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Destiny 2

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Edytowany przez użytkownika Sohelanthropus: 11/6/2024 3:11:28 AM
4

Throwing Shield is still weak, here's what I, as the Sentinel with the most kills would buff it:

Throwing Shield does joke damage in high end PvE and 71 in PvP, compared to its very-similar Strand Hunter melee, here's the difference between the 2: • Threaded Spike does in general more damage across modes • Threaded Spike has more projectile velocity, better tracking between targets better and ricochet properties • Threaded Spike can be catched to refund melee energy Now, Throwing Shield loses to Threaded Spike in all of those departments, it will RARELY hit 2 targets even if they're standing next to each other and will literally NEVER hit 3 in order to gain full overshield My honest feedback to buff it and make it good and fun: • Increase damage in PvE by 20% • Increase damage in PvP to 91 up from 71 • Decrease the number of hits it needs to give full overshield to 2, down from 3 (thus hitting 1 target will now grant half of the entire overshield) • Greatly increase ricochet properties in PvE and slightly in PvP • Getting a kill with the shield should give you full overshield Extra buffs to Offensive Bulwark while we're here lol: • Kills whilst having an Overshield slightly regen melee energy • When under the effects of a melee-generated overshield, or by Ward of Dawn, receive greatly increased weapon handling and reload speed (War Machine, but WILL not work by a Bastion overshield to balance it out in PvP) Thanks and I hope Bungie devs see this as genuine feedback as someone who plays Sentinel like crazy in both aspects of the game; I'm only trying to make a subpar melee better for everyone, whilst avoiding it being oppressive in PvP

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  • [quote]Throwing Shield does joke damage in high end PvE and 71 in PvP, compared to its very-similar Strand Hunter melee, here's the difference between the 2: • Threaded Spike does in general more damage across modes • Threaded Spike has more projectile velocity, better tracking between targets better and ricochet properties • Threaded Spike can be catched to refund melee energy Now, Throwing Shield loses to Threaded Spike in all of those departments, it will RARELY hit 2 targets even if they're standing next to each other and will literally NEVER hit 3 in order to gain full overshield My honest feedback to buff it and make it good and fun: • Increase damage in PvE by 20% • Increase damage in PvP to 91 up from 71 • Decrease the number of hits it needs to give full overshield to 2, down from 3 (thus hitting 1 target will now grant half of the entire overshield) • Greatly increase ricochet properties in PvE and slightly in PvP • Getting a kill with the shield should give you full overshield Extra buffs to Offensive Bulwark while we're here lol: • Kills whilst having an Overshield slightly regen melee energy • When under the effects of a melee-generated overshield, or by Ward of Dawn, receive greatly increased weapon handling and reload speed (War Machine, but WILL not work by a Bastion overshield to balance it out in PvP) Thanks and I hope Bungie devs see this as genuine feedback as someone who plays Sentinel like crazy in both aspects of the game; I'm only trying to make a subpar melee better for everyone, whilst avoiding it being oppressive in PvP[/quote] It is weak af.

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  • I don’t think a kill with the shield should give you a complete overshield, but it should give some. Maybe if your shields are depleted it could give a full overshield.

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    1 Odpowiedź
    • All throwables projectiles need less tracking. The rest sounds fine. Have at it.

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      1 Odpowiedź
      • I would say it’s closer to shuriken than threaded spike. Anyway, I think your ideas are good.

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        1 Odpowiedź
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