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#feedback

Edytowany przez użytkownika Azure: 1/18/2016 10:55:40 AM
212

Shoulder charge is OP as ****, give the other classes something equally as powerful.

I agree and I like your solution.

94

I agree, but I don't like your solution (explain)

54

I disagree.

984

Shoulder charge is capable of 1-shotting anything from any direction by simply running into it. Hunters should get a melee capable of doing that and so should Warlocks. [b]Titans shouldn't be the only class to be able to 1-shot with a melee attack just because of their sheer strength. Hunters use their knives to attack, which is their specialty, and Warlocks use their magic, which is their specialty. The Titans can punch hard, but Warlocks can magic hard and Hunters can stab hard. No class should be left behind when it comes to something as ****-ing basic as a melee attack.[/b] [b]My proposed solution[/b] For Hunters, it should be blink strike. There's an upgrade to bladedancer where the strike deals bonus damage when you attack from behind [b](Yes, Hunters get the OTHER 1-shot melee, but the fact that hitting enemies from behind is mandatory limits its usefulness.)[/b], that upgrade should be changed so that blink strike gains a damage buff in general that's capable of 1-shotting opponents. [b]As for melee attacking from behind, that should be given bonus damage anyway, no matter the class or subclass.[/b] Warlocks' thunderstrike should also be capable of 1-shotting. Arc just seems like the way to go with this, since it appears to be the most volatile of the elements. The Warlocks should be able to kill a dude by zapping them with lightning, just like with their super. [b]Titans have always been OP, and their abilities have always required the least skill (run and press RB/R1 to instantly kill someone, press RT to instantly murder everyone around you, press RT to give yourself a 5m wide shield that can only be broken by another super, forcing enemies to come within melee/shotgun distance), and I'm sick of feeling as though Hunters and Warlocks are being left in the dust at every turn.[/b]

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