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publicado originalmente em: Let's talk about Scout Rifles.
5/2/2019 3:22:55 AM
2
I said it before and I'll say it again. 150 RPM (High Impact) Scout Rifles need to deal the same damage as 140 RPM (Adaptive) Hand Cannons. Just like in D1. 180 RPM (Precision) Scout Rifles need to deal the same damage as 150 RPM (Lightweight) Hand Cannons. Just like in D1. 200 RPM (Lightweight) Scout Rifles need to deal the same damage as 180 RPM (Precision) Hand Cannons. Just like in D1. Scout Rifles just can't compete at all at range versus an Aggressive Burst Pulse Rifle, in both PvE and PvP. And despite the recent Scout Rifle buff, that finally allowed High Impact Scout Rifles to potentially one headshot Acolytes and Vandals, they still suffer from the nerf they received when Forsaken launched to allow for Bows to shine. Once that nerf, along with the Explosive Payload nerf, is completely reverted so none of that original -30% nerf is still in the equation, Scout Rifles will be viable again.
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  • Scout Rifles actually did less damage than the Hand Cannon archetypes you're comparing them to from D1. 150RPM Scouts did 73/49 (maybe 48, I don't remember exactly) versus 86/57 from the 140 Hand Cannon. 180s were 61/41 vs 150s at 77/51. 200s did 57/38 and 180RPM HCs didn't exist. I don't know if the archetype translates exactly to the current Veist 260RPM but the archetype firing faster than 200RPM did 45/30.

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  • I was comparing the damage values in D2 of Scout Rifles and Hand Cannons to the damage values of the Scout Rifles from D1. It's worth mentioning that D1 weapons dealt more damage due to all players having a standard of 200 HP in the Crucible. Now in D2 we range between 186~201 HP due to the Resilience Stat. But I do agree with your damage information.

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