just left like it was in D1. If it aint broke dont fix it.
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Editado por l Xemnas: 10/30/2019 7:44:55 PMWhy we have to pay for shaders, -blam!-ing SHADERS, is beyond my understanding.
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This is a good suggestion, but the problem with it is it gets rid of the artificial grind bungie has planned with shaders. Spend glimmer and legendary shards for shaders, then you grind to replace those shards and glimmer buy grinding, then rinse and repeat. So i never see Bungie changing the shader system.
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I also don't enjoy having to buy a shader to look at it on whatever I want to put it on.
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Well, it’s a better solution than the current system. I still have shaders in my vault, and sitting at the post master. Making shaders consumables was a stupid idea.
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Considering how long it takes them to make meaningful changes in this game, expect the shader system to change in 2025. They never should have changed it from the D1 system.
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I'd rather it just be unlimited use at no cost. If they're doubling the RNG on armor then unlimited shaders and no cost shadering should be the least of their concerns.
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Honestly, playing around with shaders was one of the most fun things in late game D1. Iron Banner? Put on Million Million and go to town. With D2... I haven't really bothered to put a shader on [i]anything[/i]... maintaining an inventory of consumable shaders even if you can restock them from your collections is just too much bother.
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Baby steps
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Tess Everis: ..........no...
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THE SAME WAY. make shaders with elemental affinity. OR UI WILL OVERLOAD.
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I have no problem buying back shaders, especially now that no shaders from collection cost bright dust. But, the shader system should be reworked thus: Instead of having shaders in your inventory, you should just be able to browse your collection when previewing/applying shaders to gear. Yes. you can preview your armour and kinetic when looking in your collection but that’s all. I’m sure there are plenty of shaders that we’ve written off as trash that could make certain ships, sparrows, ghosts, energy and power weapons look dope af!
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I'm still waiting for an exotic shader that lets you mix-and-match any shade of any shader in your collection.
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I have always been against the current shader system. There is no reason whatsoever that we need to keep purchasing the same thing we've unlocked over and over and over again. There are plenty of material and resource sinks in the game already. This is tedious and unnecessary.
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They should be more like they where in D1. Make them Unlocks instead of Consumables, and make them more like the Emblems so that we could dismantle or reacquire them from the Collections. Move the cost of acquiring them to the application of them to keep the game balanced. You would no longer have a stack just the one reusable one. This would prevent us from getting more and more of Shaders we don't want as once unlocked vendors wouldn't just keep giving them to us.
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Should be free also and have a apply to all button.
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[quote]The shader system should be converted to the same system that armor and weapon mods currently run on. When you get a shader for first time, it's permanently unlocked and in your inventory, When you want to apply it, you just pay a small amount of glimmer. I don't think anyone enjoys the laborious task of deleting huge stacks of shaders. This has been a problem since early D2, and I think the new mod system is a good template to fix it.[/quote] Should? Says who?
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Editado por Tilman G: 10/29/2019 1:37:57 AMNo The shaders would be extremely unorganized and hard to look through. If you want to just make the collections cost glimmer only and have the cryptarch have a delete all option, then go ahead. But do not throw all 197 shaders into a single box.
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Just combine D1 with D2. Allow 9 shaders at a time (like emblems). Make them infinite use, and when you want different ones, you just stow them and unlock others from your collections. Simple
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I would rather see reusable shaders that once unlocked can be applied without consuming them to individual armor pieces.
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I don't think using the same system as mods (when applying the shader) would be ideal, since we would have to shift through dozens to hundreds of shaders to find the one we wanted to use. Instead, how about a system where we could pick 10 - 20 as favorites and have those favorites show up in the Appearance screen, and pay for them there. I do agree with it being changed to an unlock system, deleting shaders from the inventory might be quick, but when they stack up it gets time consuming to dismantle them.
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It would be nice to change the main color scheme of a shader to.
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I'd love this. One technical problem though is that there are like 150 shaders that would need to be all visible in the menu at once. Right now they're capped at 50, I wonder if it would be a problem to have all shaders visible at once.