-blam!- it. Does everyone want to just change the super to something else or get rid of the WHOLE class and replace it with something else entirely. There is just this endless crying about this super as if a SunBeaker CANT......BE.........KILLED. So lets just fix the "problem" all to together. What do you think should happen to it?
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Unless I'm the only one but a fourth horsemen or invective shoot strait at a sunbreaker kills them. So yeah
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Nothing. I run max armor with solor armor and can still get 1 shotted. I can kill them just as easy. I don't understand people frustrations.
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4 OdpowiedziKinderguardians these days... stfu and stop making posts about it.
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Duration of the super needs to be fixed. This is the only option that I can see being put into the game.
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It'd be great if ever single kill didn't heal them, so they can't go on to another rampage. I usually just run back and snipe them in the head twice though
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3 OdpowiedziEdytowany przez użytkownika BMO: 11/15/2015 7:36:42 AMYou can fix it in 2 ways: 1. Remove health regen 2. Take off super high shield (make it 1 shot for gold gun and 1 shot for headshots with snipers) They only need to pick of these. No need to absolutely kill the thing
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32 OdpowiedziEdytowany przez użytkownika Charlemagne: 11/12/2015 2:55:07 AMIf Sunbreakers are so powerful, how come the sun isn't broken? Your move, Titans. Sunbreakers: 23 Charlemagne: 814 Edit: Wait...Vertigo has been removed. If you have any feedback for the game, site, or app, including the balancing of subclasses, I highly recommend making a thread in the feedback section about it. It's a great place to let the developers hear your voice.
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My opinion has changed somewhat. I don't really care about the armor they have as much as i used to.. Just the god damn duration
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1 OdpowiedźReduce mobility, they can practically fly around the entire map
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Edytowany przez użytkownika gamz: 11/15/2015 6:57:35 AMJust reduce armor by 5% and maybe 3 seconds off the duration. And make an ice subclass for all classes
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What needs to happen: -5% Armor Reduction (When super is up) Every class as a 50% more armor when they cast a super, besides the sunbreaker. That 5% lets sunbreakers survive a GG shot/Sniper headshot pretty easily, leaving them 1-shot. What people [b][i]keep on saying but should NOT happen[/i][/b]: -5% Armor Reduction -1/2 Regen on Cauterize -Reduce to 4 hammers -Remove sunspots -Less mobility -Remove Tracking on Hammers Like are you f[i]u[/i]cking kidding me? -Cauterize has the same health/shield regen as Hungering Blade -Nobody uses sunspots in PVP, barely PVE. Sunspots makes the subclass unique. -4 Hammers+Remove Tracking would be absolutely horrible because the base tracking really isn't that great, and you can miss hammers pretty easily w/o it. 4 hammers would not guarantee kills whatsoever. Maybe 1-2. -Less Mobility, why? Every other super that is a duration one doesn't slow you down, no point for this one to.
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Lower damage reduction to one shot by 1000yrd stare, or slow or completely stop health regen
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2 OdpowiedziNerf damage reduction so it can't TANK A GOLDEN GUN Yours sincerely a sunbreaker
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It's hammers need a 50% damage buff. It's duration needs a 50% nerf. It's cauterize perk needs to be replaced with a perk that drops more orbs per kill.
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11 OdpowiedziI would change it starting with the super. Make the Suncharge a part of the base super and let you be able to do it when you sprint in your super (like a shoulder charge that activates instantly, you will do a normal melee if not sprinting (It doesn't make sense to only throw a melee weapon). Make Suncharge take up much less energy than what it currently does ( so you can get about 20 melee swings or maybe 10 suncharges in the amount of time) and slightly increase the amount of energy taken up by a thrown hammer (to keep it from being the primary option all the time and require you to judge if you need to do it or not ). Keep Forge Master the same but remove the bigger explosions part (I have a reason). Leave the amount of time for the super unchanged. Armor resistance unchanged but when in your super, there is a 25% reduction in jump height and a 50% reduction to Lift duration, as well as a 10% decrease to your maximum speed. Remove the proximity detonation on the hammers (again, I have a reason) Outside of the super. Leave the grenades the same (They are all good grenades). Change the stat modifiers to emphasize armor and recovery (You want to be a 'Tank', you can't also be the fastest with that much damage resistance). Move the tracking into the super column ( you then choose whether you want more hammers to throw or help insure that what you do throw will hit). Change the perk Explosive Pyre to work on all abilities (because you guys keep saying your neutral game sucks). In place of Fleetfire, add a new perk which will allow hammers to explode in proximity, hammers and grenades have bigger blast radius (now you have some tradeoffs that are reasonable and make the class more flexible). Cauterize will work for a charged melee kill and the Suncharge super ability (not right for a ranged attack to give you both your shield and health back at once) but you will still regen shield too. Tell me what you think and if you have any questions then you may ask them.
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1 OdpowiedźEdytowany przez użytkownika monzta_beatz: 11/14/2015 10:25:21 AMComing from a hunter, it's fine. I can handle it. You should too. It's easy to counter a sunbreaker. Tether and win. If you miss the tether, that's your fault.
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#SunbreakersDid9-11Confirmed
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4 Odpowiedzi[quote]The Vex players defended the Vex. [spoiler] [b]It got nerfed[/b][/spoiler] The Fusion Rifle players defended the Fusion rifles. [spoiler][b]They got nerfed.[/b][/spoiler] [spoiler]Don't worry this keeps going[/spoiler] The Suros/Vanquisher players defended the ARs. [spoiler][b]They got nerfed[/b][/spoiler] The Thorn/TLW players defended HC's. [spoiler][b]They got nerfed.[/b][/spoiler] [spoiler]Yes, this keeps going[/spoiler] The damn shotgun players defended shot package. [spoiler] [b]It got nerfed. (lazily)[/b][/spoiler] OMG the HoS players are now defending the HoS. [spoiler][b]It's getting nerfed[/b][/spoiler] Honestly. You guys need to copy and paste this on the forums. Please use your heads. It's happening. Stop defending it, you only look foolish.[/quote]
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I'm white trash and I'm in trouble
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Reduce Sunbreaker damage resistance and hammer velocity.
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I think all the new classes (created for year 2) are created equally, but hunts n wizzies don't know how to use theirs U should use bladedancer for PvP Also last year Titan subs sucked and the supers were just miserable... But u didn't complain then, did u, now it's just, nerf this nerf that
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I love just using Sunbreaker as a melee super, unless it's the raid. So satisfying to Shoulder Charge with the new animations
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If they could get headshot by ldr archetype I wouldn't care
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We all now that the ones that cry a lot are the hunter and wizzies users, they also have nice supers that are OP, just learn to run when u hear the bell.
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1 OdpowiedźAny super should be able to kill another
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I think that it has a too high of a mobility to power ratio. Tone one down and its good.