Things I think that should be addressed after I spent 22 or so hours with the beta.
[b][u]my original opinions are in regular writing. Everything in bold/underline, is feedback from commenters that I added on. They're your opinions now guys! Hope I did you proud by fixing this post! [/u][/b]
1) Warlocks need a more distinguishing exclusive armor piece than an armband. They just aren't that noticeable [b][u]Most people in the comments agreed with this. Maybe a whole sleeve or distinguishing gauntlet?[/u][/b]
2) everyone got a lot of the same armor early on that all looked the same. We should be able to if not get more armor, at least be able to change the colors of each armor piece from early on [b][u]everyone looking the same early on doesn't matter too much with same armor. Higher levels are what will distinguish players[/u][/b]
3) there's a huge skill ceiling for the hunters super where the 2 other classes are so easy to use, a caveman could do it. Less skilled or unlucky Hunter's might not always get the desired effect or die before using it after activation [b][u]Hunter super is OP. It takes more skill but that's a good thing cause it's so good. Maybe get rid of the drain bar and only lose the gun if you die or all 3 shots are fired?[/u][/b]
4) interceptor. [u][b]been addressed by bungie already[/b][/u]
5) add guns to the sparrow. But pretty nurfed. I don't want them strong where everyone is just on them all the time clearing out the missions/areas. But strong enough just to take out Dregs. And maybe a little stronger physically so that they can "splatter" [b][u]no guns on sparrow. No one would get off. Maybe easier splattering?[/u][/b]
6) lower the kick/recoil on pulse rifles [b][u]yes[/u][/b]
7) shotguns need a bit more range [b][u]NO. They are fine[/u][/b]
8) guns like the pulse rifle and the scout rifle that have the same attack rating as auto rifle are at extreme disadvantages. If I'm using an auto and someone else used a scout, I win every single time no contest because we have same damage per hit, but I do more damage per second. Example: lvl 8 guns and their dps caps at that level (what I think they should be) auto: 62, pulse: 72, scout: 82. The pulse and scout shoot slower so they should do more damage to level out the playing field. Beta was solely auto usage [b][u]this one is up in the air. I can't get a strong answer from either yes to fix it or no to leave it. People are on both sides of the spectrum here[/u][/b]
9) make the hand canons faster to reload, easier to aim, and stronger than other guns. You're at an extreme disadvantage with it in PvP. Where I gave attack levels in my previous example for the other guns, I think a lvl 8 magnum's cap dps should be like 90. Take like 4 shots to the chest to kill, 3 head shots. [b][u]most people tend to agree that something should be done to improve the hand canon somehow. No one has a solid idea as to how. Maybe make it more accurate and easier to handle but then Nerf the damage a bit?[/u][/b]
10) make it so that when you enter an area with enemies that are significantly above your level, have a clear warning you're venturing into a dangerous zone (for your character level) [b][u]No. People like that danger can be lurking anywhere and it adds to the game. It's a sense of suspense, wonder and never knowing what will happen[/u][/b]
11) make fireteams up to 4 instead of 3 people [b][u]most people think keeping it at 3 people is perfect. Too many people would make missions and strikes too easy[/u][/b]
12) have in-game chat where you can talk with anyone who happens to be in the same area and you cross paths. But make an option to turn it on or off so you don't get spammed by jerks [b][u]most people agree[/u][/b]
13) recent fireteam history [b][u]most people would like an in game version of this instead of going to the consoles recent player list[/u][/b]
14) better support for party chat. It was stupid on Xbox having to keep snap open all the time or if you were in fireteam, had the voices coming through both tv and headset [b][u]this was only an issue in the beta and will be fixed. Plus I derped with my own settings :p[/u][/b]
15) more armor customization options. I'd like to see arms and legs get separated into 2 more categories. For example, now it's head, arms, torso, legs, special. I think it should be: head, shoulders, arms, torso, legs, calves/boots, special [b][u]most people say no and to keep it how it is. More armor would mean stronger defense and that would mean making weapons stronger and THEN that would mean having to make enemies tougher. It's too slippery of a slope[/u][/b]
16) I emphasize again, making color customization early options to avoid everyone looking the same early on [u][b]people would like shaders early on[/b][/u]
17) make legendary equipment for low levels. Can opt to keep it in vault once it's grown out of as a trophy or sell it for higher payday than like 20 glimmer let's say. [b][u]not many people have much to say about this. Those that do, like it[/u][/b]
18) instead of disassembling your gear and weapons for mere pennies in the inventory menu, you should have the option to do that to attain armor pieces and weapon parts, or sell them for higher payout at the weapon smith without getting weapon and armor parts [b][u]most people that comment on this agree[/u][/b]
19) customizable visor colors [b][u]nobody really has an opinion to this. I guess it's not too bad an idea[/u][/b]
20) clan emblems [b][u]most people say yes[/u][/b]
21) weapon color/skin customization (no means legendary but like matte colors) [u][b]most people say yes[/b][/u]
22) more frequent inventory swaps for the ship master, weapon smith and chrypto-whatever guy. Ships should respawn in the store once every 48 hours (sorry if it was that in beta) and the other 2 I mentioned every 8 hours (sorry if it was that). Oh emblems woman too! [u][b]most people think it'll stay roughly the same as it was within the beta[/b][/u]
23) special ammo should spawn less but you have more in your reserve at your disposal [b][u]nobody has said much about this. Maybe it's a good idea?[/u][/b]
24) your specific vanguard in the tower should have more class specific items for you to buy than what they had in beta (was like 8 armor pieces, 2 emblems, and like 3 of the class specific armor) [b][u]the beta was limited. People seem to think the full game will offer more content[/u][/b]
25) in the beta green engrams would drop from enemies and you could sometimes get a blue rare item from it or if extremely lucky, a purple legendary. Engrams should be color codes to the rarity of the weapon/armor. So blue, green, purple, white engrams should drop. Not just green and white. [b][u]most people disagree and think the mystery of it is half the fun. In my opinion, instead of making dropped engrams green and maybe being confused when you don't get a green item, make the engrams a neutral color like yellow or something. That way you actually never ever have any idea as to what rarity it is?[/u][/b]
26) titans should have the option to turn the jet pack off in mid flight. I found it a hassle to wait for the whole thing and over shoot your target landing area [b][u]im an idiot. Yes. Let's move on. [/u][/b]
27) community events like hold the giant spike ball from enemy waves, kill target enemy before it reaches destination and destroy drills should be fixed. Drill missions were fine and so were the defend spike ball from waves. But killing the enemy before reaching target was damn near impossible with 2 people or alone. [b][u]the general consensus is two things. 1) it's a community event to kill the enemy before it reaches the objective so it's meant to be taken on by 3 or more people. And 2) yes people want to see these enemies slightly less difficult[/u][/b]
28) yellow named enemies are sometimes way too strong. Their just bullet sponges. They are sometimes overwhelming with 2 people or alone [b][u]i was unclear by this point. Most people are confused. I was talking about when the game would glitch or the enemies you have to kill in community events that are taking clips and clips of ammunition. Thoughts? [/u][/b]
29) my last 2 issues, there should be a level detector or something or maybe be nerfed 15-25% [b][u]what I mean exactly is that the game should maybe detect how many guardians are in the area so it an slightly adjust the difficulty. Cause I would sometimes be alone in the area and it would be near impossible to pass[/u][/b]
30) people wanted me to add this one in. It's been discussed in the comments how when community events start, the area gets really dark and cloudy and then a ship rolls up and you can choose to participate or not. What some commenters would like is to maybe have your Ghost say something like "there appears to be incoming enemy ships" or "enemy ships are gathering in "insert location here"" like 15-30 seconds before the event starts and THEN the black clouds roll in when it starts. Kinda like how the heavy ammo gets announced in PvP prior to drop. [b][u]So, so far people think that this is something to put in[/u][/b]
There you have it. 30 things I noticed that could be better. They are minor inquiries, nothing too huge. There weren't really any bugs. That's just my input on what could be better. Not everyone will agree with everything but I think it would all be beneficial. Let's hear some input and response!! [b][u]It seems after putting in the bold/underlined text next to each point, I've stopped receiving comments. So I'm assuming that everyone more or less agrees with the final results on pretty much everything. Thanks for the help and insight guys, it was appreciated :)[/u][/b]
English
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You're right, you must be 10 years old in order to read. Being literate after that age is lame
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I'm not meaning to argue but reading isn't all bad its just sometimes boring ok just peace now :)
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your in the comment section and complaing about reading? seriously dude...the derp is strong in this one fellow guardians.
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XD u hated reading once probably so what's the difference stop hating and start bring nice
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I'm sorry but you make me incredibly sad that you might be the spokesperson for the ten year olds out there today.
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Edytowany przez użytkownika X swag Boy 3000: 8/22/2014 12:22:01 AMdo u have a problem with ages u were ten once so how do u feel your just insulting yourself not to be mean but come on man
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Edytowany przez użytkownika Crexxer: 8/5/2014 3:39:15 PM[quote] not going to be afendsev but ho is going to read all of this exept maybe bungie [/quote] Is that the reason you can't spell? Your to lazy to read?
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oh god!
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Edytowany przez użytkownika X swag Boy 3000: 8/11/2014 3:41:13 PMk this won tooo I gess
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...Best give that English Teacher another shot mate.
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Listen "swag boy 3000", it's time to put on your big boy pants, pay attention in school, read an entire post and understand it's intentions before you comment about it and then maybe I might tell your mom to give you permission to come on the interweb
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Edytowany przez użytkownika XxDazzleNovakxX: 8/4/2014 6:44:27 PMI'm not one to be rude or cause a scene but in the beta if you talk to the speaker or whatever his name is and look at the warlocks bonds... They are are very flashy and noticeable... Now none of these were able to be worn in the beta but the hunter cloak especially the full length one I've noticed issues... After I died one time the cloak would cling to my body and joints and it looked very off and I'm hoping in the full game they fix that... A minor issue but I'm one for the beauty of the game and how we'll it looks along with killer gameplay and kick ass moments which destiny really does have down to a science at this point just a few minor things that I myself noticed that's all
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Bungie said the later levels have Warlocks bonds having the effect of covering the warlocks entire arm in light. So yeah. [u][b]SWEET[/b][/u]
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But yes I agree from the beta the were very Um... lack luster haha
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Edytowany przez użytkownika Shwinky: 8/4/2014 6:11:50 PMFor #8 you seem to not understand how the attack rating works. If you hover over Attack you'll see that it is just a number that tells you how well your gun will do against higher level opponents. Think of it as the gun's level. Impact is the gun's actual damage. In PvP all level advantages are turned off (Except in Iron Banner) so what this means is the Attack rating serves no purpose. Also, if 2 guns have the same Attack rating in a game type where level advantages do matter (PvE or Iron Banner) then the Impact stat is what will decide which gun does the most damage with one bullet.
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Edytowany przez użytkownika Kayl: 8/3/2014 5:03:39 PM
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Edytowany przez użytkownika Meouse8022: 8/3/2014 3:04:11 PM[quote][b]King x Krakken[/b] guns like the pulse rifle and the scout rifle that have the same attack rating as auto rifle are at extreme disadvantages. If I'm using an auto and someone else used a scout, I win every single time no contest because we have same damage per hit, but I do more damage per second. Example: lvl 8 guns and their dps caps at that level (what I think they should be) auto: 62, pulse: 72, scout: 82. The pulse and scout shoot slower so they should do more damage to level out the playing field. Beta was solely auto usage this one is up in the air. I can't get a strong answer from either yes to fix it or no to leave it. People are on both sides of the spectrum here[/quote] If you get head shots with scout rifle is does a crap load of damage more then what auto can do, even though auto has huge rate of fire and stability it still wont beat a scout a range. I use both weapons in VS mode auto for close maps and scout for big maps, even though the auto is op at long range but not as op as scout . I don't think a change is needed you just be smart to use the right weapons for the right environment. I'm more annoyed at sniper rifles people already no scoping getting one shot kills.
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Edytowany przez użytkownika JasonLeeJames: 8/3/2014 12:42:55 PMWhat is your -blam!-ing problem? A huge list of demands that are never going to come to fruition. They might address some points at a later date, but with more important things to worry about like the actual launch it won't happen. Are you a programmer? Then don't make wild requests. Also weapon impact controls how hard the ammo hits. Rocket launcher with 50 damage does more than 50 damage and an AR does slightly less, range causes damage to lower after a certain threshold.
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They weren't requests you f*cking retard
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Edytowany przez użytkownika JasonLeeJames: 8/11/2014 11:20:07 AMAnd I'm retarded? You do know that they are only bug fixing and balancing right? You do know that the more that they add the more QA needs to be done right? That in less than 6 weeks the game needs to be distributed to anywhere that had a preorder option right? I'm retarded for being sensible enough to remind you that community demands are over the top? I'm retarded for telling YOU that impact damage, impact resistance and range affects damage output? You compile a list of "not" demands and call me retarded? What kind of asylum did you crawl out of? Bungie ain't got time for this shit. So grow the -blam!- up.
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Edytowany przez użytkownika Krakken: 8/11/2014 6:20:59 AMDid your mom die or did you get dumped by your girlfriend? Cause you got some serious anger issues lol you mad bro?
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Don't call people retards or idiots. Cause you yourself are the idiot.
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Bungie arnt -blam!-in retarded like call of duty they actually listen to there community and change it if they think they need to chang it
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That doesn't mean they can do all of this in 6 weeks, wait till after launch to start modification petitions.