I've seen a good community feedback for the patrols.. what about thinking about different mechanics for future Boss fights?
Let's start with some ideas:
- the boss can be damaged only when it's [b]lured in a particular place in the map[/b].
- the boss has a [b]charged attack[/b] if you [b]avoid it[/b] and make him [b]crash against a wall/column/whatsoever[/b] he becomes vulernable for few sec.
- the boss is immortal, but he is powered by an[b] external source[/b]. Your goal is to disable it. The source is moving fast, and is protected agressively by the boss, usually he stands between you and the source.
- the boss has [b]different aggresive stages[/b], the more the health is down, the more aggressive it becomes.
- boss can be damaged only in a [b]tiny little spot in the back[/b]. Someone has to catch it's attentions while the other shoots.
- the boss can be damaged only when a player is in a [b]specific area[/b]. The place is [b]very exposed[/b] and the team member would die from other mobs if not covered by teammates.
- [b]horde assault,[/b] the boss just[b] look like the others[/b], and you can't understand which in a huge group of enemies is. As soon as some consisten fire is done against him it teleports inside of one of many other groups cheasing you.
- the boss makes an [b]AoE and kills everyone if not covered[/b]. The cover places open only some seconds before the attack, every time the spots that opens are differents.
- boss can be damaged [b]only with vehicles[/b]. Either shooting, or crashing them against him.
- boss has a shield that can be lowered only if [b]arc, solar and void damage is given consistently[/b], requiring players to coordinate themself.
- the boss has[b] two sensible spots,[/b] if these are under fire at the same time a [b]weak spot opens[/b]. The weak spot opens in a place that can't be targeted by those who fire to the targeted spots.
- boss can be damaged for a short time if [b]u pass in a specific area[/b]. The access to these area is [b]deadly [/b]and you have [b]to time well yourself [/b]to not get killed.
-[b] Mirroring boss[/b]. The boss hase some mirrors that reflect against you the bullets, try to not fire at them, there are some areas not covered, but its tricky to fire at them.
- boss can be weakened only by [b]it's own weapon[/b]. First you have to make him l[b]ose the firing weapon he has[/b]. When this is done, a player can take it. The boss will start [b]to go melee against the weapon bearer.[/b] The other member should take down the boss and protecting the weaponbearer to be reached.
- [b]Jumping section boss.[/b] The boss is fought inside a pit, there are floating rocks all around, no ground. You can fight only on them. The boss it's not as agressive against you direclty. But it[b] marks the rocks where u are[/b]. If u don't jump away in 3 sec on another rock ou are dead.
For now it's over. But I have lots of ideas that might be fun and challenging. Let's get away from the bullet-sponge cliché, let's think about co-op
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Bump. Some sound ideas in here. Anything to spice this game up.
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I especially like the floating rocks idea. Bump
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Bump! it's a moment full of post, let's give a bit of visibility to the post
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Bump! Let's make the game better. Which are the new mechanics that are looking forward for?