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Edytowany przez użytkownika Krakken: 8/1/2014 11:13:34 PM
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Things I think that should be addressed after I spent 22 or so hours with the beta. [b][u]my original opinions are in regular writing. Everything in bold/underline, is feedback from commenters that I added on. They're your opinions now guys! Hope I did you proud by fixing this post! [/u][/b] 1) Warlocks need a more distinguishing exclusive armor piece than an armband. They just aren't that noticeable [b][u]Most people in the comments agreed with this. Maybe a whole sleeve or distinguishing gauntlet?[/u][/b] 2) everyone got a lot of the same armor early on that all looked the same. We should be able to if not get more armor, at least be able to change the colors of each armor piece from early on [b][u]everyone looking the same early on doesn't matter too much with same armor. Higher levels are what will distinguish players[/u][/b] 3) there's a huge skill ceiling for the hunters super where the 2 other classes are so easy to use, a caveman could do it. Less skilled or unlucky Hunter's might not always get the desired effect or die before using it after activation [b][u]Hunter super is OP. It takes more skill but that's a good thing cause it's so good. Maybe get rid of the drain bar and only lose the gun if you die or all 3 shots are fired?[/u][/b] 4) interceptor. [u][b]been addressed by bungie already[/b][/u] 5) add guns to the sparrow. But pretty nurfed. I don't want them strong where everyone is just on them all the time clearing out the missions/areas. But strong enough just to take out Dregs. And maybe a little stronger physically so that they can "splatter" [b][u]no guns on sparrow. No one would get off. Maybe easier splattering?[/u][/b] 6) lower the kick/recoil on pulse rifles [b][u]yes[/u][/b] 7) shotguns need a bit more range [b][u]NO. They are fine[/u][/b] 8) guns like the pulse rifle and the scout rifle that have the same attack rating as auto rifle are at extreme disadvantages. If I'm using an auto and someone else used a scout, I win every single time no contest because we have same damage per hit, but I do more damage per second. Example: lvl 8 guns and their dps caps at that level (what I think they should be) auto: 62, pulse: 72, scout: 82. The pulse and scout shoot slower so they should do more damage to level out the playing field. Beta was solely auto usage [b][u]this one is up in the air. I can't get a strong answer from either yes to fix it or no to leave it. People are on both sides of the spectrum here[/u][/b] 9) make the hand canons faster to reload, easier to aim, and stronger than other guns. You're at an extreme disadvantage with it in PvP. Where I gave attack levels in my previous example for the other guns, I think a lvl 8 magnum's cap dps should be like 90. Take like 4 shots to the chest to kill, 3 head shots. [b][u]most people tend to agree that something should be done to improve the hand canon somehow. No one has a solid idea as to how. Maybe make it more accurate and easier to handle but then Nerf the damage a bit?[/u][/b] 10) make it so that when you enter an area with enemies that are significantly above your level, have a clear warning you're venturing into a dangerous zone (for your character level) [b][u]No. People like that danger can be lurking anywhere and it adds to the game. It's a sense of suspense, wonder and never knowing what will happen[/u][/b] 11) make fireteams up to 4 instead of 3 people [b][u]most people think keeping it at 3 people is perfect. Too many people would make missions and strikes too easy[/u][/b] 12) have in-game chat where you can talk with anyone who happens to be in the same area and you cross paths. But make an option to turn it on or off so you don't get spammed by jerks [b][u]most people agree[/u][/b] 13) recent fireteam history [b][u]most people would like an in game version of this instead of going to the consoles recent player list[/u][/b] 14) better support for party chat. It was stupid on Xbox having to keep snap open all the time or if you were in fireteam, had the voices coming through both tv and headset [b][u]this was only an issue in the beta and will be fixed. Plus I derped with my own settings :p[/u][/b] 15) more armor customization options. I'd like to see arms and legs get separated into 2 more categories. For example, now it's head, arms, torso, legs, special. I think it should be: head, shoulders, arms, torso, legs, calves/boots, special [b][u]most people say no and to keep it how it is. More armor would mean stronger defense and that would mean making weapons stronger and THEN that would mean having to make enemies tougher. It's too slippery of a slope[/u][/b] 16) I emphasize again, making color customization early options to avoid everyone looking the same early on [u][b]people would like shaders early on[/b][/u] 17) make legendary equipment for low levels. Can opt to keep it in vault once it's grown out of as a trophy or sell it for higher payday than like 20 glimmer let's say. [b][u]not many people have much to say about this. Those that do, like it[/u][/b] 18) instead of disassembling your gear and weapons for mere pennies in the inventory menu, you should have the option to do that to attain armor pieces and weapon parts, or sell them for higher payout at the weapon smith without getting weapon and armor parts [b][u]most people that comment on this agree[/u][/b] 19) customizable visor colors [b][u]nobody really has an opinion to this. I guess it's not too bad an idea[/u][/b] 20) clan emblems [b][u]most people say yes[/u][/b] 21) weapon color/skin customization (no means legendary but like matte colors) [u][b]most people say yes[/b][/u] 22) more frequent inventory swaps for the ship master, weapon smith and chrypto-whatever guy. Ships should respawn in the store once every 48 hours (sorry if it was that in beta) and the other 2 I mentioned every 8 hours (sorry if it was that). Oh emblems woman too! [u][b]most people think it'll stay roughly the same as it was within the beta[/b][/u] 23) special ammo should spawn less but you have more in your reserve at your disposal [b][u]nobody has said much about this. Maybe it's a good idea?[/u][/b] 24) your specific vanguard in the tower should have more class specific items for you to buy than what they had in beta (was like 8 armor pieces, 2 emblems, and like 3 of the class specific armor) [b][u]the beta was limited. People seem to think the full game will offer more content[/u][/b] 25) in the beta green engrams would drop from enemies and you could sometimes get a blue rare item from it or if extremely lucky, a purple legendary. Engrams should be color codes to the rarity of the weapon/armor. So blue, green, purple, white engrams should drop. Not just green and white. [b][u]most people disagree and think the mystery of it is half the fun. In my opinion, instead of making dropped engrams green and maybe being confused when you don't get a green item, make the engrams a neutral color like yellow or something. That way you actually never ever have any idea as to what rarity it is?[/u][/b] 26) titans should have the option to turn the jet pack off in mid flight. I found it a hassle to wait for the whole thing and over shoot your target landing area [b][u]im an idiot. Yes. Let's move on. [/u][/b] 27) community events like hold the giant spike ball from enemy waves, kill target enemy before it reaches destination and destroy drills should be fixed. Drill missions were fine and so were the defend spike ball from waves. But killing the enemy before reaching target was damn near impossible with 2 people or alone. [b][u]the general consensus is two things. 1) it's a community event to kill the enemy before it reaches the objective so it's meant to be taken on by 3 or more people. And 2) yes people want to see these enemies slightly less difficult[/u][/b] 28) yellow named enemies are sometimes way too strong. Their just bullet sponges. They are sometimes overwhelming with 2 people or alone [b][u]i was unclear by this point. Most people are confused. I was talking about when the game would glitch or the enemies you have to kill in community events that are taking clips and clips of ammunition. Thoughts? [/u][/b] 29) my last 2 issues, there should be a level detector or something or maybe be nerfed 15-25% [b][u]what I mean exactly is that the game should maybe detect how many guardians are in the area so it an slightly adjust the difficulty. Cause I would sometimes be alone in the area and it would be near impossible to pass[/u][/b] 30) people wanted me to add this one in. It's been discussed in the comments how when community events start, the area gets really dark and cloudy and then a ship rolls up and you can choose to participate or not. What some commenters would like is to maybe have your Ghost say something like "there appears to be incoming enemy ships" or "enemy ships are gathering in "insert location here"" like 15-30 seconds before the event starts and THEN the black clouds roll in when it starts. Kinda like how the heavy ammo gets announced in PvP prior to drop. [b][u]So, so far people think that this is something to put in[/u][/b] There you have it. 30 things I noticed that could be better. They are minor inquiries, nothing too huge. There weren't really any bugs. That's just my input on what could be better. Not everyone will agree with everything but I think it would all be beneficial. Let's hear some input and response!! [b][u]It seems after putting in the bold/underlined text next to each point, I've stopped receiving comments. So I'm assuming that everyone more or less agrees with the final results on pretty much everything. Thanks for the help and insight guys, it was appreciated :)[/u][/b]
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  • First of all great article. Second, I believe that yellow tagged enemies are fine. I noticed that I had to get more headshots on them than anything which truthfully not hard. Also, when doing a social even by yourself i noticed that the events are based on how many people are around or the location. Yes, of you are on your own to stop the guy to get to certain location is really tough but its all about how you use your abilities and which weapons you use. Maybe i was thinking too much during the beta but i noticed there were times to use a sniper rifle and there were times to use a shotgun or primary weapon. I had the social event that I was on my own and its was to take out certain amount of guys at each check point with a yellow tagged enemy at each location. I used sniper rifle to take out either the little guys or the bigger guy and the cleaned up the rest with primary and secondary guns. You shouldn't get a warning about social events or going into dangerous over powered area. Its all about the unknown. You are a resurrected hero fighting the unknown. Truthfully the whole background of the game is that you just woke up to this new world and now you are the earths last hope with the other guardians.

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  • I agree. To be blunt lol

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  • At higher levels the arm bands project holograms.

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  • I agree completely that warlocks need to be more distinguished.

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  • I saw a video recently by Bungie that showed off just crucible gameplay. It was like 2 minutes long, warlocks (at higher levels) have glowing shit all over their arm. I think they'll be fine lol

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  • Edytowany przez użytkownika Orcsquasher: 8/15/2014 6:39:51 AM
    hey

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  • Sup

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  • You were just bootycheeks at the game. Half the shot you said is dumb a d would make the game so easy.

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  • You probably didn't read the post I wrote. Cause I said never mind to slot if those things BECAUSE they would make it easy. Congratulations, you're stupid.

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  • Edytowany przez użytkownika EL CHUNKACABRA: 8/15/2014 10:14:23 PM
    You played 5 hours and have all these suggestions. You played close to no crucible matches. Calm yourself. Go check my stats and then see you barely scratched the surface of what the beta offered let alone the full game. Pretty sure bungie knows what they're doing

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  • I agree with the commennts on #10.For example in the beta I was sneaking then some level 7 enemy attacked me when I was level 3

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  • just wanted to say when u dismantle stuff out of your inv there is a small chance for weapon and amour parts to come out as well as glimmer (during beta had loads of crafting mats cause of this and no idea on how to use them :P)

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  • Same. You use them in the final game to help modify rare, legendary and exotic weapons and armor

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  • Edytowany przez użytkownika JasonLeeJames: 8/11/2014 11:15:34 AM
    1) [b][u]Most people in the comments agreed with this. Maybe a whole sleeve or distinguishing gauntlet?i don't even know if the warlock is changeable at this point, I would recommend making the sleeve bigger and add a right shoulder pauldron [/u][/b] 2) [b][u]everyone looking the same early on doesn't matter too much with same armor. Higher levels are what will distinguish players. I agree but 'maybe' they didn't want us to use the shaders in the beta[/u][/b] 3) [b][u]Hunter super is OP. It takes more skill but that's a good thing cause it's so good. Maybe get rid of the drain bar and only lose the gun if you die or all 3 shots are fired?Secondary sub classes.[/u][/b] 4) interceptor. [u][b] shouldn't even be here.[/b][/u] 5)[b][u]they might have guns on sparrow. No one would get off. Maybe easier splattering? We don't even know, I was on the sparrow and I found out there are a bunch of useful features at least one of which was locked and made a noise(it wasn't the boost). The others were hand signs when parked they could have really weak guns that just respawn ammo(low energy weapon)[/u][/b] 6) [b][u] no, perks can do this[/u][/b] 7) [b][u] Maybe just a little.[/u][/b] 8) [b][u] The gun types do need a wider distribution of what makes them special, but the number is flat by level, the impact and range affect DMG[/u][/b] who is the idiot now? 9) [b][u]You want the game to auto aim, this isn't dark souls. Should be a hand cannon not a peashooter.[/u][/b] 10) [b][u]No. People like that danger can be lurking anywhere and it adds to the game. It's a sense of suspense, wonder and never knowing what will happen, they were in the beta to keep those areas off limit, and what is the fun in being told you're going to die? Enemies can also have emblems above their name.[/u][/b] 11) [b][u]most people think keeping it at 3 people is perfect. Too many people would make missions and strikes too easy, that's what they intended, not making them super easy.[/u][/b] 12) proxy chat with an on/off switch [b][u]most people agree, agree[/u][/b] 13) recent fireteam history [b][u]most people would like an in game version of this instead of going to the consoles recent player list[/u][/b] 14) [b][u]this was only an issue in the beta and will be fixed. Plus I derped with my own settings :p[/u][/b] Some one likes projecting their own stupidity. 15) [b][u] 2 shaders per armor and more shader types[/u][/b] 16) I emphasize again, making color customization early options to avoid everyone looking the same early on [u][b]people would like shaders early on[/b][/u] you said this already twice this is the third. Again IDIOT speaking from your own experience. 17)[b][u]not many people have much to say about this. Those that do, like it, I assumed there were tiers for all levels but higher levels have higher chances to spawn them, we'll see though[/u][/b] 18) [b][u]most people that comment on this agree cause most people are idiots they want a shop but the materials are what is unique about this process. Glimmer won't be hard to come by. And ether seeds might boost this, I saw a video of some one getting 20-40 glimmer per dismantle, it was strange but intriguing.[/u][/b] 19) customizable visor colors [b][u]nobody really has an opinion to this. I guess it's not too bad an idea excellent idea.[/u][/b] 20) clan emblems [b][u]most people say yes this is too vague, be more specific[/u][/b] 21[u][b]most people say yes, that would also benefit the armor in requiring more shader types.[/b][/u] 22) [u][b]most people think it'll stay roughly the same as it was within the beta, the shops have to consider you aren't the only one shopping in them[/b][/u] 23) [u][b] the same reason you lose ammo when swapping specials and heavies, they can be glitch abused or just regularly abused.[/u][/b] 24) [b][u]shop timer negates the need for more inventory. idiot. [/b][/u] 25) I'm sure the chances of getting rares aren't that high, but the beta did have higher rates. 26) seems you know you are the idiot here. 27) [b][u]the general consensus is two things. 1) it's a community event to kill the enemy before it reaches the objective so it's meant to be taken on by 3 or more people. And 2) yes people want to see these enemies slightly less difficult(yes)[/u][/b] 28) [b][u] community events should scale with player presence[/u][/b] 29) you have issues. We agree. [b][u]same as above point really[/u][/b] 30) sure, he says a lot so he only needs to tell you about the event sooner [b][u]So, so far people think that this is something to put in[/u][/b] All in all not a bad list I'm just worried there are too many complaints, I'm not an idiot but you seem to be projecting your own idiotic insecurity. You went straight to insulting me when I was concerned for the games integrity and not having it nerfed or changed drastically. Yes bungie is reading the feedback but do they have time to fix it all?

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  • I went to insulting you when you started it man lol I don't talk sh*t unless I'm provoked. I know you didn't read every comment here, but I said it numerous times that I don't want every one of my comments to be addressed and fixed. I made this list to stir up discussion. I hoped bungie would also see it in the hopes that they fix a few things that aren't too time consuming so they can push the game out on time AND explain why the other things they don't change will stay the same.

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  • Still that's 29 points 3 of which can be condensed into one point, (customization)

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  • Oh well

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  • [i][b][u]500!!!!!!![/u][/b][/i]

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  • 499

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  • 498

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  • 497

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  • I created a similar post complaining about most of this stuff. However, thank you for actually getting these things out there and making it popular. :D

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  • Edytowany przez użytkownika X swag Boy 3000: 8/11/2014 3:37:36 PM
    k I get what your saying just its very long to a ten year old though. and I mean not that this dosen't have a lot of death but its only monsters your battling so I say its e [ whey I say this is to say that its just one person me complaining I say that there's good information in that post but its really dang long and there could be a lot of kids how don't read all of this and get the wrong messege I didn't say u were hating. the other guys I ment because they were complaining on 1 post just 1 out of hundreds just think about that ] and I didn't say they were hating on the game a lot they were hating on me for spelling rong my post was somthing that didn't mean much 1 comment out of almost 600 how cares about 1 person with there spelling or there opinion on 1 comment really I mean really

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  • I loved the beta just as much as any fanboy, I'm not hating on it. I brought up discussion points. Did you even read the entire post? Or did you skip over the parts where I said I wasn't hating on the game?

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  • I just don't like reading like most 10 year old on here

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