Edit 4/13/16- HUD option stuff removed from list. As they were added in the update. Call it a wishlist I guess?
Edit 2/25/16- Changed the title. Shortened a bit because it seems we still have time for these changes since Destiny 2 has been delayed.
Edit 1/24/2016- Readded a part about shotguns, also added a part about gear. Removed part about loot system, as gearing up is more consistent now.
Edit 10/22- Removed point about treasure hunting not being as valuable due to chests having low quality items. Nearly everything you find can be used to level factions now which is nice, and patrol missions reward glimmer which makes them pretty valuable.
Edit 9/17- Adjusted part about Crucible since we do have Salvage in the core modes now. Removed part of Bounties section now that glimmer is rewarded by doing patrols.
Edit 8/17- Loot and weapon section updated as TK addresses the former and rejects the latter. Removed points about Factions accepting both types of marks since they're being combined.
Edit 6/25- Class item section removed as we now gain benefits from them.
Edit 6/21- OP Updated. Added in part in Armor section about tuning VoG gear perks (specifically orb generation) to be more in line with CE gear.
Edit 4/25- Since there will be reforging of the gear, we won't need them to cycle perks. Added Inferno to the permanent playlists. Removed Gunsmith section. With HoW he sells telemetries AND can reroll HoW legendaries. Also removed a point about Expansions feeling punishing as we can now upgrade ANY legendary equipment to max. Removed bit from Xur having telemetries and upgrading since that has now been changed.
Edit 4/13- Removed the part in Armor about us upgrading our Legendary gear.
Edit 3/30- More Vault space has been removed.
Edit 3/19- The general options section (Colorblind assist, and sound options) has been removed. The vault section has been shortened as we can now access the vault anywhere using the app or website.
This is a list of 18 Changes that would make Destiny a much more organized, rewarding, and enticing experience. Below are things that the community often says could use changing or fixing, and 2 steps to fix each one with things that would require minimal effort while yielding maximum gain for both the players, and the developers. I decided to use 2 steps for each instead of going overboard so that everything remains simple and possible. These ideas would benefit casuals just as much as hardcore players.
Like and bump if you agree. Maybe we can make a difference.
[b]Bounties[/b]
1. Create Raid bounties. Give players who have already completed the Raids and earned everything from them a reason to do them again. These could be infinitely creative, and could encourage players to play them legitimately in order to receive bonus rewards. These bounties would reward players with Experience and/or Glimmer, Motes, or materials appropriate for that raid.
[b]Crucible[/b]
1. Map Voting after matches during countdown.
2. Make Combined Arms, Salvage, and Doubles playlists permanent.
[b]Strikes[/b]
1. Mission Voting after matches during countdown.
2. Idle players will be automatically booted after 3 minutes.
[b]Raids[/b]
1. Fix the game breaking bugs that force team wipes. Even in the old raids.
2. Allow kills during raids to count. Players should earn exp from kills in raids to help with leveling weapons. They burn through Synthesis packs and should at least give something back. Grimoire and bounties should also be achievable during raids.
[b]Patrols[/b]
1. Open up areas that are only accessible during missions and strikes such as The Archive or the Jovian Complex. Going by the number of inaccessible areas per planet, this would roughly increase the amount of exploration on each planet by 5% or so. You still have to enter darkness zones to do so, so it wouldn't interfere with anyone. It would also add more variety to patrol missions.
[b]Orbit / Loading[/b]
1. Instead of staring at our ships as they fly, allow unlocked Grimoire cards to be displayed off to the side at random to give players information about the game. There are many games that display info while loading and there's no reason that Destiny can't be one of them.
2. When selecting a planet, allow players to choose which region they wish to land in. These spots are already available by selecting missions or strikes. This saves time for event seeking and more.
[b]Weapons[/b]
1. Redundant, detrimental, or incompatible perks shouldn't be a thing. Yet, there are many weapons that have perks that only offer downsides compared to their starting perks. Invective's first set of perks all do the same thing as well, except one option does it better than the other two in every way. This is mostly prevalent on exotics. However, some legendaries can be rolled with incompatible perks.
2. Shotguns need help. They were bad enough before, but now they're pretty much limited to Supremacy and with good reason. Everything about shotguns makes them unwieldy in PvE and PvP. Snipers deal higher damage, shoot faster, can be used in more than one range, hold more ammo, and reload faster.
[b]Armor[/b]
1. Tune orb generation on Vault of Glass gear to be in line with Crota's End gear for the sake of consistency and improved effectiveness.
2. Being able to level up our gear so that we weren't all clones running around was the best idea implemented in Destiny so far. Yet, it was removed for no reason.
[b]Ghost[/b]
1. Give us a way to hotkey Telemetries, Ammo Synths, and Glimmer items to the D-pad or shoulder buttons/ triggers. These would be more intuitive to use in combat as they wouldn't take away from your awareness of the situation at hand leaving you vulnerable.
2. Allow Ghost to display a static map of the planet. This would highlight the region you're in without showing your exact location as well as showing the rest of the regions as it does while you're in orbit. Combined with the on screen name upon entering a new region, this would teach players the lay of the land without showing them exactly how to go from point A to point B. Less experienced players using the event tracker would also have an easier time finding out where to go for their next potential event.
[b]Player Options[/b]
1. Give us the ability to lessen and even outright remove aim assist. GTAV has this and it works wonders for being like "training wheels" until you're ready to play on your own.
[b]Expansions[/b]
1. Another issue with the DLC is that it removed all pre DLC weapons from being obtained. Expansions need to expand upon the game. When new weapons come out, the old ones should remain while adding new weapons to the list.
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Some awesome idea's, I have to say.. bringing our previous weapons and armour forward onto new DLC should be a must. #saveyear1gear
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Agree with everything except the last one. I like the idea of having these old relics of the past.
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This guy is onto it!
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2 OdpowiedziFinally! Some ACTUAL FEEDBACK in the FEEDBACK forums, never thought I could find something other then "DESTINY AND BUNGIE SUCK *tears up* IM GOING TO QUIT AND YELL ABOUT IT ON THE FOURMS BECAUSE I HAVE NOTHING BETTER TO DO! *begins to cry*" thanks for this man, good stuff and keep it up!
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1 OdpowiedźWhy are all the options about agreeing with you on obe lwvel or another? Way to manipulate facts? Or just that no one could possibly disagree with you? Arrogant twat, stop trying to speak on other players behalf. You are not our spokesman
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3 OdpowiedziYou missed a few. Remove ammo cool downs completely. Weapon selection wheel on the fly. Kick vote
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Currently, people can preorder Destiny plus all three expansions for $60 USD, which is approximately the price most payed for just Destiny nearly a year ago. Since then, veteran (day-one) players have poured out another 40 dollars for both the Dark Below and House of Wolves. With the Taken King added in, this will amount to a whopping $140 for all three expansions, plus the game. On the other hand, newer players get all of this (and more) for nearly half the price. This is an injustice on behalf of the veteran players. In response to our loyalty, we get a sparrow, a shader, and an emblem, while these new players get 3 free Exotics (with special XP-boosting perks), 3 Shaders, and 3 new emotes. This is hardly fair to the veteran players, who have paid more for this game than any new player has or ever will. This petition is designed to let Bungie and Activision know that we will not stand for this, and that we want what we deserve. We are asking that veteran players (it should be easy to discern older players from the newer ones) receive the same perks that the Collector's Edition purchasers are receiving (the free Exotics, sparrow, shaders, and emblem), due to the fact that we have already paid more than enough for it. For this to work, Bungie would need to introduce a Digital Collector's Edition featuring solely The Taken King. Thanks for the support. https://www.change.org/p/bungie-activision-give-year-1-players-the-same-perks?recruiter=377847320&utm_source=share_petition&utm_medium=copylink
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I have no idea what ur on about and plus it is biased
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1 OdpowiedźWhile i do agree with most of these ur poll is completely biased and you need another option
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1 OdpowiedźBiased poll is biased
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Modified part about factions and marks since Taken King will blend the two into one.
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OP Updated. Taken King is said to give us more loot that we don't have and less duplicates. So that decreases the changecount. Seeing that shotguns will be nerfed even further I'm gonna go ahead and give up on that one and consider shotguns an irrelevant weapon choice in Crucible. So that'll take us down to 22.
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Hey, I like having tripod and clown cartridge on my steel oracles. Nothing makes you feel like a champion more than have 4 rockets in a magazine. It's awesome!
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1 OdpowiedźBungie refuses to listen to criticism. They're like an eight year old who did an art project. We just have to tell them, "Oh, this is great! We're going to put this right on the fridge for everyone to see." And hope that they learn to use more than the white crayon next time.
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Love it. Great job putting it together
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1 OdpowiedźMap voting for strikes and crucible...yes, please.
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