Small clan, I am the only one left who routinely plays.
1. I feel like there is a lot more grind than there used to be. Maybe that’s just my impression after playing for several years. Needing to grind and level up weapons and armor almost every season gets tiresome. Even more so if playing all three characters.
2. New locations are typically set at a higher power for the enemy. When WQ came out, a few clan mates came back on. We could hardly do anything together or go anywhere on the Thorn World, since they were so under powered and enemies over powered. It just became frustrating for them.
3. TFS: PaleHart is excellent from a visual standpoint. It’s so detailed, and what I would like to see the other locations become.
4. TFS content, builds onto point number one. It makes everything both bland to do repeatedly, but much more of a grind. Most story missions were filled with “mini-raid-like” “tasks / mechanics, that I at least didn’t find fun. Most bosses had damage phases.
5. Content after the main story was/ is similar. Also not much seems to be explained on what to do for quests. I will use the : khvostov and class item quest as examples.
I had to look up not only how to start the khvostov mission/ what it takes to get that weapon, but also how to do those steps/ or the location to go to. Similar for the Exotic Class item. From what I can tell, I don’t even have that mission unlocked yet.
I understand that looking it up isn’t that hard. However, why should a video game have that kind of standard? That kind of clueless no direction built into it to start with?
I feel, even as a new light, that lack of direction and explaining has always been one of the bigger issues in this game.
English
-
Well said