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#feedback

Edytowany przez użytkownika ArchangelLBC: 2/8/2015 7:00:34 AM
33

Don't bother to complain about the nerf.

It's not gonna matter. All that talk about how the ball is in our court, and how they're listening? It isn't and they aren't. If they were they would have just buffed pulse rifles and then waited to see how that changed things. Let's get something straight Bungie: given the range of most PvE encounters, and the pace of the rare close ones, shotguns are never going to be used in any serious PvE encounter. Given the range of most PvP encounters they will continue to be used in PvP all the time. Just accept that and move on. Meanwhile, you just continue to lie to us. TTK can't continue to go down when you leave weapons alone. Only when you buff them. Please find a different, less obvious lie. In the meantime, I won't try to convince you not to go through with the nerf. Why would I invest that kind of time when you aren't gonna listen anyway? You guys have never done anything except what you wanted to do. Not on any occasion have you actually listened to player feedback. The least you could do is stop with the lies. Edit: For those who don't understand numbers, let's look at the two pieces of comprable data they gave us: A breakdown of primary weapon kills in control and primary weapon kills "in the wild" for PvE. According to the data they gave us, primary weapons are only accounting for 31% of kills in control. Of those kills 61.3% are auto rifles, 22.5% are hand cannons, 9.7% are scout rifles, and the 6.5% or so are the much maligned pulse rifle. Looked at in that way yes auto rifles are far and away the most popular weapon in crucible. By a crushing majority. Is that just because they're way too good compared to other options? Or are they just way too good in PvP? When we turn to the PvE graph a much more balanced picture appears. 53% of the kills are coming from primary weapons, which is much better considering they're primaries. Of those kills, roughly 34% are auto rifles, 30.2% are scout rifles, 24.5% are hand cannons and 11.3% are pulse rifles. Until that last category that's a fairly balanced distribution. So what accounts for that huge disparity? I'd argue that the map size in control dictates playstyle much more than PvE maps do. If it was simply a matter of auto rifles being good at any range, we'd see a similar dominance in PvE but we just simply don't. What we're seeing is a lot of usage of weapons that are good close up, a lot of usage for weapons good further away, and not a lot of love for pulse rifles.
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#feedback #Deej

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  • Edytowany przez użytkownika Lost Sols: 2/10/2015 2:41:12 AM
    Once more with feeling. The 2.5% for ARs is an average number, the actual number will be based off impact, range and RoF. The point of the adjustment is to decrease the effective range of ARs and Fusion Rifles. The adjustment will not affect their close to mid range capabilities. [b]Therefore, this change will have ZERO effect on PvE because no one uses them at range in PvE. [/b] Let that sink in for a second. Okay, so when you use an AR in PvE, what range are you? 85% close combat? 14% medium? Probably higher cc, but the point is you're not using the shit at any significant distance. Because that's where you use your fusion rifle, right? Oh wait, no you don't. Now, since apparently PvE only players can't actually read an update through your tears, the reason for these weapon adjustments and the way they're being applied is because in the crucible - where you're facing other guardians and not shielded captains or piles of lesser mobs - pretty much everything is currently viable at range. This is a problem. When ever weapon is viable at range, but only some of them are also really effective up close... [b]Everyone uses ARs, Hand Cannons and Fusion Rifles[/b] Because why wouldn't you? So the update will let the close to mid range still shine in those roles, but it will allow pulse and scouts to have their proper range advantage. Maps will play better. Strategy and skill will mean more. The game will be better. And one last thing. Most PvP players play just as much PvE, so please stop with the us vs them bullshit.

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    5 Odpowiedzi
    • Edytowany przez użytkownika Fostersteele: 2/10/2015 2:18:55 AM
      They listen to the feedback of Crucible players all the time... If it wasn't for them crying Nerf every other day then these nerfs wouldn't be happening....

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    • Edytowany przez użytkownika Hektik: 2/10/2015 2:10:46 AM
      The only reason I've not uninstalled this app is because I love to check in once a week to read all the unhappy players. Bungie might aught to try that once.

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    • Truth

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    • ANYTHING and EVERYTHING that's in our favour they fix instantly or atleast by next reset Example : Cheesing methods ANYTHING and EVERYTHING that's not in our favour it takes months to fix and sometimes don't even fix them. Example : Bugs that have been in the game since day one.

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    • I don't personally care about the weapon balancing. What I do care about is that out of all the things that need to be fixed in this game, they choose the one that in my opinion had little impact. Most players, outside of pvp, could care less about the balancing.

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    • You're one of those people who use auto rifles in PvP, aren't you? They're trying to balance the playing field as far as PvP goes, and that's understandable. They have an entire class of weapons that are being completely ignored, both in PvP and PvE. they have a dilemma at this point, and it's either to stop making pulse rifles in the upcoming dlc/update released weapons, or find a way to buff the f*** out of them so that there's a higher percentage of them, which they don't want to do, because all FPS players a dumb. They stick to what they know is good instead of experimenting. There's no money on the line, so making a meta game of sorts that's player driven is entirely unnecessary. SUROS is a great gun. But it's over used because of its insane power. I have been killed by shotguns more than any other type of weapon, and I've just started using them myself, and I feel like I'm cheating. This is all closely followed by the fusion rifles, which, 9 times out of 10 will get you a 1HK, and it's frustrating because there is no way to respond to that, especially if it hits you from behind. Why make everything else more powerful, instead of bringing everything down to a manageable level where everything is fair, and not an environment where the only way to win, or even get a kill, is to be the first to pull the trigger in every encounter? It makes no sense. I do think, however, that they should start increasing the impact of the pulse rifles, something somewhere between auto rifles and scout rifles. Not quite half way, but not close to the auto rifles, because that's the biggest weakness. They're taking small percentages. So all of these changes are not going to be evident every time you hit the crucible, but you need to stop crying about it. It's about time there was a change in play style across the board.

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      12 Odpowiedzi
      • Auto's in pve are not that good... Scouts provide better DPB and VoC is one of the best thanks to iys perks. On the othet hand autos are very good in pvp cuz of the managable ammount of errors u can make. Its simple, if you miss a bullet from ur scout it would be like missing 3 shots from AR, why would u use a scout then? Only for ling range, but then it dont deal as much dps, better off with a snapshot sight sniper. I used to roll with fusions (never liked or used ahotguns) till i madtered my sniper skills for PvP. It was hard to come back to snipers after BF4 where shots are calculeted rather then being bursted out like a dog in destiny. But after i got to it i cant play with other secondaries. Also ppl have to notice that the AR class is being naturally nerfed without no1 noticing! There are no more AR's like the shadow price other then the vanquisher. And i would expect it to disapear as well. Most new AR's are just fast rate low DPB. And they suck ass pritty much everywhere!

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        4 Odpowiedzi
        • Deej is just a pawn and don't no shit, he gets paid to lie to us and to disappoint us

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        • "Make my gun do less damage, less accurate, less impactful, and make everything kill me before I can reciprocate." -said [b][u]no[/u][/b] PvE player.

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        • Bump

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        • They trying to eliminate the long range tactics in nightfall, raids etc..they want us up close in dangerous areas.

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          3 Odpowiedzi
          • Good points

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          • Only people bungie listens to is the babies that cry nerf

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          • I'm glad for the new gun update they nerfed auto rifles before and there still used most the time in pve so stop crying

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            4 Odpowiedzi
            • I want to go up to the CEO or president or whoever is in charge at Bungie, and just shake them with all my strength and shout LISTEN!!! at them [spoiler]and they still wouldn't[/spoiler]

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            • [quote]It's not gonna matter. All that talk about how the ball is in our court, and how they're listening? It isn't and they aren't. If they were they would have just buffed pulse rifles and then waited to see how that changed things. Let's get something straight Bungie: given the range of most PvE encounters, and the pace of the rare close ones, shotguns are never going to be used in any serious PvE encounter. Given the range of most PvP encounters they will continue to be used in PvP all the time. Just accept that and move on. Meanwhile, you just continue to lie to us. TTK can't continue to go down when you leave weapons alone. Only when you buff them. Please find a different, less obvious lie. In the meantime, I won't try to convince you not to go through with the nerf. Why would I invest that kind of time when you aren't gonna listen anyway? You guys have never done anything except what you wanted to do. Not on any occasion have you actually listened to player feedback. The least you could do is stop with the lies. Edit: For those who don't understand numbers, let's look at the two pieces of comprable data they gave us: A breakdown of primary weapon kills in control and primary weapon kills "in the wild" for PvE. According to the data they gave us, primary weapons are only accounting for 31% of kills in control. Of those kills 61.3% are auto rifles, 22.5% are hand cannons, 9.7% are scout rifles, and the 6.5% or so are the much maligned pulse rifle. Looked at in that way yes auto rifles are far and away the most popular weapon in crucible. By a crushing majority. Is that just because they're way too good compared to other options? Or are they just way too good in PvP? When we turn to the PvE graph a much more balanced picture appears. 53% of the kills are coming from primary weapons, which is much better considering they're primaries. Of those kills, roughly 34% are auto rifles, 30.2% are scout rifles, 24.5% are hand cannons and 11.3% are pulse rifles. Until that last category that's a fairly balanced distribution. So what accounts for that huge disparity? I'd argue that the map size in control dictates playstyle much more than PvE maps do. If it was simply a matter of auto rifles being good at any range, we'd see a similar dominance in PvE but we just simply don't. What we're seeing is a lot of usage of weapons that are good close up, a lot of usage for weapons good further away, and not a lot of love for pulse rifles.[/quote] Well said

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            • Edytowany przez użytkownika Gomcha: 2/8/2015 5:23:16 PM
              (PvP only)When u can use an ar effectively at long range something is wrong. And I don't mean pulse firing I'm talking about how u can spray on someone at a long distance. Hc range is insane to. Now I don't use ars in pve I use scouts mainly due to engagement range. Think my titan is the only char I've used ars on in pve and it feels slower killing stuff compared to scouts

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              2 Odpowiedzi
              • Blame the statistics, not the statistician.

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                42 Odpowiedzi
                • Gonna happen regardless of what fans want, they've directly went against what fans want before, they'll do it again

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                  3 Odpowiedzi
                  • I got an idea don't bother buying any dlc or sequels. Maybe that would change how they deal with their fans/buyers.

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                  • I don't know how Deej can hear with all that cum in his ears anyways. The dude is a f u c k I n g stooge.

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                  • Edytowany przez użytkownika ThrobinMeatstick: 2/8/2015 3:39:03 PM
                    Trying to get players to use shotguns in PVE by [i]tinkering their damage output[/i] is downright [b]facetious.[/b] You forgot to mention Boss's/enemies execute a [b]GROUND STOMP[/b] that [b]MERKS THE SHIT OUT OF YOU INSTANTANEOUSLY[/b] when you approach them too closely. So, again, WHY THE FOOK ARE YOU TAMPERING WITH GUN DAMAGE WHEN THE GAME'S MECHANICS RENDER IT USELESS? STOP LYING TO THE COMMUNITY AND PUSHING YOUR OVERLORDS BUSINESS SCHEMES ONTO US. Readjust your friggen mobs and bosses, make them faster/smarter instead of more numerous/more bullet spongey.

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                  • Edytowany przez użytkownika ryuraze: 2/8/2015 9:59:41 AM
                    Well said. Here's a piece of info you may not know. Some people on the forums have been saying that nerfs should not happen, only buffs.... "buff something, and if it doesn't work buff something else" so on and so forth. This is what bungie was talking about when they mentioned ttk. At least, that's how I saw it :) Edit- yes, leaving guns alone would be the best, absolute way to keep ttk down, for an obvious reason haha

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                  • This. Bump

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                  • I`m not gonna complain about the update. I`m not playing this game anymore until a decent PvE event comes up or until the HoW dlc arrives.

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