Opponents taking no damage on different console family in same lobby; ghost bullets; players teleporting; it’s 2023 next gen, more like last last gen bungie.
UPDATE: it’s a -blam!- show.
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3 OdpowiedziHow current cross-play game networks are set up Most studios typically use peer-to-peer (P2P networking) to save on cost. This prevents them from paying authoritative servers or relays. The problem is that the new Xbox does not allow P2P for voice, and cross-play does not support P2P either (since you can’t have PlayStation talks directly to an Xbox). This forces studios to implement two mechanisms: non-cross-play games will go P2P and cross-play games will require relays/servers. Studios will typically decide to deploy those servers/relays in P2P in a handful of centralized locations. This causes latency since the traffic needs to travel a reasonably long distance between players. For example, many cross-play gamers will typically be friends. You want to play against your friend across the street who has an Xbox—but you have a PlayStation. While the distance between the two players is small, the traffic will still have to traverse a fairly long distance. This is why there are so many complaints about lag in cross-play games. TLDR: It's a sh*t show
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2 OdpowiedziWhy even play comp ….it’s so bad worst pvp experience ever !
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At least it’s rng on which platform has the advantage, it’s not like ps always has the edge or xbox always does.
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2 OdpowiedziIt’s horrible. I’m on Xbox and I’m facing almost exclusively PS players.
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[quote]Opponents taking no damage on different console family in same lobby; ghost bullets; players teleporting; it’s 2023 next gen, more like last last gen bungie.[/quote] Same here, unloaded delicate tomb into a titan the other day, it took about a fifth of his shield off. Was literally in his face. What's the point.
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17 OdpowiedziIf they removed last gen, it'd be better. Less bloated file size and net code to accommodate multiple systems.