publicado originalmente em:Safe Space STILL Needed
When you're bored just post ideas for new subclasses
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Hunter 4th subclass - Forestwalker nades healing potion - throwing this at the ground or at an ally will create a splash effect instantly recovering a portion of health poison potion - throwing this potion will poison anything in the area including yourself predator potion - this splash effect will mark enemies hit by this you will become invisible to the enemies affected (like a bladedancer invisibility) jump higher jump triple jump blink super Woodland Blessing - gain an aura of the gardens, this will restore your health, increase your armour and recovery, and recieve an overshield, unfortunately your agility is reduced. whilst your super is active you can shoot a beam of light at an ally to heal them. rosebush - gain a healing area of affect that surrounds you, allys in this area heal and enemies are poisoned. jungle vines - shoot 2 beams of light instead of 1, this means more healing. rebloom - nature can revive you from the undergrowth melee drain - melee hits will restore a portion of health flytrap - enemies hit will become stuck for 2 secs blackthorn - melee damage will be shared if there multiple enemies in close proximity scavenger - melee kills will restore primary ammo and have a chance to restore special ammo
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Warlock 4th subclass - Nades Ice Spike - throw a ball of ice that will stick to all surfaces and will erect spikes in a small area whirlwind - this grenade will create a tornado that will do continuous damage (similar to the spike grenade) wall of ice - this is a defensive grenade that spawns a wall of ice that can take a small amount of damage before it breaks Jumps glide increased height increased control increased duration super deep freeze - create an icey pool area of effect that will kill enemies by freezing them, then they explode launching in various directions Avalanche - a secondary pulse of icey wind to finish off weakened foes. Frostbite - enemies damaged by this attack gain a frost debuff that can hold an enemy in place for 2 secs and this effect can last up to 20 secs Ever-rest - every enemy hit by this attack each have a chance to restore a melee and grenade charge Melee Gust - your melee will push enemies back Hurricane - melee will push multiple enemies back Frozen state - melee kills will grant an overshield
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Titan 4th subclass - Earthquaker Nades rock cluster - throw a single rock that breaks on impact and shatters into multiple clusters (similar to scatter grenade) Stone scatter - throw a wide spread of stones that can do damage to multiple targets (has a chance to blind enemies for 1 sec) Boulder toss - bowl a huge rock towards your enemies over penetrating targets Jump Increased height Increased control Rock blink - quickly shatter into pebbles and reassemble a few metres in front Super (Working title) - jump into the air and hurl a huge boulder at a target that explodes causing incendiary damage (like a nova bomb with lance, no drop) Landslide - on impact millions of stones fall from the sky and damage everything in the area Meteor shower - flaming shards of rock will track enemies and give a x2 multiplier on the incendiary damage Rolling thunder - this Boulder can overpenetrate multiple targets without exploding Melee Brick break - your melee will be able to stagger majors Fortified defences - hitting targets with this attack will give you 50% overshield that builds with following melee attacks Medusas reflection - killing enemies with this attack will turn them to stone filled by a delayed explosion that will range near by enemies Stone mason - killing enemies with your melee will grant a buff, meaning that incoming melee attacks will give super energy