Honestly. After 5+ years. How do tone def changes and "finales" happen?
In any other loot based game, as a player. When I do X, whatever that may be, I expect there to be a Y.
If I complete an activity, I, as a player, expect their to be something waiting for me at the end. And the fun of playing a game like that, is the anticipation of what that reward might be. the formula for making this a fun and repeatable process, IMO, centers on how "good" that reward might be, as it relates to the amount of effort involved in getting there.
That is a simple breakdown of any loot based system. Do X, get Y.
Bungie, when we log into the game, our goal is not JUST to have "fun". "Fun" is subjective. Players find "fun" in many different ways. But in a game centered on various systems of progression. That "fun" is always tied to some sort of accomplishment. Some sort of "reward".
That can range from getting 30 kills in crucible. To leveling up via weekly bounties. To having that coveted piece of loot drop. But there ALWAYS needs to be something tangible that can be associated with the time spent playing. In short, there always needs to be "loot". Be it an item, character progress, change in status, whatever. There has to be SOMETHING gained for the time put in.
And that, to me, is the biggest issue with Destiny. Far too often, the output does not match the input. You ask for more and more investment from the player, for what seems to be, less and less of a payoff.
That's not a community problem. That's not a game systems problem. That is a problem with the core philosophy of your development and design process. Rather than being the central premise of developing the game. You treat that fundamental aspect as secondary to whatever it is you THINK is more important.
And that is why people complain. That is why people are underwhelmed by things like Final Assault. Why they question what is and isn't part of Eververse. Why people generally dislike the way you manage the game.
Because you prioritize your "vision" over giving people reasons to buy into that vision.
When D2 launched you added Lost Sectors. And prior to launch. I was pretty excited about the idea of secret and repeatable mini dungeons, wondering what types of loot I would find. Looking forward to farming mini bosses for items I liked. But that's not what they were. That's not how they were implemented.
All of these cool little areas. Fun encounters. And what was the reward?
Junk items. Nothing special. Not even specific world items that could be farmed. Nope. Tokens. We got tokens to go and buy gear.
Huh?
What sense did that ever make in terms of a loot based game? Why waste such a cool idea? What was the point?
You keep strikes in game. Yet you take the primary reason people ran them over and over again in D1 out of the equation(unique loot).
Again, huh?
WHO on your team thought that this was something so insignificant that it was not made a priority for launch? IN A LOOT BASED GAME?
Step back, stop whatever you are working on, and take a long look at the core elements of Destiny. Remember how you sold the game to the player. Remember that YOU presented loot as being something to be hunted and coveted. A reward for both time and our ability to complete a task.
Season of the Undying has all of the components needed to be successful, EXCEPT for these core elements. Core elements that have been missing since D2 launched.
If I am doing Lost Sectors, or Strikes on the moon. Regardless of the vendor specific frames and bounties. There needs to be SOMETHING unique to those elements that differentiates them from season to season. Like Nightmare Hunts, the dungeons, etc.
Or you need to remove them altogether. Why?
Because you are constantly pushing us into these activities. You create quests that require dozens of completions of strikes, gambit, crucible, lost sectors, public events... We HAVE to do those things, apart from the new content, just to progress. To complete seasonal quests. They all remain a huge part of the grind.
So they too need to be rewarding.
50 Gambit matches is a lot less annoying if it has Season of the Undying themed gear. Ornaments, weapons, shaders, whatever. Doing the same lost sector every week is a lot less tedious if there is a chance at something rare, something unique, that can ONLY be obtained in the lost sector.
This is what people should get in a season. Not just an XP track where I hit a rank and collect an arbitrary reward.
The community wants to FEEL the value of the activities they do. They want to accomplish something, no matter how tedious it might seem.
That is how you keep people happy. And ultimately that is how you keep people coming back for more.
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43 OdpowiedziI agree with you, however, Bungie will only do something if Datto goes on his whining fit on YouTube or Twitch. We are nobody's.