As a developer IRL I think know the serious problem Destiny 2 is facing right now from the dev's end. They threw away so many core features (either due to time constraints or by choice) and took FAR too many risks with overhauling various designs and systems. It ALL backfired and now there's no feasible way to "fix" D2 in a "reasonable player's timeframe". You can't just "patch up" the core issues plaguing D2.
The only REAL "fix" to D2 is a complete OVERHAUL BACK to D1 Y3's design (a core release, not expansion) - and that is going to take a LONG time to code. This is the hard truth that the Bungie devs are quietly panicking over and why they've been so silent with the player base.
How do you tell a player base of millions that you royally -blam!-ed up, the already-coded DLCs are going to be the same hated design, and it's going to take a year or more to code up the game they expected? If you have the answer, I'm sure Deej and Cosmo would love to speak to you right now.
[b]EDIT: [/b]For the record, I’m not defending Bungie. My post is to offer an explanation to the situation D2 is in from a developer’s perspective. Luke’s blatant disregard for player interests and Activision’s restrictive contract are not being overlooked by anyone here.
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11 OdpowiedziEdytowany przez użytkownika A Syrian Refugee: 10/21/2017 10:09:49 PMThey could put Destiny 2 in a good place simply by changing these few things: [b]1. GET RID OF STATIC ROLLS. [/b]This is the biggest flaw in all of Destiny 2. Bungie must not understand how much time people spent grinding for godrolls. This is a big reason people don't grind strikes anymore. Also, without differing rolls it makes running regular crucible seem less fun because you don't get shit at the end of the game Who remembers the rush of seeing that Matador or Eysaluna pop up at the end game rewards and then nervously checking the roll to see if it was a god roll or not? Good times Bungie says they removed rolled weapons from the game because it was too hard to balance but I seriously don't notice a damn difference. Theres still a meta and if you aren't rocking it then you lose. [u]Getting loot isn't even exciting in Destiny anymore. This is because all the loot is the same. And considering this is a loot game Id consider this a major problem[/u] [b]2. More pvp playlists.[/b] This is something that should've been in the game from the start [b]3. Get rid of Nightfall timer.[/b] Cant even enjoy the nightfall because you are rushed. [b]4. Raid needs to drop gear not tokens. [/b]This is just so stupid. [b]5 Strike exclusives.[/b] I KNOW YOU ALREADY HAVE THEM MADE BUNGIE. You are doing the same played out tactic of taking away something from us and then giving it back to us as if its new. Cant wait for the weekly update with you guys acting like you are doing us a huge favor by putting a strike exclusive for each strike when they should've already been in game Seeing what the Nightfall was going to be was partly exciting because it would mean you could potentially get that godroll Grasp of Malok or Imago Loop. Even when you were max light level you would still want to chase a godroll [u]These 5 things arent even asking for a miracle. Pretty basic changes. Everything else is secondary. The game isn't that far off from being the same as Destiny 1. Its primarily the loot system that's -blam!-ed up.[/u]
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we pay them to work, even if it`s hard on their end...
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Edytowany przez użytkownika TiiDDii: 10/24/2017 11:48:48 AM100% this. It's painfully obvious bungie has hired a worse team for D2, D1 had elements and magic that kept us engaged even when we ran out of stuff to do. Where is the creativity?! All these lazy reskins....D1 vanilla was fun because pvp was much more enjoyable than what we have now. I don't think bungie can fix this tbh
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2 OdpowiedziThis is complete speculation.
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This makes a lot of sense, and explains why they're not addressing certain issues. But surely there are quick wins they can incorporate in addition to the more long term systematic changes. Examples are: short win - adding heroic and prestige modifiers and the option to replay the Red War campaign. Even incorporate challenges into this. Combined this could add to the poor end game portfolio we currently have. Adding a heroic strike playlist, creating strike boss exclusive loot etc... adding rift mode into symmetrical maps in Crucible. There are prob a lot more short wins, but ultimately Bungie need to be proactive in winning back the trust of their fanbase.
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29 Odpowiedzi[quote]As a developer IRL I think know the serious problem Destiny 2 is facing right now from the dev's end. They threw away so many core features (either due to time constraints or by choice) and took FAR too many risks with overhauling various designs and systems. It ALL backfired and now there's no feasible way to "fix" D2 in a "reasonable player's timeframe". You can't just "patch up" the core issues plaguing D2. The only REAL "fix" to D2 is a complete OVERHAUL BACK to D1 Y3's design (a core release, not expansion) - and that is going to take a LONG time to code. This is the hard truth that the Bungie devs are quietly panicking over and why they've been so silent with the player base. How do you tell a player base of millions that you royally -blam!-ed up, the already-coded DLCs are going to be the same hated design, and it's going to take a year or more to code up the game they expected? If you have the answer, I'm sure Deej and Cosmo would love to speak to you right now. [b]EDIT: [/b]For the record, I’m not defending Bungie. My post is to offer an explanation to the situation D2 is in from a developer’s perspective. Luke’s blatant disregard for player interests and Activision’s restrictive contract are not being overlooked by anyone here.[/quote] From a software engineer perspective, your post is correct. But, consumers aren’t SE’s, they don’t wait for error correction, they bail. Personally, I am not going to reward this attempt at redesigning a wheel. Bungie had a hit game. They systematically and deliberately set out to change what they sold into something no one would buy. They saw success and perfected it into failure. They broke what was fixed! This bassackwards thinking deserves to fail. It is similar to everything they have done in Destiny. Gun works well, destroy it. Super kills well, stop it. Gun poisons over time, remove the poison and the time. Players enjoy this game, fix that. They deserve to fail, and stay a failure. I intend to reward that very lucratively. “No mercy”! TLDR: I loved Destiny and I will walk away!
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1 OdpowiedźYeah, this is absolutely true. I think D2 is a wipe for a lot of players. You cannot undo the crucible with a patch, there's just no way and that's only one of the many issues. I'd return the upcoming DLCs if I could, I know I'm not alone in that.
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1 OdpowiedźThe problem with Destiny 2 from the Dev's end is, everything is going plan. And that is the real problem.
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3 OdpowiedziI'll accept your explanation. Seems logical. Bungie could fix a few of the issues quickly: 1: giving the player the choice of running a timed NF or not 2: picking which PvP mode they want 3: replace tokens with gear drops Just these 3 items would quiet some of the complaints.
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1 OdpowiedźYou seem to be saying this as if you are pretty convinced that D2 is going to be reverted back to D1Y3, when up until July of this year, Bungie was still pretty sure this was a winning formula. With the lack of transparency for whatever reason, I'm not sure what their plans are either, but this seems like you either know something the rest of the public doesn't, or speculating pretty hard toward a revert back to D1Y3. Are you offering an explanation or prophesying? :)
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Edytowany przez użytkownika JaqenIsTheDoctor: 10/22/2017 2:39:48 AMthey didn't eff up, they knew exactly what they were doing they just overestimated the playerbase's ability to absorb their lies for one more go around. The bottom line like any good con that goes on for too long Bungie realized at some point that they could make a stupid amount of money by just selling what essentially amounts to nothing (microtransactions). When they realized that they could do this and not only would the players take this but that some would even defend them even though they lied they kept on and each time they lied the players moved the goalposts for them. If you are really a dev then you know that there are devs out there that will do the minimum amount of coding and then sell that code for the most amount of money and if they can get by with just ctrl+v'ing that code with only minor changes and still sell it as something new then they will do that. That is what has happened with Destiny. The Devs got lazy. Occam's razor, it's really not complicated. If you go back through the history of the development of this game and the first two years of this games release you can actually see it play out in real time. They actually completely scrapped their planned release schedule for content and DLC after the Eververse store released and they started making money hand over fist. Then it was tweaked again when they realized they could tell the people that this store was going to pay for them to get free content and then never actually deliver that content. So no this isn't a story about a beleaguered dev team that thought it's playerbase wanted one thing and then was wrong. It's the story of Goldman Sachs trading in increasingly toxic mortgage securities until finally the bottom falls out.
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I DO have the answer with several quick fixes that would rebound this failure prectically overnight. However the real problem with these children programming is that they do not take the time to listen to those of us who have 20+ years experience in computing hardware or graphics and cut off communications. They do not admit their failures publicly and do not ask their players directly for solutions as a responsible adult would. They are kids f'ing up, taking our money and expecting 0 responsibility. To date I have had to use extreme means just to get them to sort out a few choice issues, which if they had any accountability would have been beating my door down from my first ever support post trying to get my ideas. Set rolls bad? solution: add a mod slot ,this would allow for customization of weapons in different configurations and justify duplicates. Exotics: ALLOW US TO CHANGE THE ELEMENTAL Story: less cut scenes more quick interactives planet side (think Diablo here) remove random loot levels: These make players feel abused and chase them off. When a player earns loot it should always be relevant. Server: stop the hybrid mess and do something about both p.v.e. and p.v.p. cheaters. Guided games should allow guides to specify class requested. separate armor mod trades at the gunsmith Ikora drops high end gear, and gunsmith gear goes up based on either overall level OR gunsmith telemetry. (tele's could also be used to buy mod slots on weapons justifying their now worthless existence. Pulse rifles just remove them and create a burst mod for autos. (had to sneak in a personal opinion there) None of these things would require extensive coding but would seriously alter the entire loot system.
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3 OdpowiedziI agree..Nerf fusion rifles.
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4 OdpowiedziThe answer is just to reinstate D1 with events and stuff until they can rework d2 and re release it. Even if it was a small fee, like $10 or whatever I would pay it so they don’t lose profit. This game is so bad, it needs to be completely revamped. Or just start work on d3 right and we won’t speak of this abomination. Lol
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They had plenty of time, and they could have copied Destiny 2 from year two and still had more than half of a game. Lets take just the Vault for example... At the end of Destiny 1 year 1... well just back this up more... at the start of Destiny 1 Year 1 there were three sections. Weapons, Armor and Materials. Now what Bungie employee thought after Year 3 with all the request for more Vault space, said it was a good idea to make One Vault with 200 spots for weapons and Armor. Thanks Bungie. Not hating on you guy, and I understand from where you care coming from. I'm just really disappointed with the overall of this game vs. Destiny 1. Bungie, when you make Halo Reach after Halo 3, you didn't take a hundred steps back, you stepped forward. What happened here?
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1) You are an impostor. 2) The developer does not believe that something is wrong in the game. And even if they think I do not think they will want to return as in 1. 3) The game really has problems, but not where you think.
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Yea this community sucks
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2 Odpowiedzilol burn baby burn ...... I hope these bastards feel the heat from every gamer for this half arse shit of a game. As someone that pre-ordered this game I have no sympathy for these corporate scum that want to cut corners on a product that I and so many pay good money for
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Edytowany przez użytkownika 7riton: 10/23/2017 12:08:25 AMIt took Bungie until TTK to get something right with D1, even then they, imo messed with the weapon meta and got rid of some great features like re-rolling weapons.. but they made progress.... Shame on us for falling for this again!!! Bungie has this coming with Activision and selling out to Sony.. To me on the surface their priorities are else where not making a truly good game that even they want to play. I can't imagine Bungie as fans of gaming. Played D2 and said, " ya this is awesome!" I want to play Destiny 2 but can't bring myself to play no more than 30 minutes at a time.. literally no one on my friends list is playing. And they are largely made up of D1 players I met.. Jus F*#kn sucks...
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1 OdpowiedźI don't understand why D2 wasn't just a loaded DLC. If their excuse for D1 was old gen hardware was holding them back, what is the fu[b][/b]cking excuse this time? There was really no reason to eliminate three years worth of this games universe to reboot us into another half filled one. Not to mention with the story progression it would have built more things into their existing worlds. Red Legion in the Cosmodrone? Yes please. Red Legion trying to salvage Oryx's ship? Oh hell yes. Red Legion trying to revive Crota or take control of Atheon? -blam!- yes!
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HOW TO FIX DESTINY: https://www.bungie.net/en/Forum/Post/236381680/0/0
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25 OdpowiedziI understand the coding issues of D2 at a level unique to coding and I can reasonably imagine the impact that the business end creates for both Activision and Bungie. Growing up there was a constant architectural quote that would be spouted off when I was in high school in the 90's: "form follows function". The core problem of destiny may be coding and how it is received but ignores the fundamental problem itself: coding is relative to what was being envision and the business arrangement is related to what they felt confident in the reception and future of the game. It's a really fancy way of saying "they coded the game on what they felt needed to be coded and made the agreement with Activision on the basis of what they felt reasonably confident in achieving". Quite frankly, they grossly misunderstood and understated their confidence and abilities. Case in point, how much of the stuff in D2 was never asked for that had a pretty volatile and negative impact? We can say Crucible modes, 6v6 not an option, Iron Banner drops, random perks. Not many people were crying or protesting that the current D2 let go of the features above; even the most contentious one with random perks was relegated to how some of the most powerful weapons could be utilized in Crucible such as Feltwinter's Shotgun and BTRD Machine Gun. But this was all manageable with, again, managing what available perks there were or preventing the release of items. From a business perspective, there failures and pursuit of D2 is really something that rests on the lap of Luke Smith as well. There are CEO's that take flak for their decisions and, in many retrospects, Smith has to bare the burden of Destiny and it's fate really. Decisions to change out storylines for D1, while somewhat still a mystery, show and while its a record of note that he has worked on the storyboard of Destiny, my counter question and rebuttal is why is someone who hasn't worked on this type of occupation before taking the helm in story writing as well? That's where the whole "Fire Luke Smith" perspective has to be understood from. To make it more relevant of a point, to start the game with a massive change in storyline, without the input of understanding the basis of complaints and fury from players but to go on and release Destiny 1 & Destiny 2 with everything that was said and done, that's just irresponsible! I know a ton of people were willing to postpone judgement to see if they learned their lessons with Destiny 2 but once Iron Banner rolled, it showed at a fundamentally core and public way they DO NOT understand the players!!! This isn't a coding issue, coding creates the vision the developers want to see but it's not a vision shared vastly with players. We can argue and go back and forth and say "we like this but hate that" and that's all fine and dandy but, thus, why it's such an unforgivable thing for D2. If they knew and were fully aware of the demands being pressed for, why spend time and resources on features we'd come to hate! Why make crucible 4v4 when this wasn't something we wanted and, thus instead of having a core model to work with and improving you spend time and resources making something that isn't exactly loved or wanted? Why create tons of new weapons and add new weapon categories when we weren't asking for it? Why create tons of new items and legendaries that are the same with different surface skins when its the core stats of that piece players tend to to focus on more? I don't want to even get into Rumble... But that's where I think the whole problem is with Bungie and it's relationship with Destiny and why they needed to expand to PC: players on consoles are buying the excuses anymore and now need a new market to exploit. As a matter of technicality, I understand the complexities and near difficulties of an effort on par of a miracle in changing D2. But the problem wasn't the coding it was really the thought process and planning that went into it and to say they've failed is a gross understatement: their inability to really filter productive feedback and irrelevant feedback and instead to isolate themselves to admonishing and ignoring the critical while praising the positive is what got them into this mess. Yes players can be horrible people to and not understand the issues of why things happen but with D2 they had a chance to really look at feedback and say what was helpful what wasn't. That was their choice but they had to expect backlash if they didn't measure up to any standard and Iron Banner broke the proverbial "camel's back" with how many people? Now with Trials, we have another subset of players feeling it too. For the record there are many other games that have walked this same problem and started brand new so it's not unique to Bungie's Destiny: CCP's Dust514, Square-Enix's Final Fantasy 14 and Black Isle Studio's Fallout 1 & 2. In the case of Fallout it took a whole new studio to really redeem the franchise to heights it never enjoyed before where as CCP and Square-Enix went ahead and fired the project leaders who would be effectively Luke Smith's counterparts. SE fired Hiromichi Tanka and replaced him with Naoki Yoshida who was taking a game that had a metacritic score under 50% and had IGN reviews going at 3/10. It's not considered one of the top 5 best current mmo's and it took someone who you can Google and see for yourself all the interactions (bad and good) he went through with the community to promise the game will be better. It's not that FF14 is perfect for everyone but its at the point where people are nominally happy logging on. Dust514 by CCP fired it's lead and the new lead called "CCP Rat" had no one like a Cozmo or Deej, he went on to forums and responded to most of the community and laid his patchwork. Three months in many game detractors were furiously protecting him whenever something needed to be addressed or changed whether it was a bug or something working not as intended. He had the courage to come out himself and explain why they did and what went right/wrong and let everyone know what was going on. We don't get this here, we just get this from Bungie at times: .
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This is what we all expect but are afraid of it being true. D2 was supposed to be the overhaul. If the expected overhaul needs an overhaul the fan base will get even more salty. Bungie had 3 years to get it right and recover from d1 vanilla failure. This was a chance to show us how the game should have looked like. Another overhaul will push most fans away.
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Destiny 2 rules
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1 Odpowiedź“Yea this game sucks” #FreeDabest
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I think Bungie and Activision are really needing to revisit their strategy and vision for Destiny. We can see the roadmap of choices being made under commercial basis rather than consumer basis. Bungie needs to satisfy Activisions brutal deadlines for multiple DLCs and this is mostly dictating the need for cutting the content short. Same as with D1. In any case quality is more important than quantity. Without gamers wanting to play the game, it is hard to make the business goals.