JavaScript is required to use Bungie.net

#feedback

Edytowany przez użytkownika Spawn: 12/12/2018 2:42:52 PM
329

Anyone else think Raids have become over engineered and too complicated?

Yes definitely

1680

No they are fine

914

Maybe a little

542

They need to be difficult to keep the casuals out.

244

It'd be a Saturday night, and I'd be kicking back with my fireteam, large Jack Daniels next to me. We'd start a raid and maybe some of us would be inexperienced or new to it? But we'd have a laugh and Troll each other, by pushing people off ledges, or instructing them wrongly for the giggles. But there was no pressure, the mechanics weren't too challenging, and it didn't take long to learn. As I watch each new raid drop, I watch a stream or YouTube, and sit and think - WTF? A catalogue of tasks that must be performed, a light level needed that'll take ages to achieve. Weaponry and armour that you'll have needed to have traded your freedom for. And RNG drops of exotics, that simply don't happen. Glue some elitism into the mix as well. I go into a new raid and I should already be experienced lol LW dropped and within 48hrs lfg sites were littered with "Must have experience" - within 48hrs?? I'm just saying it just seems like the fun aspect has been ripped out, and replaced with over complicated mechanics. Perhaps to extend game play? What ever happened to NORMAL MODE and HARD MODE? Yeah where did that go? I'm not struggling, hell I'm 628 pretty much across 3 characters, and have smashed LW out a lot. I'm just saying how this is all seeming to be heading in the wrong direction. Where did all the fun go? [spoiler]Moderator edit: This thread has been moved to #Feedback forum so that other Destiny players can weigh in.  [url=https://www.bungie.net/en/Forum/Post/139533839/0/0] See Cozmo's thread here[/url] for more information about the #Feedback tag and its uses. Feel free to private message the moderator who moved your post, link to topic for further clarification about why this topic was moved.[/spoiler]
English
#feedback

Język wpisów:

 

Bądź w porządku dla innych. Poświęć chwilę na przejrzenie naszego Kodeksu Postępowania, zanim zamieścisz swój post. Anuluj Edytuj Stwórz drużynę ogniową Posty

  • -groan- When people finally start point out the truth that these raids are actually brain dead easy and focused on the casual raiding experience rather than a long term raiding experience... all of a sudden the community screams "its too complicated????" -eye roll- Guys... I understand most people who complain about the raids have 0 experience with raiding outside of Destiny raiding but... you guys need a harsh reality lesson. Raids are supposed to be alot harder than what Destiny raids have been... even their prestige raiding counterparts. Sorry guys but... you need to go actually do some research before screaming for nerfs. The game is struggling in the raid department because... there is no loot in them worthwhile. All there is has been the new shotty and the exotics.

    Język wpisów:

     

    Bądź w porządku dla innych. Poświęć chwilę na przejrzenie naszego Kodeksu Postępowania, zanim zamieścisz swój post. Anuluj Edytuj Stwórz drużynę ogniową Posty

    1 Odpowiedź
    • Honestly, this is the exact reason I haven't even attempted any raids in Destiny 2. In Destiny 1 I did every raid on hard (except ROI because I quit before it came out) multiple times. The difference is that this time around the encounters seem too complicated. Not too complicated to understand but too complicated to have a good experience with an lfg group. There's just no way that every completion doesn't take WAY too long and cause way too much frustration with a random group. In the first game, despite the raids being mechanically easier, every week I'd run into people who didn't understand what "counter clockwise" meant and it would cause an encounter to take forever. I can only imagine what it's like doing Last Wish with an lfg group.

      Język wpisów:

       

      Bądź w porządku dla innych. Poświęć chwilę na przejrzenie naszego Kodeksu Postępowania, zanim zamieścisz swój post. Anuluj Edytuj Stwórz drużynę ogniową Posty

    • As someone who hates to LFG it’s a let down. I’m in a big clan and these old -blam!-ers just don’t wanna deal with Leviathan, spire and TLWish. I ran 60+ complete Kings fall raids and helped out in countless portions when people would get frustrated and quit. I loved running Wrath of the machine over and over also. EOW is a great fit for our group, but everyone is bored of it. Shattered throne is fun with 2 people but the space with the wizard and knights is too tight for three people to not trip over each other. I’m sure Bungie can look up many of my clan members(they won’t) and see that they won’t/haven’t bought this expansion pass thing. The reason, there isn’t anything for them. The Last Wish has a very poor player completion count. Why? My opinion is it’s not pizza and beer friendly. I don’t want to learn 62 mechanics and then have 5 other people fail on me and be stuck with no chance to proceed. It’s a defeating experience. Git gooder I get it. I’m competent and my clan mates are also. I don’t have 6 hours to get all the mechanics together with 5 people. LFG sucks. If I can’t do it with friends, I’m 100% not doing it with a squeaker.

      Język wpisów:

       

      Bądź w porządku dla innych. Poświęć chwilę na przejrzenie naszego Kodeksu Postępowania, zanim zamieścisz swój post. Anuluj Edytuj Stwórz drużynę ogniową Posty

      1 Odpowiedź
      • I have 2000 hrs in D2, it's my hobby game. I have played with a lot of other players who also put a lot of hrs in and the most negative take away I hear is players disappointed that they cannot enjoy endgame raiding because lfg does not want anyone that does not already have raid clears. I learned the Leviathan by guided games for weeks till I got a couple of clears under my belt then essentially taught my most active clan members. I have 25+ friends on my friend list that play D2 and I still have trouble putting a raid team together. If we could introduce an easy mode say 6 weeks after the raid drops so as not to interfere with the essence of hardcore endgame. It would ultimately bring more players in/ keep players around this great game that sometimes gets a bad wrap.

        Język wpisów:

         

        Bądź w porządku dla innych. Poświęć chwilę na przejrzenie naszego Kodeksu Postępowania, zanim zamieścisz swój post. Anuluj Edytuj Stwórz drużynę ogniową Posty

        2 Odpowiedzi
        • It gets a little intimidating because of the requirements. Sometimes I think the game shoots itself on the foot. I used to have a never ending flow of people to raid with, we carried 3 under-geared guardians through VoG but that was possible and fun too...when it was possible back then. I wonder why too much mechanics are being implemented. Also, the exotic gain is like jumping through hoops and getting some less than desirable item. Three days of everyday-log on loyal play, I get heart of inmost light, and some guy hopped on for three hours and got the ursa Furiosa. I don’t understand the logic, game flow, or rng sometimes. I definitely agree with you: about what happened to streamlined gains from specific difficulties. I really like this game but sometimes I feel that it’s not a fair game...and whenever I feel like I’m hitting a wall with Destiny, I just log off and go somewhere else, and hope that the next Destiny log on and experience might be better and more rewarding.

          Język wpisów:

           

          Bądź w porządku dla innych. Poświęć chwilę na przejrzenie naszego Kodeksu Postępowania, zanim zamieścisz swój post. Anuluj Edytuj Stwórz drużynę ogniową Posty

        • Have to agree. You really can’t wonder why d1 one raids are considered better by most players. Those raids aloud you to take at least 1 novice players through them and not struggle bus the whole way through and still have fun. If you look at my d1 record I completed every raid on hard mode a lot simply because I liked teaching people how to do them and generally people were very thankful. Even if people were willing to teach me this newest raid ( which they aren’t ) I wouldn’t even care to keep raiding at all. Sorry to say but when you pay 60 for the game I think bungie should do more to guarantee more people can do raids. At least in my opinion.

          Język wpisów:

           

          Bądź w porządku dla innych. Poświęć chwilę na przejrzenie naszego Kodeksu Postępowania, zanim zamieścisz swój post. Anuluj Edytuj Stwórz drużynę ogniową Posty

          1 Odpowiedź
          • I’ve only done 1 D2 raid. Leviathan. The whole thing felt like nothing but a ready check. There’s no need to even go back and do it again. Those mechanics get boring and time consuming. Vault of Glass in my opinion is what they should model the me mechanics after. Make it fun and rewarding.

            Język wpisów:

             

            Bądź w porządku dla innych. Poświęć chwilę na przejrzenie naszego Kodeksu Postępowania, zanim zamieścisz swój post. Anuluj Edytuj Stwórz drużynę ogniową Posty

          • There's nothing wrong with an enemy with a massively high -blam!-ing health bar. Seriously, one that one hits you, and makes you guys think about how you attack it. Phogoth could be made in to a raid

            Język wpisów:

             

            Bądź w porządku dla innych. Poświęć chwilę na przejrzenie naszego Kodeksu Postępowania, zanim zamieścisz swój post. Anuluj Edytuj Stwórz drużynę ogniową Posty

          • If Raids are LESS Laborious, and task driven to extend the time it takes so that there is more content for Streamers, which markets the game for Bungie, and they make money in return off donations, views, etc depending on which platform it's on. Raids Encounters should play like a Nightfall, be enjoyable, where each encounter should have a buff, and debuff that can be activated during the encounter. this could have been an IDEAL PLAY for the infinite forest to be a thing, but no. I mean, my Fireteam Last week. we ran back to back Nightfalls we did all three. If you can have a Raid, where each Boss from the lair you just completed drops a component that is required to unlock the Final Encounter before the Master loot Chest, then that would be great? Mechanical components ads to the stress factor some people experience during a raid, which makes it unpleasant for them to complete. Or just give us back Prison of Elders. as an additional Vanguard Activity.

            Język wpisów:

             

            Bądź w porządku dla innych. Poświęć chwilę na przejrzenie naszego Kodeksu Postępowania, zanim zamieścisz swój post. Anuluj Edytuj Stwórz drużynę ogniową Posty

            8 Odpowiedzi
            • Edytowany przez użytkownika tesc22: 12/12/2018 11:52:04 AM
              King’s Fall Forever Amazing fights with the right challenges

              Język wpisów:

               

              Bądź w porządku dla innych. Poświęć chwilę na przejrzenie naszego Kodeksu Postępowania, zanim zamieścisz swój post. Anuluj Edytuj Stwórz drużynę ogniową Posty

            • Edytowany przez użytkownika ken31cayman: 12/13/2018 12:37:03 AM
              Ok here's something: I haven't heard much about this new raid yet so I found Mtashed's video walkthrough to see what it was all about. I had a slight ray of hope that this raid would be something I'd actually want to play. Well those hopes were dashed to pieces within the first 90 seconds of the vid as he explained about the "immune Captains" and charges, "Orange orbs", and "receptacles" around the map. LMAO not doing this raid. I want to have fun killing enemies in epic set-pieces, not throwing orbs and rushing to beat timers. https://www.youtube.com/watch?v=nq0p_JSnQH4

              Język wpisów:

               

              Bądź w porządku dla innych. Poświęć chwilę na przejrzenie naszego Kodeksu Postępowania, zanim zamieścisz swój post. Anuluj Edytuj Stwórz drużynę ogniową Posty

            • The new one isn’t challenging enough lol. If anyone thinks raids are too hard sadly they are just not good at the game. The only encounter that could be argued as a little too hard is riven but no one does it legit anyways

              Język wpisów:

               

              Bądź w porządku dla innych. Poświęć chwilę na przejrzenie naszego Kodeksu Postępowania, zanim zamieścisz swój post. Anuluj Edytuj Stwórz drużynę ogniową Posty

            • I haven’t raided since the end of crota. I really enjoyed them, but when your friends stop playing it becomes a terrible experience, mainly for the reasons you state. My own personal experience of lfg has not been a positive one so I just don’t bother, I like to think I will give it another go but I never do. I think an improvement would be to at least remove this ridiculous revive token thing which results in a complete wipe for the entire team. One of my best experiences in gaming was going in to a new raid totally blind and exploring, having a laugh, I feel you can no longer do that using lfg, as you said, “must have experience, know what to do, have a particular weapon, be at max light” blah blah blah. So much for fun.

              Język wpisów:

               

              Bądź w porządku dla innych. Poświęć chwilę na przejrzenie naszego Kodeksu Postępowania, zanim zamieścisz swój post. Anuluj Edytuj Stwórz drużynę ogniową Posty

              1 Odpowiedź
              • The new raid was out for less than a week and there were posts requiring the emblem.

                Język wpisów:

                 

                Bądź w porządku dla innych. Poświęć chwilę na przejrzenie naszego Kodeksu Postępowania, zanim zamieścisz swój post. Anuluj Edytuj Stwórz drużynę ogniową Posty

              • My favorite Raid is Crota. Not too long...some virgin teenager can solo it in 1 second...I don't care. Me..very rare able to pass the lamp solo...LOL But It was fun to goofing around with online friends. AND...The WEAPONS were GOOD..!! During D1 did many Raid even all my 3 chars were done it at that week. Because I like to be in the team..Just to goofing around. Many occasion 5 of the players were done for the week.. we just companied 1 player that still need the Raid. I never done any D2 raid...because the weapons not too good...and too complicated not fun at all.

                Język wpisów:

                 

                Bądź w porządku dla innych. Poświęć chwilę na przejrzenie naszego Kodeksu Postępowania, zanim zamieścisz swój post. Anuluj Edytuj Stwórz drużynę ogniową Posty

                6 Odpowiedzi
                • I have often said that Crota's End was my favorite Raid, but Kings Fall was the best. KF had the PERFECT balance of challenging mechanics and fire fights. Then Wrath hit, and Bungie even said ahead of time that they were moving more toward fighting and less toward mechanics. But damn, you had like .5 seconds of margin to accomplish some of the time based mechanics in that raid, making it incredibly frustrating to do with people who were already skilled. Honestly, it kind of soured me on Raids since. I have gotten to Calus once, and the mechanics weren't overly challenging, though still heavily time-based, I guess.But our team just couldn't get the win. No big deal. Haven't tried LW yet, or Scourge. But I wish Bungie's raid team would go back and take a hard look at KF. See what made it great, and bring that to the newer raids.

                  Język wpisów:

                   

                  Bądź w porządku dla innych. Poświęć chwilę na przejrzenie naszego Kodeksu Postępowania, zanim zamieścisz swój post. Anuluj Edytuj Stwórz drużynę ogniową Posty

                • This is exactly why I didn't raid in D2.

                  Język wpisów:

                   

                  Bądź w porządku dla innych. Poświęć chwilę na przejrzenie naszego Kodeksu Postępowania, zanim zamieścisz swój post. Anuluj Edytuj Stwórz drużynę ogniową Posty

                • I liked all of the D1 raids. I have not done the Last Wish yet, Leviathan did not click with me. I did like Eater of Worlds though, it reminded me of Wrath, which may be my favorite.

                  Język wpisów:

                   

                  Bądź w porządku dla innych. Poświęć chwilę na przejrzenie naszego Kodeksu Postępowania, zanim zamieścisz swój post. Anuluj Edytuj Stwórz drużynę ogniową Posty

                  1 Odpowiedź
                  • Raids should be pretty difficult to complete. But it shouldn't take all 6 people to be great at it. Let's remember kids play this game too?? Helping a kid through Kings Fall was the biggest challenge I've seen in Destiny lol. We got it done but damn.

                    Język wpisów:

                     

                    Bądź w porządku dla innych. Poświęć chwilę na przejrzenie naszego Kodeksu Postępowania, zanim zamieścisz swój post. Anuluj Edytuj Stwórz drużynę ogniową Posty

                  • 1
                    The problem is not that these raids are overcomplicated... the problem is the gear is not worth it. For the love of god, I did vog like 20 times or more and i would do it 100 more times just so I would get The Fatebringer, VoC or Praedyths Revenge !!

                    Język wpisów:

                     

                    Bądź w porządku dla innych. Poświęć chwilę na przejrzenie naszego Kodeksu Postępowania, zanim zamieścisz swój post. Anuluj Edytuj Stwórz drużynę ogniową Posty

                    1 Odpowiedź
                    • Raids need to be the most challenging thing in the game. They need to be a thing that takes effort, organization, and teamwork to overcome, otherwise nobody will feel accomplished or special when they beat them. I see people saying that raids should be "a little harder than Nightfalls", but seriously? Nightfalls are a joke. I /routinely/ 2-man them with my buddy with absolutely no issue at all, even using challenge cards. When we were grinding for the Braytech Osprey, 2-manning, we were able to get our runs of Strange Terrain as the nightfall down to under 10 minutes. Raids should be /significantly/ more challenging than Nightfalls. I also think people exaggerate the complexity of the raid mechanics. Last Wish /looks/ intimidating, but once you do it a few times, it's not bad at all. Our raid crew took two weekends to beat it the first time (we can only run about 3-4 hours per weekend) but after that first clear, now we rampage through it without much trouble at all. The problem is more people being intimidated and afraid to take chances than it is the raids actually being that hard. One of my teammembers made the comment "Wow, that was a lot easier than I thought it was going to be" after our first clear of LW. I think that's a pretty common sentiment. I also don't think the raids have gotten much /more/ complicated. King's Fall, the first raid I ever did, was very complicated. A lot of people speak fondly about VoG, but we went back and ran it a bunch of times during Age of Triumph and frankly I found it to be short and boring. Scourge of the Past is also much easier/shorter than Last Wish. This is fine- I have no problem at all with there being a variety of raid types- some more mechanically intense and challenging, some more fun and chaotic. But I think Scourge of the Past kind of undermines the point of this thread, since it's way less complicated than Last Wish. We are far from top-tier players. We usually take multiple sessions to clear a raid the first time, and usually don't even attempt to do so until a month or more after the raid first launches. But we have cleared all the raids so far, and have had fun doing every one of them. I think the raids are fine the way they are, and people just need to be willing to take chances, put in work, and not be obsessed with instant/easy gratification. There needs to be some activity at the top of the pyramid to make people really feel accomplished and good at the game when they overcome. If they maid raids easier, it'd have to be something else, and then people would complain about /those/ being too hard. Raids serve a purpose, and that purpose is to give players who want a real challenge something to aspire to overcome.

                      Język wpisów:

                       

                      Bądź w porządku dla innych. Poświęć chwilę na przejrzenie naszego Kodeksu Postępowania, zanim zamieścisz swój post. Anuluj Edytuj Stwórz drużynę ogniową Posty

                      4 Odpowiedzi
                      • Sounds like your issue is with the team-based focus of D2 raids. I don’t like this approach either, but I agree with it. One or two good players could get a group through a raid in D1, even if they had to brute force it. D2 requires all players do their job and the revive timer ensures that is the case. Where Bungie used to have specific jobs for one or two people, each player in D2 bears responsibility. Honestly, raids should require 6 competent, capable and contributing players. Sadly, this takes out the room to kick back, BS and have “fun” because of the focus required for the [i]average[/i] player. Mostly players are average or below and find this a struggle. Personally, I could run the raids, but that means excluding friends and clan mates that play at an average or below level and I have no desire to that. It also means focusing more energy on accomplishing the raid at the expense of having fun, which I am not willing to do. All of that said, raids should be prohibitive for average players. Raids should have heavy emphasis on team work and require competent and capable players. The goal is to have a 6 man team that can work in concert to complete a tough task and I am all for it, even if that means excluding myself.

                        Język wpisów:

                         

                        Bądź w porządku dla innych. Poświęć chwilę na przejrzenie naszego Kodeksu Postępowania, zanim zamieścisz swój post. Anuluj Edytuj Stwórz drużynę ogniową Posty

                      • Maybe it's just nostalgia but I still say VoG was one of the best things Bungie has done with Destiny.

                        Język wpisów:

                         

                        Bądź w porządku dla innych. Poświęć chwilę na przejrzenie naszego Kodeksu Postępowania, zanim zamieścisz swój post. Anuluj Edytuj Stwórz drużynę ogniową Posty

                      • The mechanics of LW and SotP actually aren’t all that difficult imo. I feel like people are mistaking enemies being stronger due to their lower levels with mechanical difficulties in many cases. Figuring out the mechanics it mostly intuitive when you’re in there doing it but getting them done is difficult cause most people going in are under leveled or maybe don’t have great enough depth of gear yet to deal with some of the specific situations being thrown at them.

                        Język wpisów:

                         

                        Bądź w porządku dla innych. Poświęć chwilę na przejrzenie naszego Kodeksu Postępowania, zanim zamieścisz swój post. Anuluj Edytuj Stwórz drużynę ogniową Posty

                      • Absolutely. People think Raids are supposed to be these esoteric trials that must be completed one by one, and it's partially true. Vault of Glass and Leviathan were great in that they offered a challenge but were easier because of proper communication and coordination.

                        Język wpisów:

                         

                        Bądź w porządku dla innych. Poświęć chwilę na przejrzenie naszego Kodeksu Postępowania, zanim zamieścisz swój post. Anuluj Edytuj Stwórz drużynę ogniową Posty

                      • Last wish is the only raid that currently frightens me away from attempting. I just can't force myself to remember a name for every single symbol, I don't have the brain power for that The new raid looks super fun though

                        Język wpisów:

                         

                        Bądź w porządku dla innych. Poświęć chwilę na przejrzenie naszego Kodeksu Postępowania, zanim zamieścisz swój post. Anuluj Edytuj Stwórz drużynę ogniową Posty

                        3 Odpowiedzi
                        1 2 3 4 5 6 7
                        Nie możesz zobaczyć tej zawartości.
                        ;
                        preload icon
                        preload icon
                        preload icon