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Edytowany przez użytkownika YeBlunts: 3/6/2016 8:49:00 PM
369

Striker vs Stormcaller

Stormcaller (using landfall) - can activate in the air and it immediately kills anyone above or below you. - blinds enemies -landfall pops titan bubbles at no cost to super energy(yes the perk must be selected but theres an exotic so you can double dip in the perk tree) - you get to roam for 20+ seconds after - longest melee range in game gets extended even further - can use blink and landfall with exotic -50% damage resistance Fist of Havoc -can be activated in the air, but doesnt do damage until you hit the ground -can also pop titan bubble but at the cost of the entire super with nothing left after. - shortest melee in the game(but it does more damage than a regular melee and titans can spec for shoulder charge) -unstoppable will provide +2 armor making it very difficult to die for about a 3 second animation. -foh is often a suicide mission because after the super there is a standing up animation where anyone you missed can easily shoot you down. So stormcaller is a slightly less powerful fist of havoc that blinds enemies and pops titan bubbles (at no cost to their super) then has 18-24 seconds to roam around after. PLEASE explain how this is balanced Quick comparison of super kill potential Golden gun - 3 in an ideal scenario, 4 rarely Arc blade - 2-3, 4-5+ in rare cases Shadowshot - 1-2, 3-4 in rare cases Foh - 1-2 (rarely can be 4+) Bubble - n/a Hammers - 2-3 average, 4-5 rarely Nova bomb - 1-2 (same as foh) Sunsinger - 1-2 (more depending on player skill) [b]Stormtrance[/b] - 3-4 average, 5+ in an ideal scenario (landfall can net 2+ kills, pop bubbles and set up a few more with damaged and blinded enemies. Then 18-24 seconds to roam and get another 3+) Let me ask you this, how many times has a stormcaller killed you twice in the same super? I cant count the number of times it's happened to me. Yet I dont think ive ever been killed by the same golden gun, arc blade, sunsinger etc... -Imo the damage of landfall should be reduced and the blinding effect increased. It shouldn't be getting triple kills, it should set up triple kills. -The duration with transcendence should be reduced, it does regen health AND increase super duration.(sunsingers have a perk that only increases super duration and it isnt nearly as effective) -Melee range with the range increasing perk should be reduced SLIGHTLY.
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