And I'm not talking about the fancy ornaments and all that from AoT. No no. What I'm talking about is raid weapons actually feeling like raid weapons. You know, specifically made for that raid due its special perks. VoG weapons dealt more damage to oracles. CE weapons did more damage to Hive majors. KF weapons dealt more damage to the Taken. And WotM gear dealt more damage to Fallen and granted a speed boost if I remember correctly. And they were set in stone too so once you got them it wouldn't be this big issue if they were random rolled or not leading to a bad roll that you dismantle or infuse. So why can't we have that in D2? Like I understand that they somewhat tried to pull it off with Black Armoury by doing the whole base radiance thing and all that but that didn't help with the raid at all in any manner. All I want to see is some new raid weapons that are like the old ones from D1 in the style of giving that extra edge, even the armour could use some bonuses to help out. Just something to make running the raid actually feel somewhat worth it for when you get the loot, not going through the raid only to leave with one ok weapon because of random rolls
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How about Vex Mythoclast exotic in destiny 2
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17 OdpowiedziI have no idea what the thought process was for year 2 raids. I went from doing hundreds of raids the previous 3 years to never completing a Forsaken raid. I've never even tried the newest. From the horrid decision to lock out everyone but streamers on launch days so they can have their "worlds first" streams, to making the raids not even endgame, to the garbage loot, I just don't get it. Hell, I couldn't even name a single drop from the new raid. The really weird thing in regards to loot and random rolls is that when RRs were being discussed at the Summit (at least in my group), one of the reasons given (by the people there who wanted them back) that random rolls wouldn't be too punishing a grind to go back to would be because raids have static rolls and vendors could have weekly rotating rolls like at the end of D1. Neither of those things happened. After all the conversations we had, to see raids end up with RRs was shocking. Honestly at this point, I doubt I'll ever do another Destiny raid. I think they're one more thing Bungie destroyed by trying to cater an activity to the streaming crowd.
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1 OdpowiedźThey decided to go with armor perks/mods that help in the raid instead. i.e. perks on levi, wow, sos armor and mods for lw and sotp which imo are pretty great.
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8 OdpowiedziD1 raids >>>>>>>>>>> D2 raids. I hate the D2 raids with a passion.
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9 OdpowiedziRaids don’t need anymore content ... I think it’s about time that bungie put they time & resources into the areas of the game that have been neglected like strakes and patrol
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Or as far as D2 logic goes, have a vendor for each raid and offer mods. They hardly drop, especially in scourge
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I mean these raids don't really have anything the originals had in terms of mechanic driven damage
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1 OdpowiedźI’d like to see some specific stuff too, maybe a perk that can shoot through the taken vandal shields or something like that. Even just ‘extra damage to Ahamkara’ would be something. I like the loot in the D2 raids as they do offer rolls you can’t get elsewhere (usually the curated ones) like an outlaw/firefly handcannon, chattering bone use to be the only kill clip lightweight pulse etc but the old raid specific perks did make the items feel a bit more special. For the armour, I think enhanced perks should be able to drop on any gear but the raid armour has its own perks too, like WotM had - maybe something like getting damage resistance when you’re taken. This new Gambit Prime armour seems like it could offer that ‘specialised activity armour’ but I’d to see this for raids, iron banner, strikes etc as well.
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D1 was epic D2 is for the cool kids and old hipsters, the blind, deaf or otherwise disabled. More social than epic
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This would be great; however, I don’t think we will ever see that in Destiny 2. Maybe we will get lucky and they’ll come to their senses in Destiny 3. Destiny 1’s raids were exponentially more fun to do, the first time and subsequent times, as they were actually fun and not so mechanic heavy. Also, the raid perks from D1 should have carried over to D2 but they didn’t for some reason. I had hoped after the devs acknowledged the perk thing that things would improve. However, we only got “mods”’for the Leviathan raid and then that was it. Nothing else since then. I don’t understand any of it except that it seems like Bungie saying that we are going to play the game they want to make for themselves and they don’t feel the need to take the time to address it any longer.
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3 OdpowiedziLet's just forget about kings fall guns though. They looked cool, the perk was cool. But those things were just generally bad. But yeah. D2 raid guns have been underwhelming. Even when they're good, it's only really thanks to just being good normal guns.
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2 OdpowiedziI miss ornaments and chromas. Why they removed them i’ll have no idea. Its just simple aesthetic things like that, that made D1 so much better.
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7 OdpowiedziThe Raid mods are pretty much what you’re looking for, and [b]some[/b] Raid weapons are capable of unique rolls and perks
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1 OdpowiedźD1 raids FTW!! I have no clue what their thought process was with D2. D1 wasn’t perfect from day one but by year 3 it was pretty sweet. Maybe they fired the whole team behind D1 or they all quit. D2 was just shit. Just like one person had mentioned about how many raids he had done in D1 vs D2. I’m in that same boat too. I would raid up to 3 times in one night. I barely raid these days in comparison. I’m mainly on because of the friends I had made from D1. Sadly most of those people have moved on from the game and aren’t coming back. Funny how my list of friends exploded to several pages all wanting to play destiny and nowadays it barely makes half a page.
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13 OdpowiedziGuess I'm in tbe minority when i say an extra 10-15% extra damage to fallen or whatever other enemy type isnt very exciting. Nor wil it make me want to do the raids
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2 OdpowiedziWhat? A Gjallarhorn, which you will not even get after 400 Raids?
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1 OdpowiedźYou can get mods and they do work and can be very useful outside the raid
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2 OdpowiedziBring back raid perks like Scavenger's Boon. So useful that you could main a heavy in the Plaguelands.
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1 OdpowiedźEdytowany przez użytkownika Pippo: 3/3/2019 7:16:50 PMThe very least thing they could've done was having the Leviathan perks as a bonus perk slot. So you could still use a Recovery mod which is active anywhere instead of a mod which is just useful in the Leviathan. That's why the additional mod slot should've been a bonus. The bonus one would also only accept Leviathan mods. Still kind of nothing compared to what we got in D1, but for sure better what we got. Also, said mods should've been there from the beginning. Another one of those changes from D1 nobody asked for.
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1 OdpowiedźEdytowany przez użytkownika MetalCanine5460: 3/3/2019 9:51:10 PMI agree. Raid perks should return, but they shouldn't replace raid mods. They also shouldn't replace a normal perk like the y1 prison of elders gear, crota's end gear, and king's fall gear (cocoon/auto loading holster was a raid perk back then) did.
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Raid armor perks please.
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3 OdpowiedziThe WotM had the best perks. The arms gave you more heavy ammo drops from fallen. The chest piece gave you increased resilience while holding a bomb. They ended up making the challenges alot easier to complete.
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The closest we got were raid mods that can be put on any weapon. The addition of curated weapons is also nice. But why they thought to add mods to leviathan armor then just ignore every other raid is beyond me. Gotta stay inconsistent i guess
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6 OdpowiedziExpensive and unnecessary.