How is this a slight nerf? This is way overboard!!!
Sunbreaker
Melee
Titan Melee: Extend Titan Melee range (+12.5%)
Sunstrike: Decrease DOT Time (6.5s ->5.5s)
Super
Hammer of Sol: Reduce Damage Resistance during Super (-9.09%)
Hammer of Sol: Slow Hammer travel speed by (-1.32%)
Passives
Forgemaster: Reduce Splash damage detonation radius multiplier (-20%)
Flameseeker: Turn down Hammer tracking bonus (-25%)
Flameseeker: Remove +1 Recovery, and +1 Agility stat bonuses
Fleetfire: Added +1 Agility stat
Firekeeper: Added +1 Recovery stat
Cauterize: Added cooldown (0s -> 3s)
Movement
Catapult Lift: Faster Initial velocity (+5%)
Edit: I would like to thank all the people who respectfully commented. I don't mind if you think differently about the nerf as long as you are not a jerk about it.
Edit 2: wow!! Over 200 comments!
Edit 3: over 300!!! Woohoo!! Keep it going guys!! :)
Edit 4: 500 overnight!!! Wow!
Edit 5: 600?!?!? I can't believe it! It seems like the majority think that the sunbreaker nerf was fine. We will see.
Edit 6: how is sunbreaker overpowered if I can fight two of them kill one and survive the other? Btw this was pre nerf
Edit 7: I just direct hit a warlock and he didn't die!! I think that's enough proof that it was an overboard nerf. Also the warlock didn't have a super or shield. Just a plain warlock that survived a point-blank hammer.
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2 OdpowiedziJust goes to show how broken it actually was. It will still be he best super after moderate nerfs.
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If you play Crucible and rely on your super for kills then yes it is overboard. They honestly need to create a non super playlist for people that want to actually play competitively.
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Thank everyone that threw as many hammers as possible. They gave Bungie the data they used to determine how to nerf it. Did Bungie go overboard? Time will tell. If it got hit like Bladedancer... we're all gonna drown in Titan tears.
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My only problem is the Sunstrike nerf as now Melting point isn't as great. Overall though Striker is my baby. Nothing better then kneeing someone directly in the face.
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Could have been much worse
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This just puts them on par with other subclasses. I'm just happy for the striker/defender buffs.
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I think it was okay
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Don't worry since the whiner's always get their way warlocks will be next. T_T
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As a Striker Titan Main since launch I've grown to appreciate the beauty that is the Striker class. Sunbreakers were cool and should not have been nerfed in some ways bc now they will be pretty useless on many fronts which is fine but now there will be nerfing on some other front. Honestly we didn't need buffs to the others but they are accepted. We have been running these subclasses with great as some would say at disadvantages. Any improvements and here we go
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13 OdpowiedziI feel like the 3 second cool-down on cauterize was a bit over board. maybe the hammer speed too. You might just as well be throwing an empty trash can in space.
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2 OdpowiedziI main titan from alpha and the update looks good for the titans,the super of SB was op. but to be honest i want a class for the titans that is good with out the super and striker in the patch looks very good,we will see..
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Mains Titan. Opinion invalid.
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6 OdpowiedziNot overboard at all, in fact I'm worried it won't be enough, they still heal after a kill every three seconds and that won't always be enough time to kill them, especially with them throwing Hammers at you the whole time you're trying to kill them. I don't think they should get any healing at all after kills, it's the biggest thing that always made it cheap in the first place and as long as it's still like that, even slightly nerfed, it will still be broken as shit.
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Def not overboard
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9 OdpowiedziI'm not really seeing what's going overboard there. Sunstrike DOT time decrease - necessary, the burn did way too much damage. HoS damage resistance reduction - it looks like a larger number than it actually is. HoS currently has a 55% damage reduction. A 9% reduction isn't 55-9. It's actually 9% of 55, which puts it at 50% damage reduction, equivalent with other roaming supers. HoS speed reduction - not sure if we'll even notice a 1.32% nerf. HoS splash radius reduction - also rather necessary, the radius is currently way too large for something you can fire multiple times. HoS tracking reduction - does this even do anything currently? I guess we'll find out when the patch actually hits. Cauterize cooldown - lets be serious here, current cauterize made it so a good sunbreaker was pretty much unkillable without multiple people focus firing. A cooldown like this won't affect neutral game at all, only the super. All these changes sound rather balanced to me, and I've mained a titan since day 1.
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No, it wasnt -[i]A titan main[/i]
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I'm here waiting for the nerf warlock post that are about to be incoming.
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Everyone said the thorn nerf was going to be bad. Barely did a thing. Just chill and wait until it's actually here
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Over 300 comments! You're an idiot!
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This won't kill Sunbreakers, it'll just make them a tad more reasonable. I will be still running the Subclass whenever I'm in the mood to bring hellfire down on B.
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Nah I main a Sunbreaker and I'm okay with the changes, dunno what you're on mate
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7 Odpowiedzibe happy you still have 6-7 hammers jackass
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Would you mind explaining why it's overboard? Serious question. All you did was paste the actual changes.
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Overboard.....are you kidding? They finally got it right for once lol.
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Edytowany przez użytkownika Ben534: 12/7/2015 8:57:27 AMYep sunbreakers are no completely useless, thanks bungie
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Wish they would have buffed Bladedancer, at least back to Y1 status. I don't care about the Arc bolt nades. I just want the actually super back to its former glory