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Destiny

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Edytowany przez użytkownika Jeff the Cabal: 11/11/2015 9:24:38 PM
263

Destiny: A loyal fan's constructive criticism

My name's Jeff the cabal. I have been around these forums for quite some time, during the launch of destiny. I have played and have been in love with destiny for the past year. I usually will never hate on this game, and I still won't. [b]This post here isn't to hate, I really want to give back some constructive criticism about the game.[/b] I am easily considered by many a big ol desticle. I defend bungie, but to only a certain extent. If something isn't right, I will straight away point it out. Destiny. Let's all admit it, it is slowly dying. (Now again, destiny isn't dead, but it's obvious that the game is slowly dying. Every game is slowly dying, destiny is picking a paste rather more quickly than other games.) There is no way around it, as much as you try to avoid it, you can't hide from it. I personally don't like to believe it is, but let's face it, it really, realistically is. Me as a loyal destiny and bungie fan really don't want to see a game such as destiny go to waste. [u]This game is such a good concept, has such good ideas and thoughts that where put into this game! It would be such a waste if it all went down the drain. [/u] The lore for example, though destiny as a game doesn't have much, destiny in whole has an overwhelming amount of lore to it. This is all rich and beautiful lore that is locked up and settled in the grimoire section on the bungie website. Why is this a thing? Beats me. But there must be some reason behind it. Destiny as a game, doesn't have much and rarely does incorporate these bits of lore into the actual story! The vex? The hive? Cabal? Fallen? We know nothing about them, we know some due to expansions, but that's about it[u]! I honestly think that incorporating the lore in actual mainstream story would be a humongous step forward. People crave stories and lores. People crave knowledge of the world around them, and you bungie, you have it! You have it all! It's all in the grimoire and if you where to incorporate it into the story, it would greatly GREATLY improve the game as a whole. When destiny was released, by far the biggest complaint was the horrible lack luster story. [/u]It honestly was one of the worst stories I've heard from a video game. (Again, I am usually not one to hate or bash, this is strictly my opinion. Feel free to have a different opinion.) Destiny lost a whole lot of its fanbase because of how boring the story was. There was no hook, there was nothing to get you going. You got revived, you fight the fallen, you woke the hive, you discovered the vex and ran into the cabal. You then fight the "heart" in the black garden and up to this day many people don't even know what the heart was. (Of course some do, thanks to grimoire. But I'm taking about in game wise.) Bungie is at least heading in the right direction, especially with the taken King. Story telling in this dlc really improved. We got to know more about the world around us. The NPCs in the tower are alive now rather than mindless NPCs. They all have characteristics, emotions, feelings, they all are different and they all should be that way. They shouldn't all just be sweeper bots with no emotion whatsoever. Bungie is definitely heading in the right direction with this one, we know the world around us, we know more about our enemies, NPCs play a role, a good hook and interest to the story, the quest introducing more story to the world around us, it is all working. It's great. Keep it up, we as a community really wish to see more of this in the future. Another thing that destiny can improve is the leveling system. Bungie, you admitted it yourself. When vanilla was around, a big portion of the fanbase left after reaching level 20. It is noticeable too, you have said it yourself, we as a community have seen it with you. A big chunk of the fanebase left when light level was introduced. Some left because they didn't know what to do. Others left because they hated how the RNG worked for leveling up, there are numerous causes and reasoning behind people leaving at this time in the game. I believe the leveling system should just be a bit more simpler. The leveling system now is starting to look a whole like the old leveling system, relying on RNG drops from raids and trials. This I believe has taken a big hit on the game too, leveling in this game shouldn't be determined by a computer saying yes or no, it should be based on hard work, effort, and dedication. The house of wolves, you where gate teed etheric light to level up weapons and armor. People worked hard in the prison to get these things, they grinder the prison, the put hard work and dedication to these things to level up, and that's exactly how it should be. [u]When people work hard, they want results. No one is going to work for no reason. There must be an outcome. It's pretty much how economy and human works. People work to get money. No one is going to work just because they can. They want an outcome. If there is no outcome, no one will want to workforce it. In destiny, it's like going to work, and your boss telling you "hey, at the end of the week, you have a 50/50 chance of me paying you. You will go to work with doubt knowing that at the end of this long Grundy hard week, you might just get nothing. Well, that's how the raid loot works now. Bungie, if you think that this "chance" will motivate us to work for it every week, it's not. It might work for now, it might lure people in to grind and grind and grind mindlessly at this gambling simulator, but once this game goes up there in 4-5 years from now and the whole entire community knows your tricks, it's honestly not going to work.[/u] Weapon balancing is a given. Especially destiny as an RNG based game, balancing [i]really[/i] needs to play a big roll. Bungie is on the right direction of trying to balance these weapons as much as they can slowly, but we all just wish if this can all be done and over with. I know balancing weapons in this game is much more complex and harder than it actually sounds, but once you nail it, it's there for good. Hand cannons, pulse rifles, shotguns, they will all have a use and be good for certain situations. That's how it should be. [u]Pulse rifles shouldn't just rule all the ranges and situations, hand cannons shouldn't rule all situations, no weapons should. I would like to hear myself say before every crucible map "hey, I'm going to us ____ because I think this will fit ____ map better" more often. This adds so much more verity to the game, which is another big complaints of destiny. [/u]Bungie is heading in the right direction, but it will take some time. Slowly but surely. The grinding. I love MMOs and all games related. Destiny although may not be an MMO, it has strikingly similar features to it. There is a huge debate in the community about it, and I can see why. It's not an MMO but it does have striking resemblance to one. It's like a dog dressed in a rabbit costume. Is a rabbit? No, but does it have 2 long ears? Yes. Does it have whiskers? Yes. Does it look like a rabbit? Yes. [u]MMOs and RPG games tend to be based off of grinding. Grinding is a huge aspect of the game, often time this grinding will lead you forward to something in the game. This grinding is [i]suppose[/i] to be loved, is suppose to be enjoyable and should simply be tied closer to the game itself. Some examples that Bungie ailed was the sword bounty where you need 25 kills in the crucible with a sword. This is a small example of good grinding. This type of grinding gets players to play the game, and to enjoy themselves while doing it. It leads people to play crucible, and explore different aspects of the game some people don't normally visit. This is fine, it's perfect.[/u] But grinding like finding 100-150 planet materials? Really? This is simply unnecessary. There is no reason why someone should have to do something like this, there is no reason why a person has to spend hours upon hours of sitting on patrol, waiting for planet material to spawn, grab 3-6 natural and sit there again waiting. There is no reason for it, this is an example of bad grinding. Micro-transaction. I am pro micro-transaction, HOWEVER, for cosmetics items and things of that sort. Micro transaction as a whole is looked down upon by the gaming community, and especially in a game like destiny, it is very looked down upon. However, some games do it right. And so far, destiny is on the right track. Like I said previously MMOs have a huge grinding aspect to the game, and there shouldn't be an easy pass by that to victory. There shouldn't be a way to "skip" the grinding. Micro-transaction should simply stay emotes, maybe shaders, ships and sparrows, even emblems. (I believe that ghost shells and class items shouldn't have light. They are alone cosmetic items and players shouldn't be be force to use something like a cloak they don't like because it brings their level higher.) if ghost and class items for their light removed, I would then suggest ghosts and class items should be sold by Tess. But you Bungie as a company NEEDS to promise this, because although some might not worry, some people are skeptical. You need to be straight forward and say that this will stay cosmetic only. Again, this is my constructive criticism. I still love this game, I still play this game daily. I am a huge fan of you Bungie and a huge fan of this franchise. I am giving some feedback back to get destiny more recognized, to maybe help fix this game up a bit. I am here to try to help voice my ideas, and voice the communities ideas. Thank you for reading my post. Please let me know your thoughts and opinions. -Jeff the cabal <3
English
#Destiny

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  • games like fallout and cod come and go. but for all us destiny players, this game will stay with us for a long ass time. just because we arnt currently playing it doesnt mean we wont come back. Destiny is a hit, the fact that its being compared with games that are brand new shows how much we care for destiny, how much we want it to improve etc. The taken king was amazing, we are all just getting bored. New content better come soon. - XxFolseyxX,2015

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  • Destiny's been dying since its beginnings.

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    4 Odpowiedzi
    • Tl; dr ...but it's incredibly refreshing to see thoughts expressed as opinion and not fact. Glad you're not a fascist!

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    • Well put dude. Its nice to see dedicated members of the community step up and voice their opinion. I agree that at its core Destiny is a wonderful masterpiece but it does have its flaws, most of which you stated above. And all we can do is keep playing this game we all love and hope that it keeps progressing in the right direction.

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    • Beware of Phalanx shield of text. First point, Destiny is not dying. That is a severe exaggeration of reality. Please don't become another one of those people. Next, lore. I think the reason the lore is locked away in the grimoire cards is for a couple of different reasons. While people do like their stories, some just want to shoot stuff without the plot getting in their way. They don't care about the Fallen's history, they just want to kill the poor saps for glimmer. Keeping it out of the game allows those players to get to where they want to go without having to listen to someone explaining everything to them as they go. A way to remedy this might be to have grimoire cards accessible in-game, so if you want to learn more, it's right there. But, I think that would detract from this next point. Bungie, I believe, is trying to reach out to players through multiple modes of media. That is part of the reason the grimoire can't be accessed in-game, it forces players to explore their website. This is an interesting step because it engages players on multiple levels, allowing for a more immersive experience. However, the player base is used to - forgive me if I offend anyone - getting spoon fed their content. They want it given to them, not actively discovered. There is nothing wrong with that, but I personally like having a little lore library separated from the game. It's like going to your local bookstore to read a book on your favorite TV show. It's a little exciting, but I understand that not every player thinks like that, nor am I demanding that they do. Next thing on the list: leveling. This is a tricky thing to address. If you allow players to progress really quickly, like allowing for drops that are only their light level or higher, then they cap too quickly and have no "reason" to play anymore. Too slowly, and then players quit out of frustration. But let me give you my thoughts, and I highly encourage anyone reading this to think on it. Destiny cannot be beaten. It's not like most other games where you beat the main content and then just play multiplayer (if it has the option) over and over again. With Destiny, I don't recall ever seeing anyone (here on the forums) saying that they had completely cleared EVERYTHING. As in full grimoire score, top of the leaderboards in crucible, maxed light level, maxed faction reputation (which is impossible, there is no cap as far as I know), obtained every exotic, legendary, rare, uncommon and common armor/weapon in the game, discovered all the secrets in the game, first in world for EVERY activity. Destiny, by design, cannot be beaten. It is something you work on, little by little. You, as the slogan says, forge the legend of your experience. Not Bungie. Bungie gives you the tools for you make your mark. You have to work with what you have to create the legend you envision. Too many people, I feel, are looking for the end when there is no end. There is only the journey, so enjoy the ride. In fact, this is the reason I encourage players to play other games alongside Destiny in order to keep the experience fresh. Weapon balance. Ho boy, yeah I agree. After spending a couple months of being murdered by Red Death and Hawksaw, I got my own Hawksaw in a random drop. Dear god, I locked that thing in my vault. Then I got a Red Death. Even as I slaughtered other Guardians with it, and giggling like a maniac, I felt filthy. But despite how I feel about the current meta, I do feel like I understand something: there will always be a meta. Last year it was handcannons, now it is pulse rifles. Keeping things perfectly balanced when you have not only different classes of weapons, but varying stat profiles of each of those weapons within those classes, is probably impossible, or close to it at least. Grinding comes back to what I said on leveling. If the grinding is too easy, then players will complete things too fast. Too hard, and players give up. It's not easy finding that balance, because someone somewhere will have something to complain about. Finally, microtransactions. Didn't they already declare their intent to keep them purely cosmetic? I thought they did, but if they didn't explicitly say it, link me an article. Just not Kotaku; anyone who uses "anonymous" sources is unreliable. And this Phalanx is now leaving. Hope I didn't knock you off a cliff. :) [spoiler]Unless you're Eris' rock. GTFO[/spoiler]

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    • I'm going to disagree about the "Destiny is Dying" part. How many new games released? Black Ops 3, Halo 5, and Fallout 4. These games are easily overtaking Destiny because there NEW. But what happens when THEY get boring? Well, it's possible that they simply won't, and that they'll stay there forever. But if they do, they'll return. Destiny has survived a year and a few months, and is still one of the most played, and addicting games ever. And also the most watched console game on twitch. But I don't care about that. Anyways, Great ideas Jeff. Stay away from elevators. Cabal hate those. -[i]The guy with no house.[/i]

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      • Disagree with the bit about 25 sword kills in crucible being fun etc. Yes these sort of quests should have stuff you can eventually grind out even if you're not a good player, but forcing people into game modes they don't enjoy certainly isn't fun. Personally I'd like to see most quests have objectives you can complete in EITHER PVP or PVE to cater to the wider playing audience. Such as a quest saying 'Get precision kills in the crucible or against majors/ultras'. Then you could have a bar to fill up to 100%. Crucible head shots give 3%, major/ultra kills give like 1%. Make it relative to the effort required. And please, no quests where you can go backwards like the Jolly Holliday exotic shotgun quest trying to get those hand cannon kills. You should never lose your progress in this game with quests.

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        • J-Cab.. see how easy it is to condense! Dude, I'd read your post if you summarised.. just an idea.

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        • Sweet zombie Nugent jesus!!! [spoiler]i wanna have your babies.[/spoiler]

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        • Great job, but... PARAGRAPHS

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          • I will save this post for my bedtime story [spoiler]for the next two weeks[/spoiler] Ty Jeff!!!

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            • I didn't read. But I shall mega bump you anyways.

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            • Good criticism. I thought they were doing well by allowing everything we do count for us to level to 40. I just don't get why they added the old mechanic back once you hit 40 to only be able to raid with higher light level gear. This was pretty much the same thing everyone hated about year one but you just painted it with "light level". Also, there are some rare gear that I wish was available in legendary form because it just looks cooler. Why only like 3 different variants of legendary armors? Oryx keeps dropping crap that is lower light level than I already have so I am just done wasting my life playing that crap. Destiny doesn't reward you, it only makes you realize you wasted a portion of your life playing the game.

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            • Destiny will never die. Burning 💜 forever. If you anyone could give me a follow on twitch, twitch is "Madgiic" you wont be disappointed also sundays and mondays i help people get to the light house guaranteed. http://www.twitch.tv/madgiic/mobile Happy Guardian Killing.

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            • Bump.

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            • I was playing every day, trying to catch up. I started after the DLC and was behind. I had my son's friends to help and bumped right in to Crota and VoG the moment I was high enough level. I know most people did not get that enjoying of help. But it was awesome, I played every day, and was so looking forward to TTK. It was my chance to be even, to not be behind any longer. I jumped in with both feet and beat the Raid for the first time at the same time my team did. I held my own and even helped, instead of being carried. The new story was exciting and the new quests were fun. Then I hit 308 and everything quickly became tedious and repetitive. All of a sudden a 290 Exotic was an instant shard. I decided to start a new character and the fun was back. Blue Engrams were all of a sudden viable again. There was a reason to grind. But what happens when that character gets there as well? Do I have to start again? What is the point? I bought Black Ops III and will get Fallout IV today. Hopefully I will have time to get on from time to time, but I doubt it. To me that is a Damn shame.

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            • Great post man but bungie don't give a damn a potato could do a better job than them at the moment

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            • Last night* Played trials 8-0 lost on ninth win bc randoms I was playing with got too high* Did the nightfall got a ghost* Tried playing with more randoms got booted bc I didn't have the emblem* Destiny *

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            • stopped reading after "this game is dying"...your just stupid Jeff....just because people play other games doesn't mean this game is dying....that's just stupid jeff....(ma names jeff)....sure I'm playing Fallout 4 but I'll be back to Destiny when the next DLC launches....just stupid.......jeff.....

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              13 Odpowiedzi
              • [quote]My name's Jeff the cabal. I have been around these forums for quite some time, during the launch of destiny. I have played and have been in love with destiny for the past year. I usually will never hate on this game, and I still won't. [b]This post here isn't to hate, I really want to give back some constructive criticism about the game.[/b] I am easily considered by many a big ol desticle. I defend bungie, but to only a certain extent. If something isn't right, I will straight away point it out. Destiny. Let's all admit it, it is dying. There is no way around it, as much as you try to avoid it, you can't hide from it. I personally don't like to believe it is, but let's face it, it really, realistically is. Me as a loyal destiny and bungie fan really don't want to see a game such as destiny go to waste. [u]This game is such a good concept, has such good ideas and thoughts that where put into this game! It would be such a waste if it all went down the drain. [/u] The lore for example, though destiny as a game doesn't have much, destiny in whole has an overwhelming amount of lore to it. This is all rich and beautiful lore that is locked up and settled in the grimoire section on the bungie website. Why is this a thing? Beats me. But there must be some reason behind it. Destiny as a game, doesn't have much and rarely does incorporate these bits of lore into the actual story! The vex? The hive? Cabal? Fallen? We know nothing about them, we know some due to expansions, but that's about it[u]! I honestly think that incorporating the lore in actual mainstream story would be a humongous step forward. People crave stories and lores. People crave knowledge of the world around them, and you bungie, you have it! You have it all! It's all in the grimoire and if you where to incorporate it into the story, it would greatly GREATLY improve the game as a whole. When destiny was released, by far the biggest complaint was the horrible lack luster story. [/u]It honestly was one of the worst stories I've heard from a video game. (Again, I am usually not one to hate or bash, this is strictly my opinion. Feel free to have a different opinion.) Destiny lost a whole lot of its fanbase because of how boring the story was. There was no hook, there was nothing to get you going. You got revived, you fight the fallen, you woke the hive, you discovered the vex and ran into the cabal. You then fight the "heart" in the black garden and up to this day many people don't even know what the heart was. (Of course some do, thanks to grimoire. But I'm taking about in game wise.) Bungie is at least heading in the right direction, especially with the taken King. Story telling in this dlc really improved. We got to know more about the world around us. The NPCs in the tower are alive now rather than mindless NPCs. They all have characteristics, emotions, feelings, they all are different and they all should be that way. They shouldn't all just be sweeper bots with no emotion whatsoever. Bungie is definitely heading in the right direction with this one, we know the world around us, we know more about our enemies, NPCs play a role, a good hook and interest to the story, the quest introducing more story to the world around us, it is all working. It's great. Keep it up, we as a community really wish to see more of this in the future. Another thing that destiny can improve is the leveling system. Bungie, you admitted it yourself. When vanilla was around, a big portion of the fanbase left after reaching level 20. It is noticeable too, you have said it yourself, we as a community have seen it with you. A big chunk of the fanebase left when light level was introduced. Some left because they didn't know what to do. Others left because they hated how the RNG worked for leveling up, there are numerous causes and reasoning behind people leaving at this time in the game. I believe the leveling system should just be a bit more simpler. The leveling system now is starting to look a whole like the old leveling system, relying on RNG drops from raids and trials. This I believe has taken a big hit on the game too, leveling in this game shouldn't be determined by a computer saying yes or no, it should be based on hard work, effort, and dedication. The house of wolves, you where gate teed etheric light to level up weapons and armor. People worked hard in the prison to get these things, they grinder the prison, the put hard work and dedication to these things to level up, and that's exactly how it should be. [u]When people work hard, they want results. No one is going to work for no reason. There must be an outcome. It's pretty much how economy and human works. People work to get money. No one is going to work just because they can. They want an outcome. If there is no outcome, no one will want to workforce it. In destiny, it's like going to work, and your boss telling you "hey, at the end of the week, you have a 50/50 chance of me paying you. You will go to work with doubt knowing that at the end of this long Grundy hard week, you might just get nothing. Well, that's how the raid loot works now. Bungie, if you think that this "chance" will motivate us to work for it every week, it's not. It might work for now, it might lure people in to grind and grind and grind mindlessly at this gambling simulator, but once this game goes up there in 4-5 years from now and the whole entire community knows your tricks, it's honestly not going to work.[/u] Weapon balancing is a given. Especially destiny as an RNG based game, balancing [i]really[/i] needs to play a big roll. Bungie is on the right direction of trying to balance these weapons as much as they can slowly, but we all just wish if this can all be done and over with. I know balancing weapons in this game is much more complex and harder than it actually sounds, but once you nail it, it's there for good. Hand cannons, pulse rifles, shotguns, they will all have a use and be good for certain situations. That's how it should be. [u]Pulse rifles shouldn't just rule all the ranges and situations, hand cannons shouldn't rule all situations, no weapons should. I would like to hear myself say before every crucible map "hey, I'm going to us ____ because I think this will fit ____ map better" more often. This adds so much more verity to the game, which is another big complaints of destiny. [/u]Bungie is heading in the right direction, but it will take some time. Slowly but surely. The grinding. I love MMOs and all games related. Destiny although may not be an MMO, it has strikingly similar features to it. There is a huge debate in the community about it, and I can see why. It's not an MMO but it does have striking resemblance to one. It's like a dog dressed in a rabbit costume. Is a rabbit? No, but does it have 2 long ears? Yes. Does it have whiskers? Yes. Does it look like a rabbit? Yes. [u]MMOs and RPG games tend to be based off of grinding. Grinding is a huge aspect of the game, often time this grinding will lead you forward to something in the game. This grinding is [i]suppose[/i] to be loved, is suppose to be enjoyable and should simply be tied closer to the game itself. Some examples that Bungie ailed was the sword bounty where you need 25 kills in the crucible with a sword. This is a small example of good grinding. This type of grinding gets players to play the game, and to enjoy themselves while doing it. It leads people to play crucible, and explore different aspects of the game some people don't normally visit. This is fine, it's perfect.[/u] But grinding like finding 100-150 planet materials? Really? This is simply unnecessary. There is no reason why someone should have to do something like this, there is no reason why a person has to spend hours upon hours of sitting on patrol, waiting for planet material to spawn, grab 3-6 natural and sit there again waiting. There is no reason for it, this is an example of bad grinding. Micro-transaction. I am pro micro-transaction, HOWEVER, for cosmetics items and things of that sort. Micro transaction as a whole is looked down upon by the gaming community, and especially in a game like destiny, it is very looked down upon. However, some games do it right. And so far, destiny is on the right track. Like I said previously MMOs have a huge grinding aspect to the game, and there shouldn't be an easy pass by that to victory. There shouldn't be a way to "skip" the grinding. Micro-transaction should simply stay emotes, maybe shaders, ships and sparrows, even emblems. (I believe that ghost shells and class items shouldn't have light. They are alone cosmetic items and players shouldn't be be force to use something like a cloak they don't like because it brings their level higher.) if ghost and class items for their light removed, I would then suggest ghosts and class items should be sold by Tess. But you Bungie as a company NEEDS to promise this, because although some might not worry, some people are skeptical. You need to be straight forward and say that this will stay cosmetic only. Again, this is my constructive criticism. I still love this game, I still play this game daily. I am a huge fan of you Bungie and a huge fan of this franchise. I am giving some feedback back to get destiny more recognized, to maybe help fix this game up a bit. I am here to try to help voice my ideas, and voice the communities ideas. Thank you for reading my post. Please let me know your thoughts and opinions. -Jeff the cabal <3[/quote]

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              • Destiny seems to be one of those rare games that have loads and loads of potential but only a sliver gets implemented into the game. You can go in all sorts of directions in this game. There's so much potential you could essentially make every player happy but I can't see that happening for Destiny unless Bungie wakes up and puts that potential into game-changing content. [spoiler]listening to players seems to point you in the right direction Bungie I suggest you start there[/spoiler]

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              • Bungie and Activion be like...

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              • I feel the same, great post. This morning I bought Fallout and I can't wait to play after work. As a fellow desticle let me tell you allthis: me not playing on reset day is a sign we need change. I will still trials on the weekends though.

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                4 Odpowiedzi
                • I love this game, but I think I've burned myself out... After completing just one of the exotic sword GRIND quests, it really gave me the impression that I really don't want to grind again for another sword or anything else for that matter. Way too much grinding and waiting. Just when I thought I was gong to receive the sword there was another part of the quest to complete. With this said, I just think I'm burned out. I played a ridiculous amount of hours this time last year and this year I could care less. I haven't done the raid yet and quite frankly I don't really care to do it. I completed the night falls last night on my last 2 characters, and after getting 292 legendary boots for my warlock I said to myself, what's the point? In my opinion they made many of the quest into endurance quests, and I just don't have the energy anymore. The NO TIME TO EXPLAIN quest for example is just tedious. Trying to find the ghost and having to have a fire team, Yada Yada Yada. Anyway, said my peace and now I'm kind of sorta waiting for Iron Banner.

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                • I've said it many other places - trying to be as constructive as I can regarding weapon balance: All the maps are essentially the same playable size with forced CQC which leads to the same weapon combos becoming the new "OP" just because they are used the most and work on basically every map currently: name a map where a pulse/shotty combo is outright bad - might not be ideal but it works everywhere previously: name a map where hand cannon/shotty combo was bad - again, might not be ideal but not bad either (some are better with sniper than shotty or just prefer it so you could sub that and still get the idea) if the maps were truly different - truly different combos would be required and less perception of something being used all the time because it really wouldn't work all the time. After over a week of Halo 5 pvp on dedicated servers with no errors and no lag at all, it is hard to imagine playing anymore destiny pvp than absolutely required for the few exotic quests I still care about. (especially since bungie seems to have forgotten how to make good vehicles) An ONLINE ONLY game released in 2014 should have had dedicated servers - at least for the PVP - no excuses

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                  • O hai jeff

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