i think that all weapons with a bayonet should be used in place of the normal melee animation so long as the bayonet was meant to be a bayonet like on the monte carlo, the crimson, and the red death reformed.
let me go just a bit more in depth.
bayoneted weapons should replace the normal melee animation on all classes as long as the class has a weapon with a bayonet in hand, and as a biproduct of holding the bayonet weapon, the animation being replaced isn't the only thing that happens, the weapon extends reach slightly as well to reflect that the weapon has a bayonet on it. the damage wouldn't increase, just the range. and that, along with the animation, are the only things that change.
let me know what you think and if you don't like it then just say "i don't like this" and if you have to say anything, please be constructive so that i can make better suggestions and have better feedback for the devs in the future. i'm doing my best to make feedback that everybody or at least most people enjoy so that the devs can make the game better for everybody.
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Edytowany przez użytkownika Jembsz: 9/30/2024 11:14:17 PMCan I stick it in an enemy and then pull the trigger!? Edit: HA! Giggity
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How about if they could be used like Glaives?
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Id love custom animations for those guns. But outside of the crucible im not sure where a range increase on an unpowered melee would even matter very much. And It would be problematic in the crucible. It could be solved by reducing the damage enough to require three melees for a kill. Similar to glaives. Otherwise i completely agree about animating for the bayonet.
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Great idea actually i can stab someone with red death reformed or even my duty bound autorifle love that gun so much damn much.
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I don't like the range increase simply because the gun model happens to have a bayonet. If it was just the same melee with a different animation, I think it would be fine.
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2 OdpowiedziBorderlands did it. I don't see why Destiny can't either.
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2 OdpowiedziWorks for glaives so why not.
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Could it be made that said weapons have a modified swashbuckler perk that activates the bayonet melee?
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Bump++🫡
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That sounds like a good idea.