It'd be a Saturday night, and I'd be kicking back with my fireteam, large Jack Daniels next to me.
We'd start a raid and maybe some of us would be inexperienced or new to it?
But we'd have a laugh and Troll each other, by pushing people off ledges, or instructing them wrongly for the giggles.
But there was no pressure, the mechanics weren't too challenging, and it didn't take long to learn.
As I watch each new raid drop, I watch a stream or YouTube, and sit and think - WTF?
A catalogue of tasks that must be performed, a light level needed that'll take ages to achieve.
Weaponry and armour that you'll have needed to have traded your freedom for.
And RNG drops of exotics, that simply don't happen.
Glue some elitism into the mix as well.
I go into a new raid and I should already be experienced lol
LW dropped and within 48hrs lfg sites were littered with "Must have experience" - within 48hrs??
I'm just saying it just seems like the fun aspect has been ripped out, and replaced with over complicated mechanics.
Perhaps to extend game play?
What ever happened to NORMAL MODE and HARD MODE?
Yeah where did that go?
I'm not struggling, hell I'm 628 pretty much across 3 characters, and have smashed LW out a lot.
I'm just saying how this is all seeming to be heading in the wrong direction.
Where did all the fun go?
[spoiler]Moderator edit: This thread has been moved to #Feedback forum so that other Destiny players can weigh in. [url=https://www.bungie.net/en/Forum/Post/139533839/0/0] See Cozmo's thread here[/url] for more information about the #Feedback tag and its uses.
Feel free to private message the moderator who moved your post, link to topic for further clarification about why this topic was moved.[/spoiler]
English
#feedback
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6 OdpowiedziRaids are designed for streamers (who should get real jobs) and their viewers to spend countless hours together. Otherwise, the streamers would have nothing to do with their viewers and would have to go get real jobs (something that many streamers don't have practical skills for). Raids are also designed for tryhard no-life gamers who, much like streamers, have countless hours to spend grinding a single video game. That's why raids have stupid puzzles and platforming requirements. They're all designed with the end goal of wasting your time until you get them right. Streamers and tryhard no-life gamers have plenty of time on their hands.
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I’m not a big raider, only have a few clears, but I don’t bother because I find them a chore. I enjoy the banter with my clanmates, but the excessive mechanics suck the fun out of it for me.🙁
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The game has lost it's luster. It's now a chore to play because we can't play it the way we want.
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[i][quote]Where did all the fun go?[/quote][/i] They aren't making the raids for players that want a challenge but also like to have fun. They are making them for people like Datto and others whose literal job is to play video games. The overly complicated mechanics simply serve as an artificial gate to keep regular players that are dead-eye killing machines from rolling through the content too quickly.
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8 OdpowiedziYou know most of the new raid has already been beaten solo or with two people right? It's not hard at all, and Last wish is easy and fun as well.
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13 OdpowiedziEdytowany przez użytkownika Pyrrhic_Apathy: 12/11/2018 11:52:39 PMI disagree. I think the raids are the best part of the Destiny experience. Further, I don't know where you are getting the idea that the new raids are overly mechanic heavy. Most of Last Wish is a gear check, not a coordination test. A full fireteam can melt the first boss without having to even bother with plates or hiding in rooms. Shuro Chi is perhaps the simplest, most fun, run and gun encounter in Destiny history. Avoiding the Morgeth glitch was harder than the actual encounter. The Vault is more run and gun. Even Bungie says the cluster strat is legit, making what should be an epic battle a joke. Then it's back to more run and gun. Mechanics heavy? Really?
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By all accounts I’ve read, this most recent raid is back to the basics with very little in terms of complex mechanics. So long as they balance things out (ie LW is the most complex, SotP is the opposite) then that’s fine by me. But I’m barely a casual raider these days, so all things in context...
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My first raid after joining my clan was Crota hard mode. They t-bagged me to death when I fell down a pit. I'd literally joined that day and mentioned that I was having trouble trying to solo it,, next I know there were 5 more people there. Still running with them and that's what keeps me playing. You're right though. They've sucked the fun out of the raids and everyone takes the game so seriously.
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3 OdpowiedziA lot of people saying, “see, people think the raids are too complicated, it’s most voted” but all three of the other categories say varying degrees of no. 50-50 for if the raids are fine or not... Factor in all the solo players that voted.... [spoiler]yep[/spoiler]
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I don't raid in Destiny 2 so I can't really offer anything regarding raiding itself, but I find Destiny 2 tries too hard to be challenging and competitive and doesn't get any of it right. Destiny is a basic retro alien shooter with butchered MMO elements on modern hardware, it should be 100% fun, but it isn't. There is no real difficulty in this game, just reliance on crappy mechanics that take the control out of the players hands. It's hard to explain, but Destiny is an easy game that tries to be hard and it just doesn't work. Too much reliance on crappy mechanics to take the control away from players, too much reliance on lame ways of extending play time, and way too much focus on making things competitive. You don't have to rely on those things to make something challenging and keep players playing...
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1 OdpowiedźThey explained that in an interview once. The problem is that in a game like World of Warcraft you can almost accurately predict how much damage each class will deal during an encounter. In a game like Destiny, where reflexes and aiming are a large individual factor for each player, it's way harder to predict the damage from players, so it's also harder to adjust encounters on those attributes. So this whole jumping puzzle, ball throwing and other American Gladiators in space nonsense is just their way of balancing encounters, because they want to stay in control. Bungie hates the idea that we can blaze through their content. No matter how "powerful" you get they always want you to struggle a little and die occasionally as this fuels their god complex. Back to the raids, this circus aspect is the main reason why I don't do them regularly. I want to shoot and smash stuff, otherwise I would play a platformer game.
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I mean I haven't done the new raid but between the sparrows and everything, it looked pretty fun, and last wish (I know you said you knocked it out multiple times) for a while was the hardest raid, don't know if the new one is harder, in destiny 1 and 2, but between he cheese and everything and the fact that if someone is new there isn't a encounter where they can't do something extremely simple, I always try to run riven legit and if your semi competent, it's not too bad, it's still really hard, which is a good thing, every group I've joined is semi good especially with that high light bar, not saying that I don't think casuals shouldn't get a chance to raid, but it's nice having a raid that is more catered to hard core player, ( please patch riven cheese though, it's been long enough that people who wouldn't be able to do it otherwise have already done it, patch it!!!)
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Not only are they more complex, the loot isn't worth it. I remember with D1 you had raid specific loot, each weapon set had its own theme. Despite zaoulis bane have a stupidly slow reload it look amazing
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8 OdpowiedziPeople LOVE(D) VoG and Crota becuase they were simple and enjoyable and for someone like me, had time to play them. LOVED Raids. KF was awesome but took a lot longer to run so it cut down on my ability to find time to run it. WoM went back to faster more enjoyable play but decent mechanics. D2 Raids, to me and I've only ran Lev once, is more busy work then actual fun play. But thats just me, I prefer the D1 Raids and pretty much have no desire for the D2 Raids. In fact other then 1000 Voices why even bother other then its another activity. Now give me awesome legendary weapons like all D1 Raids did, or armour and shaders like D1Y3 (OMG I loved those) then I'd be all over the Raids again!
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1 OdpowiedźD1 I used to wake up knowing that a raid was planned for that evening/night and couldn’t wait to finish work and get home to squeeze in a quick NF and then hook up with clan mates to join the raid group. D2, get home and hope I’m not invited to a raid. Says it all for me really. I still play everyday but I play now out of habit. Don’t get me wrong, it’s still a great game and the gunplay is exceptional but I can’t for the life of me understand why Bungie go on about having a balanced game when there is so much variation involved. As for the D2 raids, imo, they’re to “fussy” and they don’t hit the spot for me as KF or VoG ever did. Crota sometimes get a bad press but while it wasn’t my favourite, the encounters weren’t too time consuming and the rewards were only second to VoG. I remember doing a Crota then a VoG to finish the evening off. Sadly, I don’t have the same drive in D2. I run two accounts and only see the level cap as a mark of my progress. One thing that really bugs me is that the economy has never been right in either game, either glimmer, materials or other collectible consumables. There’s far too much going on and far too much time wasted visiting different vendors to cash items in.
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1 OdpowiedźStill my favorite raid out of Destiny 1 and 2 is still Vault Of Glass. It was great. Not to mechanical to where you can have fun while doing it. Good times
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The loot is garbage these days so once you've experienced it, you're done
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6 OdpowiedziThey have to make sure solo players can't embarrass them! Repeat-ability, fun, and etc. are all secondary considerations to Bungie's self-destructive hatred for solo players...
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We wanted more puzzles and we get it. Now look at what is trending... No wonder Bungie listens to streamers they're the only ones who stick to their word.
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Edytowany przez użytkownika Ogma: Destroyer of Worlds: 12/11/2018 7:22:10 PMI’ve always thought that they were too convoluted. Since D1. They take too long unless you play with the same exact team every week. I don’t find them to be all that fun. They’re tedious and frustrating. I wish that raids were just longer strikes with more players, as a randomized series of objectives and bosses on a planet that actually utilizes the “shared world.” Or that there was that kind of alternative as an option. I’d rather do something like that and get a single piece of raid gear a week. I think the participation and completion numbers for raids speak volumes to how much the community as a whole feels about them.
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Scourge's mechanics are stupid easy 1st encounter -kill the berserker, berserker drops charge -map tells you where to put charge -put charge in the receptor So hard 2nd encounter -get atleast 2 players to the end 3rd encounter -get buffs from underneath and put 2 t in any receptor to spawn a tank -shoot the boss with the tank Boss encounter -get charges from berserkers -use map to put them in the right receptor to spawn tank -shot boss with tank then team shoot crit Last wish was more mechanic heavy and scourge was less. The raids are of varying difficulty so everyone can enjoy them. Scourge is a very fun raid with good gameplay flow and little mechanics, while last wish is pretty simple toward the beginning and gets more mechanic heavy as it goes one with riven being very mechanic heavy. So far I've enjoyed these last two raids much more than the yr 1 raids
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2 OdpowiedziI don't like D2 raids at all. It's not the mechanics or whatever; it's just personal preference. What i'm more concerned about is, just how big is a large Jack Daniels?
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4 OdpowiedziEdytowany przez użytkownika Mudgie84: 12/11/2018 8:51:12 PMWhat happened to raid gear having raid specific perks. It might make a difference. Like in wrath when you were carrying an orb you took half the damage. Maybe I'm off on the OPs topic, but could be worth a mention. Edit: Might be out of touch with the new raid mods but it does take away your mod slot if used.
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Less shooting and more symbol callouts... I'm still ticked off that the D2 raid gear doesn't have exclusive perks useful for the raid or outside. No. Raid mods don't count imo.
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4 OdpowiedziY’all would honestly struggle with a true mmo style raid. Destiny raids aren’t crazy with how to beat each encounter
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10 OdpowiedziIn D1 I understood the raids just fine. I watched Datto and many others explain and did just fine. Now in D2 I watch Datto again and try and comprehend wtf is going on and what gibberish he is explaining.