They do. And I don't mean in the huntard way. I mean the gameplay way. Sure hunter mains get over it and play on but I think I have the solution(?) to make hunters more viable
Quick-switch skills
Like holy shit it almost seems like hunter skills should all be together cause all of them don't make a whole lot of a difference. I mean keyhole? Over the Horizon? F*cking Circle of Life????? No one will use a skill for a super that is already lack-luster to begin with. Who has the patience to stop the gameplay, switch to whatever skill, shoot your GG and then switch back to the actual useful skill?
Which is why hunters having a quick-switch for their skills could be a decent addition for the hunter class [spoiler]since it's SOOOO good currently
I mean who has ever called hunters useless?.....[/spoiler]
Obviously there are some balance issues so you're not switching skills left and right. My first idea is it's an actual number pool with a limit of 2 and you don't start with 2. You have to get your super and now you have one skill-switch. Then you use that GG and get your second super and you have another chance to switch your skills and that's it. You can't have higher than 2 switches.
So what do you think?
[spoiler]inb4 'WELL WHY CANT LOCKS AND TITANS HAVE XY[b]ZZZZZZZ[/b]????'
Because warlocks and titans fit their niche quite well. Solid max recovery and self-Rez and very effective recharge skills that are solid all-around for warlocks.
Solid max armor that have very hard-hitting supers and the best and only actual defensive super and the very logical makes-perfect-sense titan skate cause why shouldn't the class with heavy bulky armor on move the quickest? [/spoiler]
Hunter lore describes hunter as being scouts in dead zones and travel beyond civilization so why shouldn't they have adaptive-like traits?
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No, all classes in PvE are balanced at the moment with no flaws. In PvP, hunters are actually dominant. Your ideas are not good.