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Destiny 2

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Edytowany przez użytkownika WalriderAlp: 5/10/2021 7:27:09 PM
10

The Seasonal Model is hurting Destiny

If the Devs are working to produce a sub-par release [i]every 3 months[/i], only to do the same thing next season, how does that leave anytime for [b]effective [/b]playtesting? Balancing? Bug fixing? It should be clear the seasonal model isn't working to it's fullest: the game quality is suffering. Rather than a mediocre seasonal release every 3 months, can we go back to having one (1) big, RoI level expansion every 1-2 years instead? It would give the team more time to work effectively, and completely remove FOMO from the game experience [spoiler]I understand that maintaining FOMO and selling half-baked content is an intentional scam by Bungie, but still.[/spoiler] Edit: Alright, I figured that this was a popular opinion. Seems I was mistaken. Thanks guys, y'all've been helpful
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  • Well we don't have content droughts anymore & our expansions are better than their D1 counterparts, so I'd say it's working out quite well.

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    3 Odpowiedzi
    • Nah, I prefer this over the several months long content droughts we had before.

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    • Ya you just notice or something?

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    • This is far [i]far[/i] better than multi month long content droughts ever were.

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    • [quote]If the Devs are working to produce a sub-par release [i]every 3 months[/i], only to do the same thing next season, how does that leave anytime for [b]effective [/b]playtesting? Balancing? Bug fixing? It should be clear the seasonal model isn't working to it's fullest: the game quality is suffering. Rather than a mediocre seasonal release every 3 months, can we go back to having one (1) big, RoI level expansion every 1-2 years instead? It would give the team more time to work effectively, and completely remove FOMO from the game experience [spoiler]I understand that maintaining FOMO and selling half-baked content is an intentional scam by Bungie, but still.[/spoiler][/quote] Right, one expansion that gets chewed through in about 3 months, then nothing for another 9 months ...... Yeah, that makes sense. Bad for players, bad for business.

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    • Well, i disagree. The only things you lose, really, are some exotic weapons. So almost no FOMO here. Its not really half baked. The story, the weapons, the activities, all of that fit nicely on the season. And honestly, better this than the 6 months of nothing we had.

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    • Yeah I don't know if you've been playing lately, but this just isn't accurate imo. There's little FOMO outside of Seasonal Ornaments and an exotic or two. Paid content wise, The activities, legendary loot and story from last season haven't gone away and this season's won't either, the plots don't even really spoil each other or cancel out. Seriously, try another game for 3-4 months and see if as much has been changed, fixed, added, or updated for the better. The seasons aren't actually half-baked either; plot progression, weapons, activities, customization, challenge, reward for time committed; is honestly the best the game has been at in years (no pvp maps & Guardian Games is ass tho). By the end of the year there'll be story, loot and activities from like 4 seasons all stacked up. It's set up to play weekly and stay interesting, or just binge hard at the end of year before a new expansion. It's not a perfect game but the seasonal model has kept it way more interesting overtime and given me room to play other games because of the lack of FOMO. with the constant complaints bungie gets because we expect them to do something (and they eventually do..something), it might as well be a steady product, it's definitely keeping content creators fed.

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      1 Odpowiedź
      • I saw the seasonal model announced, and at that second knew it would doom the game's quality. Maybe the first few were decent, cause it was new. From then on, however, it is getting more and more copy/paste and focus on neververse. I've been saying that since the switch, end of D1 had it right. Big year expansion, small expansion in the middle, free events funded through eververse and dlc. All very good quality, plenty to do, and content that made me keep playing because I wanted to. Besides 1 run of Lav, VoG will be the only other raid ever touched in D2. Honestly I miss raiding weekly on all characters... But that's all far fetched dreams, like winning the lottery. Bungie is far too greedy nowadays to even consider that, keeping up with the "how little can we give the suckers for $15?"

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      • Edytowany przez użytkownika Network: 5/9/2021 5:44:04 PM
        Gonna respectfully disagree. The seasonal model does very well to keep the game consistently busy for the players wanting to come back, versus how it was [i]back in the day[/i] (d1 grandpa here) with one core update a year. Sure they were good but retention was low and youre stuck farming the same loot until the next year. Admittedly, the seasons are very hit or miss so I would argue for an attempt at more consistency - but new content more regularly keeps Destiny relevant, gives players something to do, and lets the devs experiment in small releases where they might not get to take the risk in larger scale releases (on a technical level). Anyway, my 2 cents. Insert reddit copy/paste complaining about everything here. [Whoops, didnt see your edit about content and FOMO. Yeah thats pretty much it. Still prefer the seasonal stuff, even if its far from perfect.]

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      • Yep, definitely not their greatest idea that's for sure. Time limited storylines and removing half the content from the game wasn't a smart move and very much a head scratching moment for a returning player like myself.

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