My name's Jeff the cabal. I have been around these forums for quite some time, during the launch of destiny. I have played and have been in love with destiny for the past year. I usually will never hate on this game, and I still won't. [b]This post here isn't to hate, I really want to give back some constructive criticism about the game.[/b] I am easily considered by many a big ol desticle. I defend bungie, but to only a certain extent. If something isn't right, I will straight away point it out.
Destiny. Let's all admit it, it is slowly dying. (Now again, destiny isn't dead, but it's obvious that the game is slowly dying. Every game is slowly dying, destiny is picking a paste rather more quickly than other games.) There is no way around it, as much as you try to avoid it, you can't hide from it. I personally don't like to believe it is, but let's face it, it really, realistically is. Me as a loyal destiny and bungie fan really don't want to see a game such as destiny go to waste. [u]This game is such a good concept, has such good ideas and thoughts that where put into this game! It would be such a waste if it all went down the drain. [/u]
The lore for example, though destiny as a game doesn't have much, destiny in whole has an overwhelming amount of lore to it. This is all rich and beautiful lore that is locked up and settled in the grimoire section on the bungie website. Why is this a thing? Beats me. But there must be some reason behind it. Destiny as a game, doesn't have much and rarely does incorporate these bits of lore into the actual story! The vex? The hive? Cabal? Fallen? We know nothing about them, we know some due to expansions, but that's about it[u]! I honestly think that incorporating the lore in actual mainstream story would be a humongous step forward. People crave stories and lores. People crave knowledge of the world around them, and you bungie, you have it! You have it all! It's all in the grimoire and if you where to incorporate it into the story, it would greatly GREATLY improve the game as a whole. When destiny was released, by far the biggest complaint was the horrible lack luster story. [/u]It honestly was one of the worst stories I've heard from a video game. (Again, I am usually not one to hate or bash, this is strictly my opinion. Feel free to have a different opinion.) Destiny lost a whole lot of its fanbase because of how boring the story was. There was no hook, there was nothing to get you going. You got revived, you fight the fallen, you woke the hive, you discovered the vex and ran into the cabal. You then fight the "heart" in the black garden and up to this day many people don't even know what the heart was. (Of course some do, thanks to grimoire. But I'm taking about in game wise.) Bungie is at least heading in the right direction, especially with the taken King. Story telling in this dlc really improved. We got to know more about the world around us. The NPCs in the tower are alive now rather than mindless NPCs. They all have characteristics, emotions, feelings, they all are different and they all should be that way. They shouldn't all just be sweeper bots with no emotion whatsoever. Bungie is definitely heading in the right direction with this one, we know the world around us, we know more about our enemies, NPCs play a role, a good hook and interest to the story, the quest introducing more story to the world around us, it is all working. It's great. Keep it up, we as a community really wish to see more of this in the future.
Another thing that destiny can improve is the leveling system. Bungie, you admitted it yourself. When vanilla was around, a big portion of the fanbase left after reaching level 20. It is noticeable too, you have said it yourself, we as a community have seen it with you. A big chunk of the fanebase left when light level was introduced. Some left because they didn't know what to do. Others left because they hated how the RNG worked for leveling up, there are numerous causes and reasoning behind people leaving at this time in the game. I believe the leveling system should just be a bit more simpler. The leveling system now is starting to look a whole like the old leveling system, relying on RNG drops from raids and trials. This I believe has taken a big hit on the game too, leveling in this game shouldn't be determined by a computer saying yes or no, it should be based on hard work, effort, and dedication. The house of wolves, you where gate teed etheric light to level up weapons and armor. People worked hard in the prison to get these things, they grinder the prison, the put hard work and dedication to these things to level up, and that's exactly how it should be. [u]When people work hard, they want results. No one is going to work for no reason. There must be an outcome. It's pretty much how economy and human works. People work to get money. No one is going to work just because they can. They want an outcome. If there is no outcome, no one will want to workforce it. In destiny, it's like going to work, and your boss telling you "hey, at the end of the week, you have a 50/50 chance of me paying you. You will go to work with doubt knowing that at the end of this long Grundy hard week, you might just get nothing. Well, that's how the raid loot works now. Bungie, if you think that this "chance" will motivate us to work for it every week, it's not. It might work for now, it might lure people in to grind and grind and grind mindlessly at this gambling simulator, but once this game goes up there in 4-5 years from now and the whole entire community knows your tricks, it's honestly not going to work.[/u]
Weapon balancing is a given. Especially destiny as an RNG based game, balancing [i]really[/i] needs to play a big roll. Bungie is on the right direction of trying to balance these weapons as much as they can slowly, but we all just wish if this can all be done and over with. I know balancing weapons in this game is much more complex and harder than it actually sounds, but once you nail it, it's there for good. Hand cannons, pulse rifles, shotguns, they will all have a use and be good for certain situations. That's how it should be. [u]Pulse rifles shouldn't just rule all the ranges and situations, hand cannons shouldn't rule all situations, no weapons should. I would like to hear myself say before every crucible map "hey, I'm going to us ____ because I think this will fit ____ map better" more often. This adds so much more verity to the game, which is another big complaints of destiny. [/u]Bungie is heading in the right direction, but it will take some time. Slowly but surely.
The grinding. I love MMOs and all games related. Destiny although may not be an MMO, it has strikingly similar features to it. There is a huge debate in the community about it, and I can see why. It's not an MMO but it does have striking resemblance to one. It's like a dog dressed in a rabbit costume. Is a rabbit? No, but does it have 2 long ears? Yes. Does it have whiskers? Yes. Does it look like a rabbit? Yes. [u]MMOs and RPG games tend to be based off of grinding. Grinding is a huge aspect of the game, often time this grinding will lead you forward to something in the game. This grinding is [i]suppose[/i] to be loved, is suppose to be enjoyable and should simply be tied closer to the game itself. Some examples that Bungie ailed was the sword bounty where you need 25 kills in the crucible with a sword. This is a small example of good grinding. This type of grinding gets players to play the game, and to enjoy themselves while doing it. It leads people to play crucible, and explore different aspects of the game some people don't normally visit. This is fine, it's perfect.[/u] But grinding like finding 100-150 planet materials? Really? This is simply unnecessary. There is no reason why someone should have to do something like this, there is no reason why a person has to spend hours upon hours of sitting on patrol, waiting for planet material to spawn, grab 3-6 natural and sit there again waiting. There is no reason for it, this is an example of bad grinding.
Micro-transaction. I am pro micro-transaction, HOWEVER, for cosmetics items and things of that sort. Micro transaction as a whole is looked down upon by the gaming community, and especially in a game like destiny, it is very looked down upon. However, some games do it right. And so far, destiny is on the right track. Like I said previously MMOs have a huge grinding aspect to the game, and there shouldn't be an easy pass by that to victory. There shouldn't be a way to "skip" the grinding. Micro-transaction should simply stay emotes, maybe shaders, ships and sparrows, even emblems. (I believe that ghost shells and class items shouldn't have light. They are alone cosmetic items and players shouldn't be be force to use something like a cloak they don't like because it brings their level higher.) if ghost and class items for their light removed, I would then suggest ghosts and class items should be sold by Tess. But you Bungie as a company NEEDS to promise this, because although some might not worry, some people are skeptical. You need to be straight forward and say that this will stay cosmetic only.
Again, this is my constructive criticism. I still love this game, I still play this game daily. I am a huge fan of you Bungie and a huge fan of this franchise. I am giving some feedback back to get destiny more recognized, to maybe help fix this game up a bit. I am here to try to help voice my ideas, and voice the communities ideas. Thank you for reading my post. Please let me know your thoughts and opinions.
-Jeff the cabal <3
English
#Destiny
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Good post. Level 40 was a joke. I had post master packages and bounties sitting waiting to level up. Didn't think I would reach level 40 before I even left the tower to play for the first time, but I did on all three chars. There is only one thing different about the light system from vanilla destiny...it is now more of a grind. Not only is rng responsible for dropping gear, it is also responsible for the light level (perks too, but I'm just talking about light). Too many variables for an rng system to function effectively, giving players a sense of actual progress. I don't mind a grind as long as it is a fun grind with good rewards. To me year 1 was a lot more rewarding and Bungie needs to reexamine a few things about the future of Destiny. Hopefully they take feedback like this into consideration.
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Bump my friend,bump
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Agreed Jeff...as a friend of yours on Destiny we've had many a conversation about all this. I would add what I've told you and noted others have said; the fact that all the hard work we did in year one has gone for naught, leaves a very bad taste in my mouth. I am a staunch fan of Destiny...but I feel a little bent over after year one. I never got the "Vision of confluence" but that's kinda okay cuz I have the "Fatebringer." Oh wait, no I don't...it's pretty much useless now. I may get the "Imago loop," but the roll might that of the New Monarchy's "Appellant." You hurt me Bungie, you hurt me deep. And I may not get over it.
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Great post, sad though... Destiny's days are just a few now. So much potential. I love this game, I do... I bought every collectors edition and even traded my original ps4 for the Destiny's limited edition but, my friends here are fading out... Slowly but surely everyone is leaving and is so sad. I met great people here... And now, after years and years of JRPG and such I have become a social player. Playing solo has become a little bit boring, I still enjoy some good day of Witcher 3 or Dragon Age but, is not the same, I miss the challenges as a group. For me, Destiny may end when The Division hits, hopefully Ubisoft is watching closely and doesn't repeat the same mistakes.
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Holy eff. You could protect the entire city with that text wall
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Good stuff. I hope it only gets better from here.
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1 OdpowiedźGreat post,one of the best I've seen on this forum Thing is,this game is only really fun with friends,solo..it's just plain boring.once your friends and you yourself realise that this game is just a grindfest for gear that's irrelevant once the next dlc drops,you jump off the bus,you walk home,you're tired of the shit,the endless hours,for what..
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1 OdpowiedźFinally someone who has reasons to be disappointed and how to fix these problems Jeff the cabal, my guy
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1 OdpowiedźAgreed.
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Agreed Jeff, I'm currently on the fence regarding continuing my journey of Destiny futility. There are some games I'm interested in that are coming out, I'll give them a try; I'll stick around, but limited. I have loved Bungie games over the years, unfortunately Destiny has been much more about frustration than fun and it is taking a toll; I so want to enjoy this game, but more and more I'm finding I don't. Great concept, great hype, great potential, but poorly executed. The path they are on makes leaving easy, I can return later if I chose and pick up where I leave off with minimal penalty to character development, heck I can just pick up my bobble from the post master and presto I'm all caught up, in fact I can actually use it instead of being punished by losing an inventory spot to a non-deleteable item. Hopefully someone at Bungie is reading your post and gets some traction on fixing the game's shortcomings, even if I join the vast ranks of those no longer playing, at least those that are will be able to have fun, and find enjoyment in playing.
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This is a good post, my thoughts are. 1A. Make all raid relevant. We could do 3 raids a week and HoW for gear. Or 1B. Make all gear a quest line. With out farming materials. Like Jeff said no one wants to go in a circle for hours just WTF 2. Let high end gear drop from all crucible. Run trials or IB all the time if need be. It should be or choice how we level up. 3. Reward the hard core. I am not or will not be a great player. But I know people who are. Give them something so they do not get bored. 4. Don't punish those who can only play a few hours a week. Let them collect all bounties in one day. Do what you did with the heroic strikes 3 a week. For dailies let us play 7 on our time. If we did not have to go to the tower every day, we could do more. 5. Make all strikes for the new levels. We should have a rotation of at lest 20 by now 6. Use all crucible maps!!! 7. Fix RNG if you are going to keep it. We hate getting the same gear over and over. Make sure it has higher light why am I still getting any gear under my light level? What is the point? 8. Keep the community. I like this game, but the awesome people I have meet keep me coming back. If they leave there is a better chance I leave. This means please do the stuff we talk about. Less grind, less wasted time in general, make all your great past content relevant as you add new in content, and more quest. Equals more play time and a very happy community
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2 OdpowiedziSo in what way have they made a step in the right direction with weapon balancing? Hand cannons last dlc, now pulse rifles. This game does need some drastic changes for it to survive all of these new and refreshing releases.
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Agreed with 99% of your post.. Spot on! However I absolutely hated the 25 sword kills in the crucible lol, bad grinding lol!!
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1 OdpowiedźAgreed jeff
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They should add xylar to the raid
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1 OdpowiedźThis writer gets it! http://www.forbes.com/sites#/sites/insertcoin/2015/11/10/destinys-economy-will-change-but-the-grind-will-live-forever/ Seriously...its going to be ok people. Find another drug.
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1 OdpowiedźI think you should be able to infuse etheric light and get a +2 or +4 on whatever item you are infusing. This would solve alot of problems and allow multiple paths to max light level.
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OP: you nailed it.
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FINALLY FINALLY, criticism that's not a troll post or blind hate! And I agree with most of it also.
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Agreed Jeff Also the machine isn't between yes and no It's between yes and no no no no no no no no no no no no no no no no no no no no no no no
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The only thing I disagree with is the levelling system that you suggested. Going back to etheric light probably isn't something that should happen if we want people to stay engaged. Remember how everyone hit max level in the first three weeks of the expansion and then got bored and proceeded to leave? That's exactly what cannot happen if we want to continue to move forward. I personally agree with the fact that the player-base is smaller than it has ever been at the moment, but I'm not too worried. Destiny will always have people coming back for more.
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games like fallout and cod come and go. but for all us destiny players, this game will stay with us for a long ass time. just because we arnt currently playing it doesnt mean we wont come back. Destiny is a hit, the fact that its being compared with games that are brand new shows how much we care for destiny, how much we want it to improve etc. The taken king was amazing, we are all just getting bored. New content better come soon. - XxFolseyxX,2015