What would you rather have? I think the saber drone would be fun
[Edit]got some good idea's. Keep em coming.
[Edit]got some asking for laser cannon (sleeper simulant is basically a laser cannon/railgun but oh well)
English
#Destiny
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Edytowany przez użytkownika Sanctus Michael: 10/21/2015 5:26:40 PMI vote class specific heavies. For titans, a deployable and automated cannon that tracks and shoots at targets doing damage similar to a machine gun and remains deployed for a short amount of time, like Axton from BL2. Hunters have a comm device where they can call in a barrage of fireballs similar to catapults from medieval times, each ball is solar damage - of course - and can leave a solar flare similar to the ones sunbreakers leave. Warlocks has a staff which can come in one of the element types: Arc calls clouds to form over an area and shower down lighting arcs which also has chain ability Solar causes an area to crack and fire walls similar to the hunter void fire grenade shoot up from the cracks and continue to burn for a few seconds. Void has the ability to cause a large void smoke cloud to darken the screen in pvp or blind pve enemies, slow movement, and cause poison damage.
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Core Energy Launchers (CEL's) - the weapons foundries have found some lost golden age templates for a devastating close quarters heavy weapon. These weapons harness an energy core to disperse cone projections of pure arc, solar and void energy in a frontal cone much like the ancient flamethrowers of old. All CEL's Fire a frontal cone of of its respective element. All these weapons have high stagger effects and leave lingering damage over time. These weapons also have a chance to leave a damaging pool of energy on walls or the ground. Due to the volatile natures of these weapons, they have a chance to overheat. The weapons frame has an internal cooling mechanism to prevent a catastrophic energy core meltdown so they are best fired in small bursts......
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Flame throwers, yeah!
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3 OdpowiedziEdytowany przez użytkownika Getz: 10/21/2015 4:36:12 PMGrenade launcher. Have to arc the shot. Less damage then rocket launcher but more shots. Recommend 9-12 shots
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Edytowany przez użytkownika Baalwulf06: 10/21/2015 5:04:50 PMMobile shield generator that can be dropped on the ground or held. Damage while in the shield is reduced by 75%. Gradually drains heavy ammo while deployed on the ground the generator unit cannot be recharged, while held it's power source can be reloaded like a weapon would be. If deployed on the ground can be destroyed by enemy fire from within the shield. Option 2: backpack mounted micro missle threat deterrent system. Activate the system by holding X, system automatically targets and launches a barrage of 6 micro missles. Missle system will lock on and and fire at enemies that you are aiming at for a period of 5 seconds within close to medium range. Best used against majors and ultras for high burst damage output against powerful enemies or against overwhelming enemies advancing at close range. 10 second cooldown between barrages. If fired automatically at close range proximity enemies only a single pair of missles will be dispatched. BMMTDS can be configured for either targeted barrages or anti-proximity defense by accessing the weapon upgrade interface (same way you would change the Suros Regime from Focused Fire or Spinning Up). [spoiler] personally I like option 2[/spoiler]
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Minigun. Takes a second to spin up and fire. Impares movement while being used.
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Edytowany przez użytkownika Lannon: 10/21/2015 4:43:48 PMDebuff heavy. No damage. One shot per mag. Charges up and fires like a speargun. Perks on guns vary. Some disable powers, some decrease move speed. Must be a direct hit to activate.
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Picked flamethrower because it's literally the only choice you have aside from make-your-own that would work as an actual weapon type instead of a limited-use special ability.
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4 OdpowiedziIf they did the flamethrower similar to killzone 2 version it would be a big hit in the game.
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2 OdpowiedziI like the thought of a heavy sniper
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Anything except the sleeper simulant.
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Not gonna lie, all the ones above except for the flamethrower are ridiculously overpowered
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Backup: drops 30 to 40 AI soliders of your current faction. The higher your faction rank, the more powerful the soliders.
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A elemenatal hammer that deals dmg appropriate to your current sub class
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2 OdpowiedziA fusion rocket that needs to charge up like SS but it shoots multiple beams that each have a different burn solar,void, or arc.
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Maybe a AOE grenade volley that leaves sunspots. Much like the taken use. Something suppressive not a be all end all.
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A heavy Sniper Like A 50 cal or something anti material like
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Why so many cod like ideas... I am saddened...
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1 OdpowiedźI think orbital death from above should be like when you get a 25 kill streak in the crucible and it just drops a nuke (warsat) and takes out the whole enemy team
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Dual swords
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You said flame thrower i said yes
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Edytowany przez użytkownika Snuggles: 10/21/2015 3:27:45 PMMortar..... Or a bad ace spear..... You could throw or pierce with.
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A grenade launcher class or heavy sniper class. GLs can include things like the Cabal Projection Rifle or Hive Boomer as exotics, while the rest can be like generic launchers. Less damage than rockets, more ammo, fire in an arc (range stat effects how quickly it falls down). Häkke ones would have a slight delay before explosions, SUROS would explode on contact, while the Boomer and Projection rifles are also contact. [spoiler]tfw you think it out too much[/spoiler] And heavy sniper is self explanatory. High impact, low RoF, low reserves, low clip, tons of range, etc.
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Grenade launcher would be nice. More ammo than a rocket but keep the stagger capability
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Picked flame thrower because the other ideas are awful honestly. These all sound too call of duty and would break the game, especially for heavy
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HULK SMASH FISTS