14 million people/accounts have played D2 since launch. Yesterday's population:
PvP- 490.5k
PvE- 570.9k
[quote]Edit: shout-out to TattooedOni who pointed out that DTR numbers include Gambit. I did not know that. Yesterday's Crucible was actually 345,415 and hit a low water mark of 268,000 on February 9. Those are as bad as the game has ever seen.[/quote]
It will be interesting to see what they bump back up to with the release of the Season of the Drifter, but these numbers are reaching the same lows the game saw in D1 year 3 and D2 year 1.
One could obviously make the argument that it's just players siphoning off as the game gets further into each content release, but here's the issue with that; we have been told repeatedly by the anti-sbmm crowd that SBMM was there reason population numbers dropped in D1 and D2 Y1. We also saw the game bombarded by all the "dead game", "D2 sucks", etc comments all throughout year 1 from both community in general as well as from the major influencers.
Yet here we are, after an expansion in Forsaken that was extremely well received at launch and generally hailed as one of the best Destiny content releases and one that "brought back the hobby", and yet we're approaching half-way through the annual pass and not only are people not logging on in droves, there's not even a hint of excitement for season 6.
This isn't indicative of a game that's returned to "hobby" status and it's incredibly worrying for the remainder of the year. So my question is, what went wrong and why are so many leaving the game?
Obviously there's a lot going on right now with Apex having it's huge surprise launch, as well as Anthem and Division 2 out/about to release, and we are in the final week of the season. Those things taken at a glance and in a vacuum would definitely explain away a lot, but it doesn't come close to telling the entire story.
For as much as Forsaken added to the game in terms of investment and things to do/chase/grind for, the numbers have been in a decline since before this season began and have continued to fall throughout. This is something that all these changes to progression and the amount we have to grind for everything was supposed to curb.
"SBMM makes people stop playing", so Bungie removed it and people have stopped playing faster than than they ever did in D1 and considering the current lack of a massive anti-Destiny campaign like the big name influencers waged in year one to help drive people away, it's staggering how quickly players have left what should have been a light-years better Crucible experience over year one with the complete sandbox overhaul and return to 6v6.
I was fortunate enough to attend the Summit and I know the narrative players had going in, the quality of interaction we experienced and now I've seen where we are and there's a massive disconnect for me. I know most of the people in the rooms wanted a far more grindy game, but I never thought that every positive change vanilla D2 gave the game and franchise would be shuttered and we'd see another massive overcorrect; and yet that's what has happened in my opinion. Forsaken and subsequently Black Armory went too far.
I'll start with matchmaking because I've already mentioned it as well as written volumes on the topic over the course of the season. I think we can finally dispel the notion that skill in matchmaking is what's driven population declines, again particularly seeing how well received the sandbox is now vs year one.
I've said this many times already, but we never got to experience year 2 PvP and all the positive changes with any semblance of fair matchmaking in QP or Comp. Comp has its own fair share of issues there, but QP was easy. Just don't remove skill factoring. Yet that's exactly what happened and in a season where I have ranked up valor 9 times, only 1 of those ranks has been in QP because it's so freaking brutal. It's also made my friends stop playing it outside of needed bounties or quests. No one I know wants to log in just play QP because it's fun, like we did throughout D1 and even in D2 Y1.
It also says something that as broken as IB is with rules and scoring, that it's still so incredibly fun with the new Sandbox paired with decent matchmaking and more fair player vs player engagements, that I've ranked up almost 9 Valor ranks playing it.
Then there's the sandbox that is admittedly a lot better than year one and at one point in Forsaken, I thought maybe the best ever. I've dialed back from that a bit as year 2 has progressed and we start to see a rippling of little issues that grew throughout D1 with balancing.
I never thought year 2 needed kill times dialed to 11 and I think that's starting to be an issue with no ceiling for great weapons without breaking play. Special weapons were really well balanced in year one and just simply adjusting the ammo economy and reworking the slotting would have been a huge start there. They didn't need to have best-in-slot weapons in every slot though or the massive performance boosts to shotguns.
Primaries were in a very good place as well by the end with exotics showing how kill times could be quickened without removing the ceiling across the board.
Grenades and ability cool downs needed the biggest buff going into year 2 and those were nailed perfectly. I still contend that had year one had the grenades and CDs we have now, it wouldn't have tanked nearly as badly.
Heavy was too prevalent in year 1, but it had to be to break up team shooting since that was the only way to use special weapons and again, grenades and abilities were so poor that there were no real neutral games.
Then we got fun new supers in year 2, but inexplicably they were given insane damage resistance, durations and/or damage, as well as mods to get them faster. Players with supers in the first minute isn't uncommon. They were too slow charging at launch, but buffing them up to D1 rates would've been great. Instead we went well beyond.
Then finally there's PvE that I used to play all 3 characters every week for years. Now I have played less an hour of PvE in the last month. I haven't played my Titan or Warlock since last November and I'm not looking forward to SotD pushing power to 700 and having to regrind another 50 levels and not because the leveling up itself is a bad thing, but from having to deal with the ridiculous infusion economy to just be able to wear and use what I like and already have again.
Beyond that, the further up the cap goes, the less and less desire I have to ever even think about leveling one of my other characters again. As long as the current infusion economy exists and forces me to play wearing and using gear I don't like, I won't be touching another character; and for all the awesome content Forsaken did bring to D2 PvE, the experience of playing it was really soured by not getting to use what I had and loved and absolutely hating my characters because they looked like such garbage.
I'll never understand the hard stance taken on this or what meaningful infusion adds to the game. It's the single worst change to PvE ever made.
Then there's the oversaturation of RNG. Grind is fine. Things like Titles were great. RNG dialed to 11 in everything? Not so much.
And finally, I think random rolls were done wrong. I don't think they're bad with the variety of weapons they've added, but making them random rolls of each was a mistake.
Destiny is a looter-shooter and so lots of loot is good. Destiny does in a sense have a lot more loot now, but it's completely undermined by how it was implemented. My 10th version of Better Devil's is still just another Better Devil's dropping. Cashing in a pile of Crucible tokens and getting 6-7 Anonymous Autumn's isn't any more interesting.
What could have been a lot more interesting is if instead of making the different rolls random versions of the same weapon, is had they been their own named weapons. Even if they had the exact same skins, seeing all the different weapon names all with their own unique set rolls would have been way more interesting.
It also could have solved the collections problem for not being able to pull random rolled weapons out. If each was it's own unique named weapon, that isn't a problem anymore. It also gives more clear rewards to chase with a specific named weapon vs a random variation of one, and yeah not all would be as good and there world be standouts, but it would also make kill feeds a hell of a lot more diverse which would go a long way to curbing nerf requests, and if a particular weapon was way too prevalent or good, it would be a hell of a lot easier to tune that one gun vs tuning Better Devil's and having that affect all variations, which seemed to me the entire point of static rolls to begin with.
I hope that the things and other community concerns are at least topics of conversation within the studio. I really feel a huge disconnect from this game that I still do love and think could very easily be course-corrected to a game that truly is a hobby game that has something for all levels of investment, but that starts with understanding that the balance needs to fall in-between what D2 was at launch and is currently and ending the cycle of pushing too far when all that's needed is a light touch or digging in and refusing to acknowledge issues as players leave in waves.
We're all here because we love the game and franchise and want it to succeed. I hope the future is bright.
-
1 OdpowiedźEdytowany przez użytkownika powerdrive1971: 2/21/2019 7:54:53 PM318.733 PVP players yesterday......this includes PC,PS4 and Xbox....the situation is worse than I thought
-
I have made a decision to not play any more Gambit nor Crucible to see how far I can advance my clan progression without pulling those bounties. I'm close to a couple of achievements and shiny new weapons, too, but -blam!- it. I know clan progression is (finally) changing back to something more resembling what it was before this bounty system, but I am tired of being pushed into modes I no longer enjoy for the sake of the clan. It's time Bungie realises that, so I will no longer indulge them. I'm just one player. I'm not asking to start a movement, but I do feel that if more people followed their hearts instead of sucking it up for a greater purpose, which is precisely what I have done since the new bounty system, then Bungie might be quicker to act along the lines of our desires. Of course if the numbers don't bear out, then I know what sort of game this is and move on. That's cool, too.
-
I don't know why u guys are surprised at all. I like the game but damn they need to fix things and listen to the community for once.
-
4 OdpowiedziThe removal of skill-based considerations in matchmaking turned me into a 5-match/week player. Not even doing that now that I'm at max, unless my friends insist on only playing crucible. Even Gambit is a pain in the ass now, for the same reason... You can't only cater to those who holler 'git gud' from their basements, because even THEY'VE admitted they don't like playing each other. And that's what will happen/is happening. The fodder they love to crush will just stop logging in, and they'll be left asking 'why is quickplay so sweaty?'. Gee, where have I heard that before? Guess DestinyFunPolice are getting their utopia...
-
4 OdpowiedziI would expect to see a huge drop off after Anthem launches. NOT saying it or Div2 are D2 killers, just saying people are going to want a change up for a while, then the number for D2 will probably go back up a little bit for those not getting what they want from Anthem. I don't expect to see anything improving until D3 or major DLC if they don't go the upgrade route. I think the run for D2 is over, and the Drifter, Penumbra (sp?) will be reskins, remodeled levels/maps (or same levels/maps, different tasks), and some of the same old, same old. But as I have stated in tons of posts, the $100mil from the Chinese company will weigh hard on a company that no longer has the coffers that Activision had, so manpower will need to be re-tasked to that project, and my fear is Drifter and Penumbra will be cash grabs on Destiny's exit to the gaming grave yard and that money redirected to the new IP. Don't get me wrong, I have over [url=https://www.wastedondestiny.com/1_4611686018434044382,2_4611686018450965394,4_4611686018468038844]3,000[/url] hours of game play and have been a D1, day 1 player and I absolutely love the game, but if I can't find enough people to do a raid or a strike, I don't see how Bungie or by that time any partners can justify wasting resources on a failing IP. I just really, really hope they start taking this more serious, and dedicate the time to a game so many loved and have left, and those who love it and are sticking around.
-
i've got close to 5k hours between d1 and d2, about 2k in d2. ive done about 100 full clear raids and about 30 burn runs. ive left out of frustration, while i dig the content, raids, weapons, armor, activities. my issue is poor rng design. 70 clears in last wish and no 1k, 49 sotp clears no anarchy. to me thats ridiculous, its literally made me really salty about it. ive got 60k plus triumph score and no titles, why? my piss poor rng wont give me the ship from dreaming city, even tho ive done it on all 3 chars for months and months. i still like the game, but i need a break from it, so thats what im doing now, just enjoying other games. i personally feel after 10-20 raid completions there should be some kind of buff mechanic for exotic weapons that drop from the raid. i think titles should involve no rng to obtain ie the dreaming city ship and thats just one small example.
-
Just think how low it is really. They inflate the numbers by putting quests in pvp
-
It just isn't fun to be a solo player in Crucible any more. The vast majority of times, you know you have to go huge to even have a chance of your team winning. But it's more than just winning and losing - playing with people who have no sense of map control or positioning is frustrating since you can't defend against constant flanking solo. The very occasional game you roll the other team is almost unfulfilling since there's no challenge. I've started using LFG a lot more in the last several weeks and it's made my enjoyment level a lot higher. Sure part of it is winning more but it's primarily since I have teammates who generally do the right thing, even if we lose. I'm getting hit from the back a lot less, there are actual attempts to get heavy, multiple people don't pop supers at the same time, etc. But LFG is not casual friendly - they have to know it exists, download the app or go to the website, sift through the crap, and hope 1 in 3 actually invite you. There are also a ton of potatoes creating fireteams who demand high KDs but invariably have sub .75KDs themselves. I honestly don't know what the right solution is, nor does it have to be dramatic. A person shouldn't have to go to an external LFG site to have a good time, nor should people playing in stacks/friends be unfairly penalized. The best solution would be to have good skill based matchmaking algorithms, allow for longer queue times to find a good match, and completely hide who you're playing against until the game starts to avoid stacks ducking each other.
-
I would be down for SBMM if they would ensure that EVERYONE in my lobby is roughly at my skill level and teams are relatively balanced. Every implementation of SBMM so far hasn’t nailed that “sweet spot”, where matches feel fair and fun. Currently in QP matches, the lows are crushing but the highs are very high, for what it’s worth, that keeps me playing... With that said, a high for one player is a low for another, and everyone of us has experienced a string of crushing lows that make a player ask “why am I playing this”. While I may be inclined to endure punishment waiting for a decent game the overall experience isn’t fun. For that reason, I support a change in MM.
-
1 OdpowiedźRight now is only the second time that I have not played religiously every night 4 hours on end. There just isn't anything to work for or towards right now. RNG is horrible and there's nothing new with gear with iron Banner or anything else.
-
6 OdpowiedziNo. Anthem(which is a worse version of vanilla d2) just came out and apex is a great royal that has people's attention. When joker comes out, it will rise again. But the big test will be the summer release and the giant release in the fall.
-
Edytowany przez użytkownika RANGERX117: 2/21/2019 6:00:15 PMGood post.....I play PVE and PVP. 1. RNG for 90% of the content is stupid 2. Infusion economy is stupid 3. QP is in a bad place. Why do I have to face down NF in QP often? 4. Why is LH/NF the only pinnacle weapon that doesn't suck and it take more skill to get the gun that to use it. Broadsword is a worse grind and the gun sucks bad. 5. Raids have become so much of a puzzle that worring about staying alive is not longer an issue. Its about the puzzle and this is a SHOTTER looter game. 6. For the life of me why isn't Rumble in the Comp play list. That would fix the solo problem. 7. Why is Xur in the game? He is useless 8. In Forsaken the theme was speed and power. Now its changed to Nerf, and Nerf 9. I went 153 days between Forsaken exotic armor drops. 153 F'ing days!!!!!!! And no I haven't played at all this week. The trend has started.
-
4 OdpowiedziThere's just very little going on in the game now and think people are just fatigued. Five years of green-shoots, but still no tree emerging. Patience has worn thin. I'd also be interested to see average play time per session as well as I know my own has MASSIVELY decreased. I'm mainly a PVE player and I don't have much spare time, so my gripes are focused on RNG (no 1KV despite 4-+ riven kills, no DC ship despite spending all my time available completing shattered throne each time it's on cycle) and the matchmaking times. Due to a lower player population, finding people to play with who aren't either TERRIBLE or anti-social (or both) is a lot harder. Last night I spend about 20 minutes trying to find two people for shattered throne, didn't have any luck so just logged off and went on YouTube. I think Bungie mistook 'wanting Destiny to be a hobby again' as 'make Destiny like an admin job'. That's how I feel anyway.
-
2 OdpowiedziFull disclosure I'm mostly a PvE player. I don't like pvp, I don't know how to fix pvp, I don't care about pvp. For me forsaken was good, but D2 just doesn't have the magic that D1 had. In D1 I loved strikes. Griding them and getting faction or vanguard gear was great. There was always 4 full sets of armor and about a dozen guns to work towards. (vanguard and 3 factions) Also there were strike specific guns to get. Iron banner was a great way to get to max level. Even though I don't love pvp i would play iron banner to get good stuff. I had plenty of friends who raided, and got invited to raids often. Plus there was queens wrath, prison of elders, court of oryx and other stuff to go for. Everything had random rolls (except the raid gear) so even if I've got the vanguard sniper 4 times this time I might get a new roll with interesting perks. In D2. Zavalla has a set of armor and a few guns, the gun smith gives you stuff if you rank up. That's kinda it. All the planetary vendors have static guns and armor so they're not relevant. Farming for dreaming city stuff takes forever and you can't really go for specific stuff. I hate gambit so I don't want to deal with that nonsense. And with the milestone system after I get my things for the week done I can't level up any more till next week. The longer I play D2 the more restrictive it feels. Plus it feels like every few months bungie wants me to pay more money to keep up and I just don't like the game enough to want to do that. If you're loving Destiny wonderful, but I'm not and I think I'm just done.
-
Forsaken was great but instead of building off that momentum they gave us the annual pass. We got very little.new content. A short raid and the forges which were cool at first but with very few weapons to forge it got.old quick. I'm not a PvP player but that all I play now because I am tired of.doing the same stuff in the same areas I have been doing for over a year now. Their isn't anything good comming either. If the new gambit mode was going to.be great I'm assuming we would have info and vids by now but their silence says it all. We will get more crap and more players will leave for other games. We will continue to.get crap and only a few hundred thousand players will be let this that and d3 if.it gets made won't so well because most people are burnt out. Every one I work with are gamers and they joke about how I still play d2. Most of them bought it at launch and didn't like it. They all say it became trash and won't give it another chance. This is how most people I use to play with feel now. They herd forsaken was good but we're not sure about the annual pass so the ones that thought about comming back changesntheir minds when they saw what the annual pass offered. In my opinion it's sinknpr swim time for bungie. They pissed off a lot of people and have tarnished their name. If.they cannot win some people back buy delivering good content they won't be able to get enough people to.buy.anymore of their games to.keep them going. I don't want that I want to.keep playing but I am losing interest in deatiny
-
[quote]Moderator replied[/quote] Oh boy here we go
-
Anthem drops tomorrow....maybe thats it
-
DTN numbers also include Destiny 1
-
11 OdpowiedziI dont think they care, they are probably "happy" with the numbers playing right now, otherwise we would probably see a response or a change. I havent played pvp in some time now, didnt play a single 2v2 last week and havent played a single IB game this week, and I wont do it either, gpt so many other great games to play now like RE2 Remake and Metro Exodus, not to mention Fortuna on Warframe. And with the latest RE2 dlc delivered for free from Capcom, theres even more that game offers. Im also more than happy to give my money to DE and Warframe, seeing how much passion is put into that game and the community behind it.
-
10 OdpowiedziRemove pvp from D3, you want to play proper pvp, play one of over a dozen or so much better multiplayer games. Bungie can't balance pvp for shit.
-
5 OdpowiedziOn a Wednesday. Weekdays will always be lower population counts
-
1 OdpowiedźEdytowany przez użytkownika Justin_Giver: 2/21/2019 5:21:41 PMIMO I believe that we are seeing the low numbers as many of the players from D! who were hobby players left in D2 year 1. Many didn't ever come back and what was here was casual players. They are moving to other games as they come out and have lost the interest in Destiny. You cant always recapture what was lost, even if the product is amazing once you have lost your loyal followers. I hope that things come back but, I just don't know what they can do to bring people back to playing the game. It is good, its not perfect, more people would certainly help the pvp side of the game but, how to turn the tide and put 1mil a day back to the game is going to require monumental effort, gaming and probably a miracle. The idea of more "static rolls" that are basically 10 different better devils with random rolls is an interesting one. collections would actually work well as we could pull out weapons we have and collect everything, Kill feeds as you say would be far more interesting until the meta was again found. And that is the issue. the hobbyist vs the casual, the hobbyist will find the perfect meta and the casual will likely never attain it. Bungie pushed hobby players away with the casual, participation award era of D2 year 1 and then dialed up the grind to push the casuals away and the hobbyists never came back in droves. The game has been bleeding players ever since. I run a clan, in D1 by the end of taken king and the start of rise of iron, there were over 2000 players in the group and I would contend we had 100+ hardcore hobbyists, another 500-800 very regular players and the rest were casual, My clan is down to about 65 players with a handful of hobbyists. Bungie chased many of these players away with decisions they made and they found other games to invest in. I do hope we can get back to a more active and robust community. It helps pvp to have more players as matchmaking is going to always be better with a larger pool of players. PVE changes need to be made with game play in mind, rng is fine but, not everthing needs to be rng. Titles need to be earned, duplicate protection needs to be put in place, for god sake, exotics need to drop more than once bi weekly for hardcore players and updates to the sadbox need to take place faster than the movement of a glacier.
-
Let this boring, over-played, dead thing die. Maybe their next venture will be great, i wont be playing but i’m sure others might enjoy that.
-
25 OdpowiedziIf Bungie puts in SBMM I know over 500 people will quit playing... and thats just me! Again you are clueless on how SBMM works. The game is stall with nothing to do, Lunas Howl and NF break the game and aping with shotguns makes the game boring.
-
1 OdpowiedźThat's upsetting. And it's across all three platforms right? I definitely feel the low population... Maybe if Bungie actually gave players something to chase instead. Let's be honest most PVP players play PVP because they enjoy it or want a Howl. Otherwise PVE guys have no intention on playing. And in the end PVE is what makes destiny popular so we need something to get PVE group in.
-
1 OdpowiedźI also did not know that they include Gambit into Crucible DTR population... With so many competing games around, D2 Crucible Population is going to be even lower than 268,000 on February 9.